Char and Cinders causing stun instead of choke?


dj13

 

Posted

Played for a few hours last night an noticed an absence of coughing from the mobs I was hitting with Char and Cinders on my fire/fire controller.

Normally I'll hear that gasping for air soundbite and the coughing coupled with grabbing at the throat animation, but last night the mobs would just slump like they were sleeping (but without the ZzzzZZzzz above their head).

Only since the patch and consistent throughout 4 hours of play. Anyone else notice this?


 

Posted

Quote:
Originally Posted by dj13 View Post
Played for a few hours last night an noticed an absence of coughing from the mobs I was hitting with Char and Cinders on my fire/fire controller.

Normally I'll hear that gasping for air soundbite and the coughing coupled with grabbing at the throat animation, but last night the mobs would just slump like they were sleeping (but without the ZzzzZZzzz above their head).

Only since the patch and consistent throughout 4 hours of play. Anyone else notice this?
It appears to be a bug with most of the single target holds. Fossilize shows a stun-like animation when they should be frozen in a blob of stone.

Illusion's Blind is doing a double-bang instead of a single one -- unless the foe is defeated by the damage from Blind. One bang comes from the caster, and one comes from the target, with a slight time gap between them.


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Posted

Block of Ice is also making them sway like they're stunned rather than freeze like they're held.


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Posted

I see that BaBs has comment on this in the Animation Bug thread. Curse you Branch 20!!!