Please critique and help me on Invul/DM build
Not terribly different from my own build. I do think you need to put some damage into Midnight Grasp, though; it's your biggest hitter.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Omphale: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(46)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(43), SipInsght-Acc/ToHitDeb:30(43), SipInsght-Acc/Rchg:30(50)
Level 2: Dull Pain -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(5), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(34), Dct'dW-Heal/Rchg:50(46)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(7), M'Strk-Acc/EndRdx:50(7), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 6: Combat Jumping -- DefBuff-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-ResDam:40(42)
Level 10: Swift -- Run-I:50(A)
Level 12: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Taunt:50(37), Mocking-Rchg:50(50)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15), Heal-I:50(17)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Invincibility -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(19), S'dpty-Def/EndRdx/Rchg:40(19), S'dpty-Def:40(27), S'dpty-EndRdx:40(36), GSFC-Build%:50(42)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(37)
Level 22: Siphon Life -- Nictus-Acc/Heal:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), Nictus-Acc/EndRdx/Rchg:50(23), Nictus-Heal/HP/Regen/Rchg:50(25), Nictus-Heal:50(33)
Level 24: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg:50(A), SipInsght-Acc/Rchg:50(25), SipInsght-Acc/ToHitDeb:50(31), SipInsght-ToHitDeb:50(37), SipInsght-ToHitDeb/EndRdx/Rchg:50(43)
Level 26: Tough Hide -- GftotA-Def/Rchg:40(A), GftotA-Def:40(27), GftotA-Def/EndRdx:40(33)
Level 28: Soul Drain -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(31), Rec'dRet-ToHit:20(33), Rec'dRet-ToHit/Rchg:20(50)
Level 30: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(31)
Level 32: Resist Energies -- ResDam-I:40(A)
Level 35: Dark Consumption -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Acc/Rchg:50(36), Mocking-Acc/Rchg:50(36), Mocking-Rchg:50(42)
Level 38: Midnight Grasp -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(39), Enf'dOp-Acc/Immob/Rchg:50(39), Enf'dOp-Acc/Immob:50(39), Dmg-I:50(40), Dmg-I:50(40)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(48), GftotA-EndRdx/Rchg:40(48), GftotA-Def:40(48)
Level 49: Resist Elements -- ResDam-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 22.1% Defense(Smashing)
- 22.1% Defense(Lethal)
- 6.44% Defense(Fire)
- 6.44% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 13.9% Defense(Melee)
- 4.88% Defense(Ranged)
- 9.88% Defense(AoE)
- 7.65% Max End
- 30% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 13% FlySpeed
- 168.7 HP (9%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 6.05%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.2%
- 8% (0.13 End/sec) Recovery
- 26% (2.03 HP/sec) Regeneration
- 7.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 5% Resistance(Negative)
- 13% RunSpeed
- 2% XPDebtProtection

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I was hoping I could get some help on my build. Mids says I have a defense of 57.8 but in game it is only 47.7. Mids also says I have 89.5 resist, but in game I am capped at 90%.
Edit: Also I have 3 IO's in Dark consumption, but mids will only allow me to put two in? Can anyone explain to me why this is or help me with my build to polish it up some more. I have around 200m that I can spend to fix my build. Thanks, |
When I opened it in Mid's it showed me 48% S/L def. Are you sure you don't have Invinc set to more than one foe?
As for the rest of the build, IMO fifth the Reactive Armor slot in your resistance powers could be put to *much* better use. .63% F/C def? I mean, c'mon, is that worth slotting for? If you want F/C def, move two slots to ResEn or ResEl and slot with 3 Aegis for 3.13% F/C def.
You could also do much better slotting for E/NE def, a good idea since Energy is the most common damage type after S/L. For instance, you could slot CJ and SJ with two Blessing of the Zephyr for 3.13% E/NE def apiece.
(Sorry, hit "Submit" before I mean to)
You also really have more S/L def than you need. I'd switch the Oblits in Shadow Maul to 3 or 4 Eradication, plus a couple of slots from another set to round out the slotting, and slot another KC set in Midnight Grasp. You'll still be above the soft cap but a lot closer to it for E/NE.
