Power Suggestions


BBQ_Pork

 

Posted

Power Suggestions

I had some ideas...


-"Invunerability" for Masterminds

Masterminds are the ones who need the most protection for they are the brains of any operation,and should be guarded as though they were Gold.You could use the powersuit that Lex Luthor wore in Superman/Batman:Public Enemies.It protected him from harm,and gave him worlds of strength,but the armor part of it is what I am discussing.




-"Personal Force Field" for Tankers and Brutes

Much like the Force Field powers that Controllers and Defenders have,this version of the Personal Force Field would be used to protect a single hero,rather than many.Maybe the armor could do a trick or two as well.Some of the powers are already there,such as..

-The Personal Force Field
-Insulation Shield
-Repulsion Field



-"Stone Cover" for Defenders and Controllers

What of a Cold Domination power that was "Stone" instead?It would seem like a stronger defense to have,rather than ice.You could ask any Stone Armor tanker,and im sure that they would tell you.


 

Posted

Quote:



-"Personal Force Field" for Tankers and Brutes

Much like the Force Field powers that Controllers and Defenders have,this version of the Personal Force Field would be used to protect a single hero,rather than many.Maybe the armor could do a trick or two as well.Some of the powers are already there,such as..

-The Personal Force Field
-Insulation Shield
-Repulsion Field
Remember the powers poll? I voted for Force Fields as a Defensive set, so I like this idea.
You have three powers there. Care to flesh it out to nine for us?
You could go the route of /SR and toss in a Practiced Brawler clone for mez resistance.
A modified PFF could be the tier 9.
Dispersion Field could be a self+team +Def, much like TT:Manuevers for the SoAs.


Instead, we got Shields, Dual Blades and Willpower. Good sets, but there are still ideas out there that would be good.


 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
Power Suggestions

I had some ideas...


-"Invunerability" for Masterminds

Masterminds are the ones who need the most protection for they are the brains of any operation,and should be guarded as though they were Gold.You could use the powersuit that Lex Luthor wore in Superman/Batman:Public Enemies.It protected him from harm,and gave him worlds of strength,but the armor part of it is what I am discussing.

Instead of the team-buffs that make his pets more resistant, and thus better able to defend him? And the loss of the Foe DeBuffs that make his ememies harm him less. That's part of the trade-off you would see.


 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
-"Invunerability" for Masterminds

Masterminds are the ones who need the most protection for they are the brains of any operation,and should be guarded as though they were Gold.You could use the powersuit that Lex Luthor wore in Superman/Batman:Public Enemies.It protected him from harm,and gave him worlds of strength,but the armor part of it is what I am discussing.
I've got to ask if you've played Masterminds any length of time and are in the least familiar with Bodyguard mode. Yes, Masterminds *with no pets* are very squishy - but a Mastermind running around with no pets is like a Tanker deciding not to take their armors.

Masterminds with their pets - and not even all of them - are *exceptionally* hard to kill - and that's without taking their secondaries into account, which generally both add to their and their pets defense/resistance and debuff the enemy (with varying balance between them.)

Invuln, ported over, would be... well, let me be blunt, it'd be a pathetic set. Altered to the point it'd actually fit with a MM playstyle? I still don't see it being anywhere near as strong as other MM secondaries unless it's tweaked to the point of unrecognizability -or 'til you're basically playing FF, which already exists.

Quote:
"Personal Force Field" for Tankers and Brutes
I wouldn't argue with another, differently themed tank/brute (and probably scrapper/stalker) set.

Quote:
-"Stone Cover" for Defenders and Controllers

What of a Cold Domination power that was "Stone" instead?It would seem like a stronger defense to have,rather than ice.You could ask any Stone Armor tanker,and im sure that they would tell you.
Why would I ask a stone tanker this? Why would it be a "stronger defense to have than ice?" You have to look past 2-3 powers - Cold Domination is FAR more than Ice shield, Glacial shield and Frostwork. A "Stone cover" would not be giving out Granite to everyone.

I don't think you're taking the effects of things like Infrigidate, Benumb, Snow Storm, Arctic Fog, etc. into account - or trying to figure out what a "stone cover" Def/Con/Corr would be doing in its place.


 

Posted

Give the Force-Field Power Nine additions you ask?I will try,but we already have the following,which you all aready know...

1)Personal Force Field
2)Insulation Shield
3)Repulsion Field

and the others..

4)"Back-Up Power"-This power would be equivelant to "Dull Pain",or "Earth's Embrace",or "Healing Flames".Drawing back up power from the power that powers your shield to heal yourself from sustained damage


5)"Richochet"-Activation of the power would indeed genertae a force bubble,but what if,in this case,this force field power were to send an enemy's attack,whether it be bullets,or energy blasts,right back at them?

6)"Protrusions"-Similar to the "Icicles" power of Ice Tankers,this power would result in several protrusions sticking out from the Shield,rather then just four to six protrusions.

7)"Three-Shot"-Once this power is activated,the Shield you wear generates three more bubbles which shoot outward from the shield in the form of a Three-Way shot,knocking villains down,disoritenting them for a moment or two.

8)"Force Ball"Similar to "Shield Charge" this power would generate a shield around you,and shoot you forth,like a bowling ball,and knock the enemies around like bowlign pins,disorienting them for several moments.


9)"Shield Galvanization"-The most powerful shield in the powerset,when activated,you draw power from all nearby foes,and transfer it to the Shield,making you invunerable to all attacks,including Psionics.This power would drain power from the shield once the power has expired,not your hit points


Just some ideas for the "PFF" Power for Tankers and Brutes.


 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
Give the Force-Field Power Nine additions you ask?I will try,but we already have the following,which you all aready know...

