Help with my accurate "Hawkeye/Green Arrow" homage


Chrome_Family

 

Posted

I'm revisiting an old build of mine that was a Hawkeye/Green Arrow homage. The goal was to make this character the most accurate heroine possible-- a plant girl science experiment with incredible accuracy.

She has:

  • 17.2% toHit buff outside of Aim/BU.
  • Access to Aim/BU.
  • 84% global accuracy bonus.
  • 1.15 base accuracy modifier with most Archery attacks.
  • 1.2 base accuracy in Total Focus.
  • the ability to Power Boost toHit buffs.

Now, here's the deal. I want her accuracy to be overkill, but after revisiting the build I realized that I have no idea if there is a limit on +accuracy and +toHit in PvE. Specifically, I couldn't find any information on a +accuracy cap in Arcana's guide.

The other issue is that I already have an unholy amount of accuracy in many of my attacks-- 95%+ in Rain of Arrows and Total Focus, and close to 60% in every other attack. Would I be losing anything by getting rid of some global accuracy?

Now, mind you, I'm not talking about losing accuracy within the bounds of reason. I want this character to have unreasonable amounts of accuracy. However, if there is a game mechanic or formula that's imposing caps some where that I'm not aware of, then I'd gladly alter this build to to fit within those limitations.

When PvP was revamped with elusivity, the character was an absolute beast to play. I'm primarily concerned with PvE right now, but if the mechanics/formulas change for PvE/PvP-- do let me know.

Many thanks guys.



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Snap Shot
  • (A) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (3) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) HamiO:Nucleolus Exposure
Level 1: Power Thrust
  • (A) Kinetic Crash - Accuracy/Knockback
  • (40) Kinetic Crash - Accuracy/Damage/Knockback
  • (43) Kinetic Crash - Recharge/Knockback
  • (43) Kinetic Crash - Damage/Endurance/Knockback
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (13) Adjusted Targeting - To Hit Buff/Recharge
  • (13) Adjusted Targeting - Recharge
  • (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
Level 6: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge
  • (19) Thunderstrike - Damage/Endurance
Level 8: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (23) Adjusted Targeting - Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
Level 10: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Flight Speed IO
  • (34) Kismet - Accuracy +6%
Level 12: Swift
  • (A) Empty
Level 14: Health
  • (A) Miracle - +Recovery
  • (46) Miracle - Heal
  • (46) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
Level 16: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Winter's Gift - Slow Resistance (20%)
Level 18: Fistful of Arrows
  • (A) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Accuracy/Recharge
  • (29) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown
  • (31) HamiO:Centriole Exposure
Level 20: Stamina
  • (A) Endurance Modification IO
  • (31) Endurance Modification IO
Level 22: Assault
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 24: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Stunning Shot
  • (A) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Accuracy/Stun/Recharge
  • (33) Absolute Amazement - Accuracy/Recharge
  • (34) Absolute Amazement - Endurance/Stun
  • (34) Absolute Amazement - Chance for ToHit Debuff
Level 28: Power Boost
  • (A) Recharge Reduction IO
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Rain of Arrows
  • (A) HamiO:Nucleolus Exposure
  • (36) HamiO:Nucleolus Exposure
  • (36) HamiO:Nucleolus Exposure
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Total Focus
  • (A) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (39) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)
  • (40) HamiO:Nucleolus Exposure
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Recharge
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
Level 47: Force of Nature
  • (A) Impervium Armor - Resistance/Recharge
  • (48) Titanium Coating - Resistance/Recharge
  • (48) Aegis - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Recharge
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 14.9% Defense(Energy)
  • 14.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 17.4% Defense(Ranged)
  • 3% Defense(AoE)
  • 72.5% Enhancement(RechargeTime)
  • 86% Enhancement(Accuracy)
  • 13% FlySpeed
  • 49.7 HP (4.12%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 1.1%
  • 18.5% (0.31 End/sec) Recovery
  • 38% (1.91 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Smashing)
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 16% RunSpeed


 

Posted

Assuming 60% accuracy and 17.2% tohit, your hit chance would be as follows:

Code:
                                 
Con     To Hit Chance    17.2% ToHit       60% Accuracy
+0                0.75	           0.922	     1.4752
+1	    0.65	           0.822	     1.3152
+2	    0.59	           0.762	     1.2192
+3	    0.48	           0.652	     1.0432
+4	    0.39	           0.562	     0.8992
The 'To Hit Chance' column just replicates the chance to hit an even con to a +4 minion. The '17.2% ToHit' column adds in your global tohit and it's affect on chance to hit. The '60% Accuracy' column finally factors in the accuracy in your attacks.

Basically, it means that with your current tohit and accuracy, you're capped on your to hit chance to anything excluding +4 opposition. Misses for anthing +3 and below would be on the account of the streak breaker code. Please note that the max cap for to hit chance is 95%.

