Looking for advice on a couple teams


Garuta

 

Posted

A friend and I are planning on making a couple duos to play exclusively together, one hero and one villain, and I'd like input on our set choices (haven't gotten to builds yet). This is one of those duos where we will never play seperately. Heroside I plan to roll a Spines/Regeneration scrapper to go with my friend's Sonic/Sonic defender, and villainside we'll be doing a Claws/Willpower brute and a Thugs/Thermal mastermind.

So, any advice? Set suggestions? Tips? Tricks? Potential pitfalls? Oh-god-that-won't-work-run-for-your-lives comments?


 

Posted

Basically it depends on what you want to accomplish with these teams. Max lvling speed? AV duoing? Farming drops? General all-around usefulness?

I'd say you pretty much can't go wrong if you have one character that can mitigate incoming damage (particularly the alpha strike) and one character that can dish out damage (particularly AoE), so your combos sound great.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

I myself have witnessed the power of the sonic/sonic, spines/regen.

Some others I can suggest that aren't as popular: Assault Rifle/Energy blapper/ Forcefield/Psy defender, Energy/Energy blapper (this guy was a genius with knockback)/ Gravity/Kinetic controller, Dark/Dark brute/ Ice/Cold corruptor - amazing synergy.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Mr. Enigma, we're shooting for general usefulness, we basically want to be able to stomp anything that's in front of us, though with some effort probably. And personally, I picked willpower and regeneration because I've come to loathe downtime :P Quick recovery + stamina on top of hefty recharge bonuses should let me chop away without end.

Psylenz, one thing you mentioned has me wondering: How would an assault rifle/energy blapper work? I mean, I know energy manipulation has some really powerful attacks, but all those cones in AR require positioning, I can only imagine such a character bouncing back and forth like the Trix rabbit gone postal or something.


 

Posted

Quote:
Originally Posted by Garuta View Post
Mr. Enigma, we're shooting for general usefulness, we basically want to be able to stomp anything that's in front of us, though with some effort probably. And personally, I picked willpower and regeneration because I've come to loathe downtime :P Quick recovery + stamina on top of hefty recharge bonuses should let me chop away without end.

Psylenz, one thing you mentioned has me wondering: How would an assault rifle/energy blapper work? I mean, I know energy manipulation has some really powerful attacks, but all those cones in AR require positioning, I can only imagine such a character bouncing back and forth like the Trix rabbit gone postal or something.
Quite true, this character darted in and out of melee range at a frenetic pace. I am sure it's an acquired taste in playstyle.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I'd say that sounds a bit too spastic for me, but considering my love of melee ATs, that would be a lie :P