In general, I'd recommend adding a least one more slot to any attack slotted with KC that you are going to use on a regular basis; just four slots leaves you low on Accuracy & Damage. With Eradication, since you only need 3 slots for the bonus, you can fill out the slotting with a cheaper set or one that gives a better set bonus. (Two Scirocco's Dervish is nice.)
Also, the Invinc is waaay overslotted for defense. Pull one of the defense IOs and add another MB slot in Taunt for some more F/C def.
Hope that helps!
My Characters
Knight Court--A CoH Story Complete 2/3/2012

The reason Mid's wouldn't let you place the slot in DC is that your remaining slot was too low level to slot there. You'll have to move a higher level slot there and put the last one in its place.
When I opened it in Mid's it showed me 48% S/L def. Are you sure you don't have Invinc set to more than one foe? As for the rest of the build, IMO fifth the Reactive Armor slot in your resistance powers could be put to *much* better use. .63% F/C def? I mean, c'mon, is that worth slotting for? If you want F/C def, move two slots to ResEn or ResEl and slot with 3 Aegis for 3.13% F/C def. You could also do much better slotting for E/NE def, a good idea since Energy is the most common damage type after S/L. For instance, you could slot CJ and SJ with two Blessing of the Zephyr for 3.13% E/NE def apiece. (Sorry, hit "Submit" before I mean to) You also really have more S/L def than you need. I'd switch the Oblits in Shadow Maul to 3 or 4 Eradication, plus a couple of slots from another set to round out the slotting, and slot another KC set in Midnight Grasp. You'll still be above the soft cap but a lot closer to it for E/NE. In general, I'd recommend adding a least one more slot to any attack slotted with KC that you are going to use on a regular basis; just four slots leaves you low on Accuracy & Damage. With Eradication, since you only need 3 slots for the bonus, you can fill out the slotting with a cheaper set or one that gives a better set bonus. (Two Scirocco's Dervish is nice.) Also, the Invinc is waaay overslotted for defense. Pull one of the defense IOs and add another MB slot in Taunt for some more F/C def. Hope that helps! |
How do I set Invis to just one target, I am not sure where this is done at?
I came up with this based on your recommendations. I would have 45% defense, but only 88.7% resist to S/L
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Veeder: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- ResDam/EndRdx(A), ResDam/Rchg(3), ResDam/EndRdx/Rchg(11), ResDam(13)
Level 1: Shadow Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Dmg/EndRdx/Rchg(33), Knock%(37)
Level 2: Dull Pain -- Heal(A), Regen/Rcvry+(5), Heal/EndRdx/Rchg(11), Heal/Rchg(13), Regen+(17)
Level 4: Shadow Maul -- Dmg(A), %Dam(7), Acc/Dmg/Rchg(7), Acc/Dmg/EndRdx/Rchg(9), Dam%(15), Acc/Dmg/EndRdx(15)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- ResDam/EndRdx(A), ResDam/Rchg(9), EndRdx/Rchg(31), ResDam/EndRdx/Rchg(31)
Level 10: Combat Jumping -- ResKB(A), Travel/EndRdx(45)
Level 12: Taunt -- Taunt(A), Rchg(19), Taunt/Rng(43), Taunt/Rchg(45), Taunt/Rchg/Rng(46)
Level 14: Health -- Rcvry+(A), Heal(17), Heal/Rchg(45)