The master hit chance formula is:

Quote:
HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) )
where

BaseHitChance is what the attack's chance of hitting would be if there were no modifiers at all – no Enhancements, no buffs, no level differences, nothing
ToHitMods is the sum of all ToHit buffs and debuffs (the debuffs will be negative)
DefMods is the sum of all relevant Defense buffs and debuffs (ditto)
AccMods is the product of all Accuracy multipliers, and
Clamp(x) limits x to the range of 5% to 95%

ToHitMods and DefMods are 0 by default. AccMods defaults to 1.
All this is detailed on ParagonWiki entry on Attack Mechanics.


 

Posted

Many thanks for the information. Just as in Arcana's old post, there appears to be no cap to the amount of accuracy, both global and socketed, that can affect the value of the inner formula that values defense/toHit/debuffs.

I sppose I'll keep things as they are for the most part. Being accurate is about more than munching minions, and I'm glad to know that the amount of global accuracy that I have will play a role against high defense targets.


 

Posted

Wouldn't it be better to make this character a defender or corruptor so they could have trick arrow?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

The character is already made and has been level 50 for about a year.

She's more in the vein of the greatest marksman version of these characters than the trick arrow, urban defender type from the 70s. She's also a science experiment, and I'm revisiting the toon because her concept allows her to engulf her fists in solar energy-- something that power customization has made an orange-yellow reality.


 

Posted

The actual To Hit cap is (at level 50) +200.35% which courtesy of Green Machine and the RO Network in general I've run into on several characters, primarily my Emp/Rad and my Night Widow. Of course given the clamping in the To Hit/Defense formula most of that was excess to say the least. I'm unaware of an Accuracy cap and Mids has on occasion put the number well over 300% (or 3.0 vs 1.0 base). Reyna's Nuke, for example, is listed at 366.2% in Mids v1.601 (and if I toggle on Vengeance goes to 478.2%)

As an aside you could check this out by simply buying a tray full of yellows and using them until your To Hit number turns blue.

Reyna Morningdew lvl 50 Emp/Rad/Dark of Green Machine

Edit: Paragon Wiki article "Limits" has the known caps to various things such as Recharge (how I original came across the article), Damage Resistance, Defense etc. etc..
Edit#2: Bit of a tangent but related note. My Cold/Ice in Mids with Aim, Tactics, and PBU toggled on is showing an Accuracy in Infrigidate of 509.4%. Not quite sure how Mids figures that number but I can say he's pounded on a MoG'd PvE +5 and +6 Paragon Protectors as if the poor fellows had no defense at all.


 

Posted

Quote:
Originally Posted by santorican View Post
wouldn't it be better to make this character a defender or corruptor so they could have trick arrow?
qft

Quote:
Originally Posted by JuliusSeizure View Post
The character is already made and has been level 50 for about a year.

She's more in the vein of the greatest marksman version of these characters than the trick arrow, urban defender type from the 70s. She's also a science experiment, and I'm revisiting the toon because her concept allows her to engulf her fists in solar energy-- something that power customization has made an orange-yellow reality.
Well trick arrow fits more the green arrow theme



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by Santorican View Post
Wouldn't it be better to make this character a defender or corruptor so they could have trick arrow?
you would think so but i mean, come on. LOL, TA


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Doomguide View Post
My Cold/Ice in Mids with Aim, Tactics, and PBU toggled on is showing an Accuracy in Infrigidate of 509.4%. Not quite sure how Mids figures that number but I can say he's pounded on a MoG'd PvE +5 and +6 Paragon Protectors as if the poor fellows had no defense at all.
I built this toon for situations like that, or when there is a throng of Nemesis each with quadruple stacked vengence. Whatever that value means, Rain of Arrows at 966.7% accuracy always finishes the job.


 

Posted

Quote:
Originally Posted by Doomguide View Post

Edit: Paragon Wiki article "Limits" has the known caps to various things such as Recharge (how I original came across the article), Damage Resistance, Defense etc. etc..
Edit#2: Bit of a tangent but related note. My Cold/Ice in Mids with Aim, Tactics, and PBU toggled on is showing an Accuracy in Infrigidate of 509.4%. Not quite sure how Mids figures that number but I can say he's pounded on a MoG'd PvE +5 and +6 Paragon Protectors as if the poor fellows had no defense at all.
this could also be because on a cold(especially when power build up is on) benumb reduces mog, unstoppable, ect. To basically nothing.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Absolutely, especially given I was routinely teaming with another Cold/Ice, all sorts of stacked ugliness for the baddies at that point! All this was pre i16, love to see what our pair could handle now that we could ramp up the spawn size, foe levels etc..

edit: for spelling