Advice on endurance drainers
Things that I usually do:
- Stamina
- Slot a Performance Shifter: Chance for +END if you have the slot and ~10M to spare
- Slot click powers for END RED if you slot for -RECH
- Slot toggles for about 25-50% END RED
- Accolades: Atlas Medallion and Portal Jockey - together +10% End
With invention IOs you can get very good results with some clever slotting, sometimes it's better to use the best of multiple sets instead of 1 complete set. Some ppl call this *frankenslotting*.
Tanker secondaries that help with END management:
- Elec Melee has a bit END drain in a few powers, very strong synergy with SD/ (can be turned into a AoE juggernaut)
- Dark Melee has Dark Consumption (and a self heal in Siphon Life), very strong synergy with SD/ (more single target focused than SD/Elec but takes great advantage of big spawns)
On the whole I think Mace gives you good value for money when it comes to what you can do to an end point. Someone built one, decided it was too endurance drainy and told you that. It's a bit like saying "I don't like the taste of Tuna, don't try Tuna, it's bad for you."
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End cost can be worked around with slotting; I have a BS/Shield scrapper that's as good on end as a Regen, and BS is certainly NOT an end-light set. I did it two ways, via end reduction in attacks (free as part of IO sets) and by boosting total endurance and recovery via sets and accolades.
I used 4 Gift of the Ancients sets in all my defenses giving me 2% recovery and 1.8% additional endurance per set... I ended up with 5 sets slotted. Also I got the Atlas Medallion (5% additional end) early and Portal Jockey in the early 40's for another 5%.
Now at 50 that character runs 7 toggles full time, and I frequently forget about Sprint making it 8... I have effectively zero end issues at all.
If a Broadsword/Shield scrapper can have no end issues there's no reason that a Shield/anything tanker can't have the same benefits.
I will admit I've been enjoying my mid-20's Shield/Fire tank... still on SO's at this point but it's starting to mature nicely.
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OK, so it seems like that this problem is easily fixed. I ask for advice and if it isn't what I want to hear, I am still going to try it. I read in some replies of a post I made in the past about AR blaster. Many people mentioned Flamethrower's poor power. I LOVE Flamethrower and Ignite. So with that said, I take the positive advice. I will play a toon whether some people don't like or do like it. I'll play a toon until I find something I don't like that can't be fixed. It is clear that the endurance drain of this power set is obvisouly fixable. Thanks guys!
One thing to keep in mind is how nice defense is for avoiding end drain attacks (I know you're mostly talking about endurance issues, but this is a factor as well). My Shield/SS Tankers really doesn't mind fighting Arachnos or Carnies, as their debuffs and end drains just don't land. My Fire/Fire can handle them okay, too, but he gets hit by all the annoying stuff much more often (22-24% def to all just can't match up to the def cap).
Mace is just fine for end use. I have a Invuln/Mace, and he doesn't noticeably use more than any of my many other Tankers. You do need to grab Stamina and three slot it, but slotting your shields and attacks for end discounts is the biggest thing to do (particularly attacks: they're the real endurance eaters). Picking up the Atlas Medallion is also helpful, and any +end or +recovery bonuses you can from IOs. They do make a huge difference. I have a Peacebringer without Stamina, and adding the Atlas Medallion and those +recovery bonuses made a huge difference in his performance.
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
what i liked to do is a let my bonus's take care of mutiple things
first off yeah cma covered the endurance in using your powers but what really helps is covering two things i really find important
On my lvl 50 Shield/Fire tank i use my primary powers to boost my recovery and my secondary to boost my defense
using things stated above like gift of the anicents for defense powers, then for the resistance part you can grab the impervium armor set .both are the same in the 2.5% recov bonus you get after only using 2 in one power
its a great tool i use for defensive sets to help them out.
other things you can try ..the performance shifter + end/miracle + recov/numina regen/recov , the pancea +hp/end
purples and pvp sets also have recovery bonus's but are very exspensive.
you can also grab conserve power if you want in the latter stages along with physical perfection ..both will be MORE then enough to not have to worry about end anymore.
OK, I been wanting to make a Shield/(Some sort of weapon) Tank but I noticed some of the weapons, such as mace has high end. cost. I heard a few toons say it is an endurance drain. What are your opinions (experinced players with this problem)? Any advice? I want to play a shield tanker, I have a WP/Mace tanker and love it but want to start a different tank. My idea is to be a team player. What are the major differences I need to consider with this build?