Crafting


Agonus

 

Posted

Been wondering for a while with the arrival of so many game features we were initially told were never going to be possible. What's the word on the possibility of ever having AT's that can gain experience and level by crafting? Something like an Inventor Blueside and a Mad Scientist Redside. Make them pure crafting classes or split it up with some low damage ranged powers as the primary or secondary in addition to a primary or secondary geared towards crafting bonuses?


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

Posted

The problem with this suggestion:

It would not be self sufficient, at all. It would be forced to team (and who would want to team with someone who had no practical use in a team? Not to mention they wouldn't gain XP for teaming) or would have to recieve aid from a higher level char (which seeing as the devs have not let us 'easily' transfer inf/stuff between chars, they don't want to make such a thing required.)

I have a possible idea for a crafter class, but it wouldn't be a pure "sit at a work station and craft" class.

The basic idea would work a lot like the SoA/Widows.

Each side would have a single 'power set' with more powers than a typical set, and then at a certain point you could choose to specialize.

I'll post more about it when I'm not at work >.>


 

Posted

Short answer: No.

Long answer: Man falling off a cliff: NNNNNOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooo ooooo.... *splat*

Elaboration: We have a working 'crafting' system in place for any IO that's working. Your suggestion sounds like you meant to post this in Champions Online forums, considering we don't have 'Primary' and 'Secondary' IOs, we just have IOs, and I'd like to keep it that way.

Further Elaboration: And why, you ask? Because we've already got Origins, which are enough for me to work with. If they were to make origin-specific crafting things, it would not only force people to roll the origin they want just for those perks, but more often than not, it simply wouldn't fit the concept of the origin they chose.



 

Posted

Quote:
Originally Posted by Sigium View Post
Short answer: No.

Long answer: Man falling off a cliff: NNNNNOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooo ooooo.... *splat*

Elaboration: We have a working 'crafting' system in place for any IO that's working. Your suggestion sounds like you meant to post this in Champions Online forums, considering we don't have 'Primary' and 'Secondary' IOs, we just have IOs, and I'd like to keep it that way.
Where are you getting that I said primary and secondary IOs?

I was just tossing out an option, instead of a something completely new in a "pure" crafter Archtype, I said to have an admittedly new AT with a Primary powerset of low ranged damage, and a Secondary Powerset dealing with the crafting bonuses.

Quote:
Further Elaboration: And why, you ask? Because we've already got Origins, which are enough for me to work with. If they were to make origin-specific crafting things, it would not only force people to roll the origin they want just for those perks, but more often than not, it simply wouldn't fit the concept of the origin they chose.
Oh, yes, because Origins as they are now are ever so important to the gameplay.


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

Posted

It sounds interesting, but how would this work exactly?


 

Posted

Quote:
Originally Posted by Agonus View Post
Been wondering for a while with the arrival of so many game features we were initially told were never going to be possible.
There are a few categories of wish list items:

1. Not possible with the current engine (such as grappling.) These would require a major overhaul to bring in.

2. Not feasable with current manpower. We got this quite a bit pre-Paragon Studios, because they had *fifteen* people working on the game in total. This is why stuff that wasn't feasable before - such as power customization - IS feasable now. They have the manpower (60+ employees, I believe was the last number) to bring it out in a reasonable time.

3. Don't believe it's possible, but they'll look at it. Some things really do fall under "I don't think that would work" - then they find it does.

4. Not desired by the developers. Total respecs fall under this. This is just a flat out "no."

5. We're not saying. They'd like to, they may even be working on it, but until it gets somewhere they CAN say "hey, we're doing this, this is coming," they don't want to raise anyone's hopes. See "skills system," "City vault" for reasons they may not want to announce these things. (Reworking the old Sonic Resonance graphics fell under this as well - I was told flat out by BaBs that they couldn't do it, and less than 3 months later... we had new graphics.)