Level 16: Super Jump -- ResKB(A), Travel/EndRdx(46)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), Def(31), Def/EndRdx(33)
Level 20: Stamina -- End%(A), EndMod-I(21), EndMod-I(21), EndMod-I(50)
Level 22: Siphon Life -- Heal(A), Heal(23), Acc/Heal(23), Acc/EndRdx/Rchg(33), Acc/EndRdx/Rchg(34), +End%(37)
Level 24: Touch of Fear -- ToHitDeb(A), Acc/ToHitDeb(25), Acc/Rchg(25), ToHitDeb/EndRdx/Rchg(34), Acc/EndRdx/Rchg(34)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), ToHit+(43)
Level 28: Soul Drain -- Taunt(A), Taunt/Rchg(29), Taunt/Rng(29), Taunt/Rchg/Rng(37)
Level 30: Resist Physical Damage -- ResDam(A), ResPsi(46), ResDam/Def+(50)
Level 32: Boxing -- Knock%(A), Dmg/EndRdx(40), Dmg/EndRdx/Rchg(43), Dmg/Rchg(48)
Level 35: Tough -- ResDam/EndRdx(A), ResDam/Rchg(36), EndRdx/Rchg(36), ResDam/EndRdx/Rchg(36)
Level 38: Midnight Grasp -- Knock%(A), Dmg/EndRdx/Rchg(39), Dmg/EndRdx(39), Dmg/Rchg(39), Slow%(40), ToHitDeb/EndRdx(40)
Level 41: Weave -- Def(A), Def/EndRdx(42), Def/EndRdx/Rchg(42), Def/Rchg(42)
Level 44: Dark Consumption -- End%(A), EndMod/Acc(48)
Level 47: Resist Elements -- ResDam/EndRdx(A), ResDam(48), Psi/Status(50)
Level 49: Resist Energies -- ResDam-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 26.8% Defense(Smashing)
- 26.8% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 12.7% Defense(Ranged)
- 6.13% Defense(AoE)
- 7.2% Max End
- 27% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 14% FlySpeed
- 281.1 HP (15%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 11.6%
- 5% (0.08 End/sec) Recovery
- 52% (4.07 HP/sec) Regeneration
- 6% Resistance(Psionic)
- 19% RunSpeed
- 2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;723;1446;HEX;| |78DAA5935B4F134114C767BB5B7BA72D85966B29E5520A65A189265E128D1135189| |A54A83CA964A9235D5817D22E46F4C50FE0B33EF941946FE1DDC01730511F8D37AC| |E732107C7693FDFF7667CEFC67CE9999CA83B9A8108F2F082D7AC9B15AAD959AE56| |EC866B0B2ED599EBDE99E5896F28E6C06841059EE5A999377A5DB92E6BC7B7FDB71| |65D35AB51DDBDBC9A8EE8A74A434E7ACE6067F26E7DD866C4AD7330F3FA2D5CD4DC| |7BC627BAE6CB5F867415A5BB6BB16533D6B0D0FFEC2F4B7B4052B485DDEB2EBE6C5| |66DDB3EB2B15ABE5C9E64E0FACA908EFEB108806AF68EB220B1F05E11B22848709D| |13CE11BC6D1D33644159017BEEB046391905B228CD6086F205C635B43BB011F6561| |2C13C23542748990380F1814DF215C6777BFFEC9874D27BE323E13825F081D8F048| |EEA7848F04361FD3C89F04F53D33B300AA874029C4E90D3C9E6189C551A8686384E| |0BEDFBB0A9B447F8010E119568A4E143D3CE7B84498750B209D3EB840018C5D8C81| |7BB46DE8979CAA9749590818038FB69F17D1EBA47F8003325A9F66D3D99A5E57732| |B25D549C5C8210048794CA29F58C8676E5C43194193FC1AF9BE3FCDD311D274FA77| |4EC4977137219C27092FA463B09BF605446E59B0950404F9011E2F0302342F808E1| |BD6A31BDBCDABE7F307920D0F637C4F5ABE4FA1BB4790336C3218CAE135E41DCA0A| |ADFE004D56FBA482867A87E1A643FC4EBD387F87015F8E04DF2899BE1F3A7435C5E| |2D2CCF3B3FC23B3FC23B3FC23BFF07261C53476D8CFDC6D9689C6DC7D9AFB04B952| |EBC2418E03EA1DC2778778ABC3BC51423493800F7294E5B9BE2BD9A794A780B3DA6| |4AD49CA5E0999384F229C27B089855A779B644B51C308E2E1D96029B168E37F199A| |F1AEA06439336454D45E3E856FFD7F3227A385B68310C5A43A9A22CA3DC44B98572| |1BC5425945A9A3B4778F46C74FE382CEA09C453987F204830278D722285194184A0| |74A1C2581924249A3F4A13C4769FF05F8D2ED03| |-------------------------------------------------------------------|
Ah, this is a huge help for fine tuning my build, thanks a ton.
