Are we already seeing 'graphical improvements'?


Aisynia

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
This is an excellent object lesson in the old saw, "If it ain't broke, don't fix it." There wasn't any actual reason for them to make Windows Vista; they could've just kept updating XP, like Apple's done with OSX all these years. But no, the marketing department said, "It's time for a new version! It's time to boldly reinvent the wheel!" You'd think they'd have learned and just made the next rev Windows XP Service Pack 4: We're Really Sorry About Vista.
The really lunatic thing is that Vista was *intended* to be an incremental upgrade to XP, while Windows 7 was intended to be the next major release. But Vista began stealing upstream features until that relationship was completely inverted.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by MrPlayskool View Post
I was thinking more along the lines of fixing the broken water reflections and post-processing effects. It's certainly not ATi as I have played other OpenGL games that rendered reflective and liquid-reflective surfaces with the proper projections and orientations on them.
Amen to the water reflection thing. I have to turn the water effects off.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by Arcanaville View Post
How long it will be sustained is an open question, but I believe NCSoft is committing more resources to developing the product than any player is likely to be guessing. That bodes well for us (the playerbase) in at least the medium term.
I'm aware that the development team has grown rapidly, but I really am waiting to see some outputs that inspire me about the future of CoH/V. Either Going Rogue is going to be the most awesome expansion ever or I won't be surprised when Paragon Studios announces an entirely new title.


 

Posted

Well one thing for sure, the textures made in the last 2 years vastly surpass the textures from 5 years ago. The interrior of the AE, the new costume sets all have much crisper, higher resolution textures.

If you look at the costume pieces from release, and some brick building textures in Steel for example, you can see that the textures themselves are much lower resolution. What annoyed me most was the textures on costumes. Some very old costume pieces are very pixellated while the newer ones look great.

Just improving those textures (which would be a HUUUUGE load of work I'd imagine) would improve the general graphics experience imensely, imho.


 

Posted

Quote:
Originally Posted by Capn Crank De Durty View Post
Well one thing for sure, the textures made in the last 2 years vastly surpass the textures from 5 years ago. The interrior of the AE, the new costume sets all have much crisper, higher resolution textures.

If you look at the costume pieces from release, and some brick building textures in Steel for example, you can see that the textures themselves are much lower resolution. What annoyed me most was the textures on costumes. Some very old costume pieces are very pixellated while the newer ones look great.

Just improving those textures (which would be a HUUUUGE load of work I'd imagine) would improve the general graphics experience imensely, imho.
Last night I was running FB missions on heroes
I remember a while back that villains had better graphics than heroes (probably around 05 when CoV was released), they were small differences but noticeable.
That's definitely no longer the case.
I was shocked looking at some of the textures on the clothing of Tsoo.
It's a marked improvement over last year for sure.
Wouldn't be surprised if some of the proposed graphical improvements have already had the groundwork laid.
Running through Steel Canyon, the AE building looks almost out of place, it looks different than the other buildings.


 

Posted

Quote:
Originally Posted by UnSub View Post
I'm aware that the development team has grown rapidly, but I really am waiting to see some outputs that inspire me about the future of CoH/V. Either Going Rogue is going to be the most awesome expansion ever or I won't be surprised when Paragon Studios announces an entirely new title.
Keep in mind that Paragon Studios is a not an independent developer as Cryptic was. PS is essentially a subsidiary of NCSoft. The only reason why Paragon Studios would be working on another title would be because NCSoft told them to. I'm not sure why NCSoft would want them to.

We may not always individually want what they develop, or agree with the direction they are developing in, but I'm reasonably certain that the resources I'm thinking about are being explicitly used to further development of CoX. I wouldn't say its impossible that PS is working on another title, but if so I have had not even a tiny hint of it, and conversely I do have first hand knowledge of increases in the resources available to Positron et al to further develop the game that are probably not common knowledge.

I don't want to oversell that point: those resources could be dedicated to small things the players could care less about. But I'm pretty sure they will end up in CoX somewhere.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)