1)Personal Force Field
2)Insulation Shield
3)Repulsion Field

and the others..

4)"Back-Up Power"-This power would be equivelant to "Dull Pain",or "Earth's Embrace",or "Healing Flames".Drawing back up power from the power that powers your shield to heal yourself from sustained damage
Not sure this one fits. I don't think that a force-field set would have a heal.
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5)"Richochet"-Activation of the power would indeed genertae a force bubble,but what if,in this case,this force field power were to send an enemy's attack,whether it be bullets,or energy blasts,right back at them?
This one would be nice, and fitting. I'd say a high-end cost toggle which provided good defense vs. ranges attacks, and had a chance to deflect any 'missed' attacks back at the attacker.
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6)"Protrusions"-Similar to the "Icicles" power of Ice Tankers,this power would result in several protrusions sticking out from the Shield,rather then just four to six protrusions.
Not being familiar with Ice for tanks, I'm unable to comment on this on.
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7)"Three-Shot"-Once this power is activated,the Shield you wear generates three more bubbles which shoot outward from the shield in the form of a Three-Way shot,knocking villains down,disoritenting them for a moment or two.
Effectively granting the tank a close range KD/stun cone? Would be nice.
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8)"Force Ball"Similar to "Shield Charge" this power would generate a shield around you,and shoot you forth,like a bowling ball,and knock the enemies around like bowlign pins,disorienting them for several moments.
Could be nifty.. could also be too much like Shield. *shrug*
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9)"Shield Galvanization"-The most powerful shield in the powerset,when activated,you draw power from all nearby foes,and transfer it to the Shield,making you invunerable to all attacks,including Psionics.This power would drain power from the shield once the power has expired,not your hit points
Not sure I like how you have 9 here listed.. But I had a nifty idea.

No end cost toggle, not compatible with any other (defensive) toggles from the set. Provides extreme resists, to the extent that you actually take no damage from any attacks. The damage that you would take, however gets converted in to endurance drain at a rate of *percentage that is well thought out for balance standings*.
Has a secondary effect of reducing your endurance recovery and/or increasing your over all endurance cost.

The power can be de-toggled at any time without penalty.
If the power drops due to lack of endurance, however, you are left unable to recain endurance for a moment, as well all of your primary powers have to recharge.

Either way you have to deal with it having a major recharge though.


 

Posted

Quote:
Originally Posted by ToySoldierZolgar View Post
Not sure this one fits. I don't think that a force-field set would have a heal.

This one would be nice, and fitting. I'd say a high-end cost toggle which provided good defense vs. ranges attacks, and had a chance to deflect any 'missed' attacks back at the attacker.

Not being familiar with Ice for tanks, I'm unable to comment on this on.

Effectively granting the tank a close range KD/stun cone? Would be nice.

Could be nifty.. could also be too much like Shield. *shrug*

Not sure I like how you have 9 here listed.. But I had a nifty idea.

No end cost toggle, not compatible with any other (defensive) toggles from the set. Provides extreme resists, to the extent that you actually take no damage from any attacks. The damage that you would take, however gets converted in to endurance drain at a rate of *percentage that is well thought out for balance standings*.
Has a secondary effect of reducing your endurance recovery and/or increasing your over all endurance cost.

The power can be de-toggled at any time without penalty.
If the power drops due to lack of endurance, however, you are left unable to recain endurance for a moment, as well all of your primary powers have to recharge.

Either way you have to deal with it having a major recharge though.

This idea would work as well


 

Posted

Not bad, although I would have gone a different route, based on (modified) Defender Force Fields.
http://wiki.cohtitan.com/wiki/Force_Field
1) Deflection Bubble. Toggle, Self-only. +Defence (Smashing/Lethal/Melee), +Resist (toxic)
2) Insulation Bubble. Toggle, Self-only. +Defence (Fire,Cold, Ranged), +Resist (EndDrain)
3) Energy Bubble. Toggle, Self-Only. +Defence (Energy, Negative, AoE), +Resist (Sleep, Slow, KB)
4) Repulsion Wave. Click. PBAoE Stun, KD.
5) Dispersion Bubble. Toggle, Team. +Def (All), +Resist (Hold, Immob, Stun)
6) Conserve Power
7) Repulsion Field. Toggle. PBAoE KB.
8) ***Something*** (Probably grab one of the good ideas others have posted above. )
9) Personal Force Field.

Like /SR, it shouldn't need a self-heal, with defensive values allowing it to (usually) pop a well-slotted Aid Self or the occasional green in between hits.
I wouldn't add anymore KB or KD than it already has. The two powers I listed should give plenty, with the Repulsion Wave making getting off an Aid Self even easier and the Repulsion Field a fun way to aggro a whole room and then run around a corner.


 

Posted

I always wanted telekinesis, as in being able to pick up objects with your mind. I know telekinesis is a power already and their are other powers like lift and propel, but they're all over different powersets in different archetypes. I want a telekinesis powerset!
Here's my idea...
Lift/levitate
propel
repel
telekinesis (duh)
push (like repel, but more powerful and in a cone)
telekinetic thrust
pull (self explanatory. Great for pulling!)
kinetic shield
telekinetic detonation (targeted AoE attack, knocks back all enemies)


 

Posted

Also, Batman has the Batmobile. Peacemakers can shapeshift. The travel powers are a little old. So, what I'm saying is, I want to be able to shapeshift into a vehicle. And make them customizable. That would be, as the cool kids say nowadays, the bee's knees.
As for my previous telekinesis post, you can look at the telekinesis power in champions online for some alternate moves.
oh, and just throwing it out there, supersmell. I want to watch my enemies fall to the ground coughing and hacking due to my smell.