How do I set Invis to just one target, I am not sure where this is done at? |
Put your cursor over Invinc in Mid's, and right click. This will lock Invinc into the "Info" tab. Go to the Info tab and make sure that the number of foes in the bar is set to one. To unlock Invinc, click on the red "Unlock" box on the Info tab.
After I posted, I realized that it might also be that you may have CJ toggled on in Mid's (the green button on the blue power bar) and not on in game, or vice versa. That happens to me all the time when using Mid's, so check that, too.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I came up with this based on your recommendations. I would have 45% defense, but only 88.7% resist to S/L
|
Also, you do *not* want to use the BotZ -KB IOs. They are very expensive and unnecessary; Unyielding gives plenty of KB protection.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Thanks for the tip on the knockback.
My other questions is:
If I respect with my full IO set, do I lose everything but 10 IO's? If so, I guess I will need to get more inf to change to this newer build.
But that is only 10, I would lose out on a whole lot.
Thanks for the tip on the knockback.
My other questions is: If I respect with my full IO set, do I lose everything but 10 IO's? If so, I guess I will need to get more inf to change to this newer build. |
When you respec, at the end you're faced with your enhancement screen and ALL of your enhancements in a large window. You may place all those enhancements back into powers and if you're changing things you may also place up to 10 IO's into your enhancement tray. Anything you haven't placed into either your powers or your enhancement tray will be sold for either the crafting cost or the full shop cost (for SO's) once you complete your respec.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
No, that's not the way it works. When you respec, it moves all of your current enhancements into a sort of 'holding area' - once you've finalized your power/slot choices, it takes you to an enhancement screen where you can move all of your enhancements back from that holding area into your powers. You only lose IOs if you can't fit them back into your powers or into your enhancement tray.
edit: doh - scooped by 1 minute!
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
no, that's not the way it works. When you respec, it moves all of your current enhancements into a sort of 'holding area' - once you've finalized your power/slot choices, it takes you to an enhancement screen where you can move all of your enhancements back from that holding area into your powers. You only lose ios if you can't fit them back into your powers or into your enhancement tray.
Edit: Doh - scooped by 1 minute! :d |

COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Thanks for explaining that, I never did a respect with a full IO'ed character
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
McTankes: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 1: Shadow Punch -- Dmg-I(A)
Level 2: Temp Invulnerability -- ResDam-I(A), ResDam-I(5), ResDam-I(5), EndRdx-I(7), EndRdx-I(7)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 8: Resist Elements -- ResDam-I(A), ResDam-I(13), ResDam-I(15)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(34), Zinger-Taunt(34), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(36)
Level 12: Unyielding -- ResDam-I(A), ResDam-I(15), ResDam-I(17), EndRdx-I(17), EndRdx-I(19)
Level 14: Hover -- Frbd-EndRdx(A), Frbd-Fly(37), Frbd-Stlth(37)
Level 16: Fly -- Frbd-EndRdx(A), Frbd-Fly(37)
