SS/Elec build advice


ArchLight

 

Posted

Any ideas to make these more effective?

Defense/Recharge/ToHit build:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Acc/Dmg(23)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(7), TtmC'tng-ResDam/EndRdx(21)
Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Acc/Dmg(27)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-EndRdx(7), GA-End/Res(31), GA-3defTpProc(40)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Acc/Dmg(11), Lock-EndRdx/Rchg/Hold(11), Lock-Rchg/Hold(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(40)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), GSFC-Rchg/EndRdx(19)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(27)
Level 26: Weave -- HO:Cyto(A), SW-ResDam/Re TP(43), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
Level 28: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Mrcl-Heal/Rchg(29), Mrcl-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Numna-Regen/Rcvry+(39)
Level 30: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg(31), M'Strk-Dmg/EndRdx(37), Efficacy-EndMod/EndRdx(39)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod(37), RechRdx-I(37)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Soul Tentacles -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(50)
Level 49: Darkest Night -- HO:Enzym(A), HO:Enzym(50)
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 47.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 179.9 HP (12%) HitPoints
  • MezResist(Immobilize) 15.4%
  • 21% (0.35 End/sec) Recovery
  • 58% (3.63 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 10.6% Resistance(Fire)
  • 10.6% Resistance(Cold)
  • 3% Resistance(Energy)
  • 6.13% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)

Recharge/Endurance/Drain build:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(17), Hectmb-Dam%(21)
Level 1: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/EndRdx(3), ImpArm-ResPsi(7), TtmC'tng-ResDam/EndRdx(21)
Level 2: Haymaker -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(27)
Level 4: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam/EndRdx(5), ImpArm-ResPsi(7), TtmC'tng-ResDam/EndRdx(31)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(9), UbrkCons-EndRdx/Hold(11), UbrkCons-Dam%(11), Hectmb-Dmg(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 12: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam/EndRdx(15), ImpArm-ResPsi(40)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Grounded -- Aegis-Psi/Status(A)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), GSFC-Rchg/EndRdx(19)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(40)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam/EndRdx(25), ImpArm-ResPsi(27), TtmC'tng-ResDam/EndRdx(40)
Level 26: Hurl -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/KB(39), KinCrsh-Acc/KB(43), KinCrsh-Rchg/KB(43), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46)
Level 28: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Mrcl-Heal/Rchg(29), Mrcl-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36)
Level 30: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), Efficacy-EndMod(37), Efficacy-EndMod/EndRdx(39)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod(37), RechRdx-I(37)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39)
Level 41: Mu Lightning -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), EndMod-I(50)
Level 47: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(50)
Level 49: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50)
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 7.5% Defense(Psionic)
  • 9% Max End
  • 67% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 95.6 HP (6.38%) HitPoints
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 2.2%
  • 34% (0.57 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 15% Resistance(Psionic)
  • 3% RunSpeed


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Here's my SS Electric Brute. He's soft capped to smashing lethal and has 53.8% recharge.

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|-------------------------------------------------------------------|


@Ra Ra

 

Posted

How's the endurance on that monster there RaRa?
Looks like might have some issues? Maybe you rely on PowerSink more than me.

If you want a defense brute, roll a */SReflex (just joking!)

Seriously though, ExMachina, both those builds are going to be very expensive,
donno if it's worth it unless you got billions sitting around.
But hey, whatever floats yer boat!

For what it's worth...
I made a very cheap (500M on the outside) SS/Ela brute that's good enough for me.
Sapper style; rely on end drain for long fights.
Run +1/8 solo and he keeps on chuggin' with most foe types.


Click this DataLink to open the build!

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
-Morty


 

Posted

I wouldn't touch either of those defense builds with that level of recovery. Layered crashes from Rage and Hasten would be unbearable unless all you are doing is farming and have guaranteed fodder everywhere and/or a pocket Kineticist. Elite Bosses and AV fights would not be fun.

