help me pick a secondary


ball basher

 

Posted

I am thinking of making a new dominator and since the only primary i haven't played alot is mind, im going for that. I don't however wanna make another ones of those /eng or / psi dominators.Does anyone have some suggestions about what to pick as secondary? I was leaning towards ice assault because i deffinetly wanna be able to fight well in melee and range and the powerboost seems rather handy.
I am going to invest all my money in this dom (aiming to make him a permadom). Will a mind/ice be worth it or shall i find it gimped at higher levels? if so, is there any other secondary that really excels with mind?


 

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Let me help you with one thing, do NOT pick /psi it just lost its wife,kids,job and dignity, fire lost some of its spark as well....otherwise u cant really go wrong with anything else depending on what your really looking for, AoE, ST, Ranged, explain what your looking for exactly. Oh and just a tip, powerboost isn't nearly as handy as it used to be I would actually skip it if I where you.


 

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I have a Mind/Fire and she is very lethal. I actually inspired a brute to roll one after we teamed.


 

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I want a bit a jack of all trades, a good aoe for when the opportunity arises and solid single target in both melee and ranged. In what way is powerboost bad according to you? It seems you cant go wrong with a doubling of your mag when you need it. Also, would mind go well with a meleebased secondary like the new earth assault?(considering i already got some good st ranged attacks from my primary.)


 

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Quote:
Originally Posted by ball basher View Post
I want a bit a jack of all trades, a good aoe for when the opportunity arises and solid single target in both melee and ranged. In what way is powerboost bad according to you? It seems you cant go wrong with a doubling of your mag when you need it. Also, would mind go well with a meleebased secondary like the new earth assault?(considering i already got some good st ranged attacks from my primary.)

If you want both good melee and ranged you will probably have to give up a bit of AE as the best sets for a mix of ranged/melee are electric and energy. Electric has 2 really good ranged attacks (charged bolts + lightning bolt), 2 really good melee attacks (charged brawl + havok punch) plus a third OK one and build up to push up the damage. Energy probably has the best single target ranged chain (power bolt, power push, power blast and power burst) and has 2 really good Melee attacks (bone smasher + total focus). I believe that as far as burst damage the sets are roughly equivalent - electric doesn't do as much damage in its big attacks but build up brings it up and might even allow it to surpass energy with the right attack chain. Both sets sacrifice one of the traditional AE attacks though - electric only has a cone and energy only has a PBAE.

If you want a better mix of AE and single target I would suggest fire - flares + fire blast + blaze makes for a great single target attack chain and while combustion isn't that great, fire breath is the best cone in the AT - plus you get fiery embrace which is better than build up for boosting damage as it lasts longer and with reasonable recharge will have more overall up time.

I wouldn't write off psi assault despite the earlier post putting it down - before the i15 changes it was a set that basically sucked until 38 and then was horribly overpowered after you got PSW - now it is a decent set through all levels but is not the unbelieveably overpowered farming set it used to be after 38. I think someone (starsman maybe?) ran the damage numbers during the i15 beta and psi assault came in second to fire for AE damage and right in the middle for single target damage - so when you factor in the nice utility you get in drain psyche, which is probably the only healing power in the entire AT, its still a nice set.


Globals: @Midnight Mystique/@Magik13

 

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Quote:
Originally Posted by ball basher View Post
I want a bit a jack of all trades, a good aoe for when the opportunity arises and solid single target in both melee and ranged. In what way is powerboost bad according to you? It seems you cant go wrong with a doubling of your mag when you need it. Also, would mind go well with a meleebased secondary like the new earth assault?(considering i already got some good st ranged attacks from my primary.)
Clarification: Power Boost does not double your mag.

It "doubles" duration and with some powers, secondary effects. Domination is the only power that affects your mag.

Power Boost is "bad" because of what you have to give up to get it. Sets without Power Boost get Aim, Build Up, Fiery Embrace and Drain Psyche in that slot. Power Boost is ok (but usually unnecessary), but it's nothing compared to those other powers.

IMO, if you want a good generalist in Doms now with good melee, range and AoE you really can't go past Psi. It got a good going over in I15 and it's now pretty much *the* generalist set. You still see a lot of negativity towards it though, largely because people either remember how bad it was prior to I15 or have a bad case of sour grapes towards the long overdue PSW nerf.


 

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Quote:
Originally Posted by MinMin View Post
Clarification: Power Boost does not double your mag.

It "doubles" duration and with some powers, secondary effects. Domination is the only power that affects your mag.
Clarification: it strengthens the strength. For almost all powers, this means how strong the effect is (heal strength, def strength, etc) for mezes, though, it means duration.

Basically the following are affected by duration (+98.34%):
  • Stun,
  • Sleep,
  • Confused,
  • Terrorized,
  • Immobilize,
  • Held
The following are affected by strength (+98.34%):
  • RunSpeed,
  • FlySpeed,
  • Heal,
  • ToHit,
  • Endurance,
  • Def
Also keep in mind this does not really means doubled. If you already have +~95% held enhancement in your hold, Powerboost wont double the total, it will double the base. a 10s base hold would be turned 20ish by enhancements and then 30ish by powerboost on top of enhancements.

Quote:
Power Boost is "bad" because of what you have to give up to get it. Sets without Power Boost get Aim, Build Up, Fiery Embrace and Drain Psyche in that slot. Power Boost is ok (but usually unnecessary), but it's nothing compared to those other powers.
People miss what other things does Powerboost does for you. Specially dominators forget. Lets say you have combat jumping and weave and scorpion shield on your build. On their own, with 3 def SOs on Scorpion and Weave, plus one def in Combat Jumping, you would achieve 29.1 defense to smash/lethal and 22.4 energy the three most common damage types in the game. That's equivalent to 58.2%/44.8% resistance. Now thats not too impressive but activate power boost and all those defense powers get boosted to 47.9/37.1 defense (unfortunatedly scorpion shield is not affected by powerboost, long story as to why) that is past the defense cap for smash/lethal and not too bad for energy.

Sure, it's only up for 15 seconds out of every 60 (once properly enhanced for recharge) but it's can work wonders in a tight situation or for plain alpha strikes using those PBAoE mezes.


If you use tactics, this is also boost by powerboost, and the same goes for many things. -def and -tohit in Earthquake, tohit in Soul Drain, etc etc.

In short, when you take this power as a dom you should not be thinking about it's effect on mezes, thats what Domination is for, but all other things it can strengthen.


 

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My personal preference is still for the other self buffs with the only questionable one for me being Aim, and I'm no fan of Thorns for aesthetic reasons.

Power Boost, simply put, just doesn't do enough. Yes, it's versatile, and I don't think I'd ever skip it if I were to take a set where it is present, but it's no incentive to take a such a set IMO.


 

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Thanks for all the replies. I've well considered all fo the secondaries now and the ones im doubting between are earth ice ( or maybe psi). So my final question would be wich of these two ( or three) secondaries would be most usefull for a mind dominator? mainly in the endgame and on teams.


 

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That depends.
Earth offers a little more soft control with kb and stun in addition to that mud pots,
Psi offers Drain Psyche, to boost your reg and recovery and some good cone and area,
Ice offers powerboost, chilling embrace and fast attacks

As I say: Everything is playable!
I got an Earth/Ice dom, buddy has got a Mind/Ice. Both work very very well. Psi is nice if you have endu problems or would like a bit of "debuffing" as a dominator, while drain psyche improves your reggen it debuffs the enemies reg. I have no idea about earth my /earth dom just hit lvl 8.
So I don´t wnat to tell you "Schmarrn" as some germans say, because i have no idea what the set is like for doms and so i can´t tell you a thing.


 

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Ok so I startd boh mind/ice and mind/thorns and played them upto lv 15ish. I've searched the boards and haven't found a single thread about mind/thorns. Is it something to really shy away from? ( if it's because of the redraw i don't mind really)


 

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Quote:
Originally Posted by ball basher View Post
Ok so I startd boh mind/ice and mind/thorns and played them upto lv 15ish. I've searched the boards and haven't found a single thread about mind/thorns. Is it something to really shy away from? (if it's because of the redraw i don't mind really)
Mind/thorns has good synergy. Mind/* provides plenty of control, but with to-hit checks for everything other than telekinesis. */thorns has aim to help those controls hit their targets (and to boost damage). */thorns is also a good damage set (especially AOE), although with the caveat that the main damage type (lethal) is heavily resisted. Mind/* does good damage, for a primary, and it diversifies damage types from the lethal and toxic types found in */thorns. Diversification in damage types reduces the number of mob types that would be highly difficult to fight against.