Level 18: Resist Energies -- ResDam-I(A), ResDam-I(19), ResDam-I(21)
Level 20: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(25)
Level 22: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Heal(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-%Dam(40)
Level 24: Swift -- Flight-I(A)
Level 26: Health -- Heal-I(A), Heal-I(27), Heal-I(27)
Level 28: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 30: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 32: Tough Hide -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
Level 35: Unstoppable -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(36)
Level 38: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 41: Char -- Dmg-I(A)
Level 44: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(45), LdyGrey-DefDeb/Rchg/EndRdx(46), LdyGrey-Rchg/EndRdx(46), LdyGrey-DefDeb/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
i went for more recharge with mine
I been trying that new build out and it is working fantastic.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Veeder: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- ResDam/EndRdx(A), ResDam/Rchg(3), ResDam/EndRdx/Rchg(11), ResDam(13)
Level 1: Shadow Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Dmg/EndRdx/Rchg(33), Knock%(37)
Level 2: Dull Pain -- Heal(A), Regen/Rcvry+(5), Heal/EndRdx/Rchg(11), Heal/Rchg(13), Regen+(17)
Level 4: Shadow Maul -- Dmg(A), %Dam(7), Dmg/Rchg(7), Acc/Dmg/Rchg(9), Dam%(15), Acc/Dmg/EndRdx(15)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- ResDam/EndRdx(A), ResDam/Rchg(9), EndRdx/Rchg(31), ResDam/EndRdx/Rchg(31)
Level 10: Combat Jumping -- Travel(A), Travel/EndRdx(45)
Level 12: Taunt -- Taunt(A), Rchg(19), Taunt/Rng(43), Taunt/Rchg(45), Taunt/Rchg/Rng(46)
Level 14: Health -- Rcvry+(A), Heal(17), Heal/Rchg(45)
Level 16: Super Jump -- Travel(A), Travel/EndRdx(46)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), Def(31), Def/EndRdx(33)
Level 20: Stamina -- End%(A), EndMod-I(21), EndMod-I(21), EndMod-I(50)
Level 22: Siphon Life -- Heal(A), Heal(23), Acc/Heal(23), Acc/EndRdx/Rchg(33), Acc/EndRdx/Rchg(34), +End%(37)
Level 24: Touch of Fear -- ToHitDeb(A), Acc/ToHitDeb(25), Acc/Rchg(25), ToHitDeb/EndRdx/Rchg(34), Acc/EndRdx/Rchg(34)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), ToHit+(43)
Level 28: Soul Drain -- Taunt(A), Taunt/Rchg(29), Taunt/Rng(29), Taunt/Rchg/Rng(37)
Level 30: Resist Physical Damage -- ResDam(A), ResDam/EndRdx(46), ResDam/Def+(50), ResDam/Rchg(50)
Level 32: Boxing -- Knock%(A), Dmg/EndRdx(40), Dmg/EndRdx/Rchg(43), Dmg/Rchg(48)
Level 35: Tough -- ResDam/EndRdx(A), ResDam/Rchg(36), EndRdx/Rchg(36), ResDam/EndRdx/Rchg(36)
Level 38: Midnight Grasp -- Knock%(A), Dmg/EndRdx/Rchg(39), Dmg/EndRdx(39), Dmg/Rchg(39), Rchg/EndRdx(40), ToHitDeb/EndRdx(40)
Level 41: Weave -- Def(A), Def/EndRdx(42), Def/EndRdx/Rchg(42), Def/Rchg(42)
Level 44: Dark Consumption -- EndMod(A), EndMod/Acc/Rchg(48)
Level 47: Resist Elements -- ResDam/EndRdx(A), ResDam(48)
Level 49: Resist Energies -- ResDam-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 26.8% Defense(Smashing)
- 26.8% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 11.1% Defense(Ranged)
- 6.13% Defense(AoE)
- 5.4% Max End
- 6% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 9% FlySpeed
- 260 HP (13.9%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 11.6%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 52% (4.07 HP/sec) Regeneration
- 14% RunSpeed