Made some changes that upped your global recharge, max hp, regen, toHit, and single target damage.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Damage/Endurance
Level 1: Charged Armor
  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance/Recharge
  • (3) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Resistance/Recharge
Level 2: Haymaker
  • (A) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance/Recharge
  • (23) Crushing Impact - Damage/Endurance
  • (27) Crushing Impact - Damage/Recharge
Level 4: Conductive Shield
  • (A) Impervium Armor - Resistance
  • (5) Impervium Armor - Resistance/Endurance/Recharge
  • (5) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Psionic Resistance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Knockout Blow
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (9) Basilisk's Gaze - Recharge/Hold
  • (9) Basilisk's Gaze - Endurance/Recharge/Hold
  • (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (11) Damage Increase IO
  • (13) Hecatomb - Damage
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 12: Static Shield
  • (A) Impervium Armor - Resistance
  • (15) Impervium Armor - Resistance/Endurance/Recharge
  • (15) Impervium Armor - Resistance/Endurance
  • (40) Impervium Armor - Resistance/Recharge
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Grounded
  • (A) Aegis - Psionic/Status Resistance
Level 18: Rage
  • (A) HamiO:Membrane Exposure
  • (19) Adjusted Targeting - Recharge
  • (19) Adjusted Targeting - To Hit Buff/Recharge
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Boxing
  • (A) Accuracy IO
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (25) Impervium Armor - Resistance/Endurance/Recharge
  • (25) Impervium Armor - Resistance/Endurance
  • (27) Impervium Armor - Psionic Resistance
Level 26: Hurl
  • (A) Kinetic Crash - Accuracy/Damage/Knockback
  • (39) Kinetic Crash - Damage/Knockback
  • (43) Kinetic Crash - Accuracy/Knockback
  • (43) Kinetic Crash - Recharge/Knockback
  • (46) Kinetic Crash - Recharge/Endurance
  • (46) Kinetic Crash - Damage/Endurance/Knockback
Level 28: Energize
  • (A) Numina's Convalescence - Heal/Recharge
  • (29) Numina's Convalescence - Heal/Endurance/Recharge
  • (29) Numina's Convalescence - Heal
  • (34) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Recharge
Level 30: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Endurance
Level 32: Foot Stomp
  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Force Feedback - Chance for +Recharge
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Power Surge
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 41: Mu Lightning
  • (A) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
Level 44: Ball Lightning
  • (A) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
Level 47: Electrifying Fences
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (48) Gravitational Anchor - Immobilize/Endurance
  • (50) Gravitational Anchor - Chance for Hold
Level 49: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Regenerative Tissue - +Regeneration
  • (50) Numina's Convalescence - Heal
------------
Level 1: Brawl
  • (A) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 7.5% Defense(Psionic)
  • 2.5% Defense(Ranged)
  • 9% Max End
  • 77.5% Enhancement(RechargeTime)
  • 67% Enhancement(Accuracy)
  • 5% FlySpeed
  • 151.8 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 2.2%
  • MezResist(Terrorized) 2.2%
  • 31.5% (0.53 End/sec) Recovery
  • 56% (3.5 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 9% Resistance(Psionic)
  • 8% RunSpeed


 

Posted

Power sink is up whenever I need it. Isn't that one of the beauties behind an /electric brute? Just about SS/ anything is going to be end heavy.

The OP did ask for a Defense/Recharge/To hit build.


@Ra Ra

 

Posted

Quote:
Originally Posted by Ra_Ra View Post
Power sink is up whenever I need it. Isn't that one of the beauties behind an /electric brute? Just about SS/ anything is going to be end heavy.

The OP did ask for a Defense/Recharge/To hit build.
I do believe it. Donno if I'm good enough a player to handle all that recharge.
That does look like a real monster, can imagine the sheer carnage, just can't imagine me trying to steer it.

Def/rech/tohit in spades, for sure.

-Morty


 

Posted

I love my SS/ELec/Mu and she is my main villain and main crafting character for all my villains.
I took a S/L defense focus but I just could not super focus on it like the softcapped example already shown. I did manage in my 220M build (my current INF cost) to get 29% S/L.

I have to admit she is a ton of fun and I fear Rikti swords a lot less now.




Slightly OT: What I find funny is for a resistance based set I can have more S/L resistance with my armored Corruptor than my Resistance based Electric brute.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic