Did something happen to spawn rules?


Aggelakis

 

Posted

Quote:
Originally Posted by Quinz View Post
My own anecdotal evidence. I remember being able to play on teams fighting enemies below 7 having NO bosses spawn except end bosses, but now, even set at +0 x1 my two-person teams are spawning bosses every other group. Which is dangerous, especially low level where I'm currently playing a couple controllers and a new curroptor.
I've noticed this as well. it is VERY frustrating. I used to love soloing missions in PI on invincible, and now all the settings are weird. If I want to fight the end enemy as a boss, I have to select "I want to fight bosses when solo", but you're right, it does seem to spawn bosses in most of my mobs (I usually set myself equal to two or more players). It wasn't like this with the former settings.

The other issue I've noticed is how the "I am equal to X heroes", where it adds you to the number of actual players on the team, so that if people quit, it lowers the number of people, and if people join, it increases. I know this is how the old system worked, but I was really hoping that when you set the "I am equal to", the X would represent the team size, not just who I am equal to. (And no, I don't mind if a larger team size than X is equal to overrides settings, that makes sense.)

I miss the old stuff, wish we could set the old difficulties and just set the number of players the mission would default to.


__________________________________________

a wise man once said...

"don't screw this up."

 

Posted

The only problems I've seen is that ambushes are much bigger under "2x villains" that they were under Malicious and that there are WAY too many cops in the lobby of the Kings Row bank when you're soloing the mayhem under "1x villains" conditions. There should not be a dozen PPD standing shoulder to shoulder waiting to aggro on you all at once in a level 10-14 mission.

Quote:
Originally Posted by EU_Damz View Post

Settings:

Level = +0
Number of players it thinks i am = 2
Bosses = Yes

Findings:

On certain missions in story arcs i have noticed that roughly half the maps mobs consist of 1 boss + 1 minion, which correct me if im wrong isnt WAI. Though it is a welcome change and i do personally like it like that.
I HATE it when this happens on that setting. I want a boss at the end of the mission, not a boss every 10 feet.

I also found that even if I turn "Fight Bosses when Solo" off, they will still show up often in their LT forms instead of having regular LTs.


 

Posted

Quote:
Originally Posted by Kurugi View Post
The hunt mission is actually what ticked me off more than the indoor mission, because we at least managed to get through the indoor mission. For the hunt you have to specifically kill the Longbow at Agincourt in Nerva, but all of these Longbow are level 33, which even if you are at the cap for the SF is still +3 that you can't adjust, not that +3 would be impossible or even that difficult but I think it's still a stupid way to design the TF, to force you to have to hunt higher level mobs that are at a fixed level, which also manages to almost force you to make sure you have someone in your team at the cap for the SF.
The Agincourt hunt is the most annoying part of what it otherwise a fun SF. For story reasons it does make sense (you are distracting them so you can get in/Barracuda can sneak by) but for gameplay it is backwards since right after that you get another LB hunt that allows you to kill ANY Longbow in Nerva. However, I discovered that the "Agincourt" area actually extends a fair bit down the bridge away from the base so in rare occassion you can see enemies as far down as lvl 27.


 

Posted

Remember that old bug that used to spawn Storm Elementals (at level 45 or so) instead of Family (or was it Tsoo?)

That was good times.


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om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

The new difficulty settings do not correspond exactly to the old difficulty settings. The old difficulty settings worked in a very different manner, and exact replication of the old settings is not possible. This is sad, but unfortunately part of what needed to be done to give players more options in difficulty.

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Posted

Quote:
Originally Posted by Moderator 08 View Post
The new difficulty settings do not correspond exactly to the old difficulty settings. The old difficulty settings worked in a very different manner, and exact replication of the old settings is not possible. This is sad, but unfortunately part of what needed to be done to give players more options in difficulty.

-Mod08-
Oh, well. At least we have an answer. Something DID change about spawn rules. I guess I'll have to re-learn what spawns under which conditions. Well, as long as they vary and don't get stuck repeating the same make-up, I'm good either way.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

This spawn wackiness was already happening in issue 15 though. Oftentimes on Diff 2 I would get maps where every spawn was a Boss and a Minion.


 

Posted

It's a bit skew, in that case. Well, in certain cases more than others, at any rate.

Either that, or the missions I had the misfortune to run into were scripted with Bosses (Rescue Longbow Prisoners from Levantera in RWZ)
Had it set to same level, x3 and Bosses at first. First spawn was 2 bosses, an LT and 2 drones.

I corrected that to x2, no bosses. Still a nasty run, but it has been a while since I was RWZ running. More than likely my fail on that one

The other, which wasn't, was running a radio mission in Skyway, lvl 17. Lvl +0, x2 settings, with bosses. The mob was outcasts, and the majority of spawns were two LTs and a minion. Particularly nasty to run into solo. It feels (no evidence, sadly) like the system no favours spawning LTs over minions. Sometimes before I16 (like, for as long as Ive been playing) you would run into a map that spawned LT, LT, LT, thee minions, LT, something like that. Some maps were ALL LTs! Quite fun, usually, sometimes a right pain.

-shrug-


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
The other, which wasn't, was running a radio mission in Skyway, lvl 17. Lvl +0, x2 settings, with bosses. The mob was outcasts, and the majority of spawns were two LTs and a minion. Particularly nasty to run into solo. It feels (no evidence, sadly) like the system no favours spawning LTs over minions. Sometimes before I16 (like, for as long as Ive been playing) you would run into a map that spawned LT, LT, LT, thee minions, LT, something like that. Some maps were ALL LTs! Quite fun, usually, sometimes a right pain.
Two lieutenants and a minion (provided they're even con) isn't actually new, or indeed rare. It's one of the three or so setups the old Level 2 and 4 difficulty settings would spawn even con enemies at, and in my experience, it wasn't rare to see that. Now if you see that setup at +1 to your mission difficulty, then that is incorrect, because such wouldn't spawn unless you had at least three, maybe four people on the team, or were "equal" to as many.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Two lieutenants and a minion (provided they're even con) isn't actually new, or indeed rare. It's one of the three or so setups the old Level 2 and 4 difficulty settings would spawn even con enemies at, and in my experience, it wasn't rare to see that. Now if you see that setup at +1 to your mission difficulty, then that is incorrect, because such wouldn't spawn unless you had at least three, maybe four people on the team, or were "equal" to as many.
Ah, noted.

-Sigh- If only I had paid attention to all those mobs over the years, rather than steamrollering them/blasting them into pulp. I might not be so ignorant! Oh woe is me!


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Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.