Claws/Fiery Aura


electric_emu

 

Posted

This was my Claws Brute of choice. Just hit level 30 and she's beginning to absolutely tear through things. Naturally I began thinking of how she'd end up at 50 and what IO's I would use, so I began playing around with Mids'. I can't figure out a build, let alone an IO build, for the life of me. I hit the following roadblocks:

-Consume. Yes or no? Claws are pretty endurance lite, but I don't know how things will be once I pick up the fighting pool as well as Shockwave.

-IO Goals. I've been told (in-game) that going for positional defense would be the best idea, but I've also been told going for a "ton" of recharge would be better. I haz confusion.

-Burn. Yes or no? I love Burn, and I'm considering pairing it with Electric Fences (they can't run if they can't move). But could I get on without it? Will it be legitimately useful or just a back-pocket panic power? (Alliteration FTW).

-Knockback. Right now I've got the Steadfast Protection IO doing the job. But is mag 4 protection enough? Should I blow millions on a Zephyr IO or should I go with Acrobatics? (Super Jump is my travel power).

Any advice is appreciated. Builds would be nice, but all I really want is help with those 4 problems. Sorry I can't post my build, had to uninstall Mids' =/


 

Posted

I would say yes to Consume. As far as IOing goes, the majority say to go for recharge. In my opinion, Melee Defense is a primary focus for FA. I've been using one KB IO on my /FA for a very long time and unless you are getting hit with multiple KB, you should be fine. I just edited my SS/Fire some, so there are probably some issues with the below posted. It should give you a rough draft to play with, though. You'd definitely want to rearrange the order of powers.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

flare: Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(13)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(34)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
Level 4: Healing Flames -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-Heal(15), Dct'dW-Heal/Rchg(34)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 10: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(34), ImpArm-ResDam/EndRdx(43)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(40)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 24: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(33), S'fstPrt-ResDam/Def+(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(36)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), FrcFbk-Rechg%(46)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 49: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

I second Skyline's suggestion, unless you have the inf to build something like this:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(7)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Super Jump -- Zephyr-ResKB(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/EndRdx/Rchg(23)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(29)
Level 22: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 24: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-Acc/Rchg(33), Efficacy-Acc/Rchg(46)
Level 26: Follow Up -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(36)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(46), RechRdx-I(46), RechRdx-I(50)
Level 30: Boxing -- Empty(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(42)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 44: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 2.25% Max End
  • 89% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 4% Enhancement(Heal)
  • 85% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 191.2 HP (12.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 7.15%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 18% (0.3 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 9.45% Resistance(Fire)
  • 9.45% Resistance(Cold)
  • 10% RunSpeed



Code:
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This amount of global recharge will allow you to achieve the optimal claws ST attack chain of Follow Up, Slash, Focus, Strike. With the above build, you'll be able to sustain it for about 5 minutes, with the assumption you can saturate Consumption on each casting.


If you don't have that amount of inf, you're better off building for defense and then for recharge, as without purples you probably won't be able to achieve enough recharge for permahaste, and hence the optimal attack chain. Other than that, the difference between these builds is minimal (except one has high defense, ofc). For example, Skyline's build has an 18 s recharge time in Healing Flames when Hasten is off, and 13.7 when on. The recharge in his Spin is 5.77 with Hasten, 4.48 without. The above build has permahasten (well it's actually a second off, but what the heck) and has 12.2 s of recharge in Healing Flames and 4.06 s in Spin.

Slotting for defense and then recharge, you should be able to get about 30% defense to melee or about 20% to all positions, as well as about 55% global recharge. That amount of recharge is enough for anything except achieving the optimal attack chain.


 

Posted

Forgot to answer your specific questions.

Quote:
Originally Posted by electric_emu View Post
-Consume. Yes or no? Claws are pretty endurance lite, but I don't know how things will be once I pick up the fighting pool as well as Shockwave.
Yes. You'll need it to sustain your attacks during prolonged fights.

Quote:
Originally Posted by electric_emu View Post
-Burn. Yes or no? I love Burn, and I'm considering pairing it with Electric Fences (they can't run if they can't move). But could I get on without it? Will it be legitimately useful or just a back-pocket panic power? (Alliteration FTW).
Yes. Awesome for AVs, great for everything with Electric Fences.

Quote:
Originally Posted by electric_emu View Post
-Knockback. Right now I've got the Steadfast Protection IO doing the job. But is mag 4 protection enough? Should I blow millions on a Zephyr IO or should I go with Acrobatics? (Super Jump is my travel power).
Steadfast is the cheapest variant (Acrobatics is not very practical). If you have the inf, get a Zephyr as it's much more practical for slotting, as you can see in the builds we posted.