- 2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;722;1444;HEX;| |78DAA5935B4F134114C767DB2DBD6D694BA1E55A4A2994425968E283974463440D8| |626152A4F2A59EA4817D685B48B117DF103105F7DF283A0DFC2BBF03D8C8A50CF65| |20FAEC26FBFFEDCE9CF9EF9CB367AACF160C215E5E139A71C3B1DAEDB5BAE56EC95| |6A8BAEB599EBDED76AD4AF948B68242882C4FAD2DC8C7D26D4B73D17DBAEBB8B265| |ADDB8EEDED65D474553A529A0B566B8B1F938B6E53B6A4EB99670F466D7BDB316FD| |99E2BDB6D7E5992D68EED6EC4D4CC46D383B708BDADECC00E523777EC8679BDD5F0| |ECC65AD56A7BB2B5D70F7B2AC1FD210CA2C12D3A7E918587A2F08D12226304234FF| |88E717475745103E485EF2E415F26E45608853AE123846B6CAB6BF7E0A122F45542| |A44E30560889AB8011F103C2FDEC1EF01FFB70A80B070027F4163A2574BF10B8AAF| |B392100850DF047446096863E835150A513E474429C4E36C7E0ACD2B034CC715AF8| |D08743E523C24F7088AA44A34D1F9AF63C214C3B84B24D98DD2404C128C646BED81| |DF24E2C524EE5DB840C04C4D94F8B1FF2D223C257F852926ADFF127B3B4FD1E46B6| |978A934B1042E0905239A55ED3D2DE9CF80B15C62FF0EBE3B8405F8CAA974EF9712| |6DD47C8650863499A2BF4108E615546E59B0952407F8811E6F008234AF806E1036A| |3303BCDBC17F307D22D0F637C40DA9E4869AF4F3866D8643286C12DE43DC88F21BB| |940F59B9D27543254BF4A858AA0411146799BFE51EEB122F7DF3437DE1CB7A11FE2| |F2CA2FCF0D30CE0D30CE0D30CE0D700ADF9D501D37C17E936C34C9B693EC573CA08| |217DF1274709F52EE53FC934AFC934A2946927002EE339CBD36B34F4BE75E113EC1| |8CA91ACF2CD056E6A6085F60665E75F37C996A39AC9F1F3A2C050E2DFD3DC43D5FD| |3D50986216D86864AFAF9A9FEAFEBC038FB5A7839025A47A9A1ACA2DC477980F210| |C542594769A074DE9DAF8E5FC40D5D42B98C7205651F838278D6A228064A0CA51B2| |58E924049A1A4510651DEA074FE00A253EC14| |-------------------------------------------------------------------|
I'd definitely swap out those Obliteration in Shadow Maul for Eradication with its nice E/NE defense bonus, but otherwise, looks good!
My Characters
Knight Court--A CoH Story Complete 2/3/2012


<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Eradication is one of those sets that's not available at a reasonable price from the market, assuming it is available at all. If you slot it, you will be ordering it up with merits.
|
Besides, the OP currently has Obliteration slotted, which is, if anything, *more* expensive than Eradication.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Thanks for the tip, I will check out the prices and see if I can afford it.
I was hoping I could get some help on my build. Mids says I have a defense of 57.8 but in game it is only 47.7. Mids also says I have 89.5 resist, but in game I am capped at 90%.
Edit: Also I have 3 IO's in Dark consumption, but mids will only allow me to put two in?
Can anyone explain to me why this is or help me with my build to polish it up some more.
I have around 200m that I can spend to fix my build.
Thanks,
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Veeder: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- ResDam/EndRdx(A), ResDam/Rchg(3), ResDam/EndRdx/Rchg(11), ResDam(13), EndRdx(37)
Level 1: Shadow Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Dmg/EndRdx/Rchg(33)
Level 2: Dull Pain -- Heal(A), Regen/Rcvry+(5), Heal/EndRdx/Rchg(11), Heal/Rchg(13), Regen+(17)
Level 4: Shadow Maul -- Dmg(A), Acc/Rchg(7), Dmg/Rchg(7), %Dam(9), Acc/Dmg/Rchg(15), Acc/Dmg/EndRdx/Rchg(15)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- ResDam/EndRdx(A), ResDam/Rchg(9), EndRdx/Rchg(31), ResDam/EndRdx/Rchg(31), ResDam(43)
Level 10: Combat Jumping -- Run+(A), Def/EndRdx(45)
Level 12: Taunt -- Taunt(A), Taunt/Rchg(45), Taunt/Rchg/Rng(46), Acc/Rchg(48)
Level 14: Health -- Rcvry+(A), Heal(17), Heal/Rchg(46)
Level 16: Super Jump -- Jump(A)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19), Def(31), Def/EndRdx(33)
Level 20: Stamina -- End%(A), EndMod-I(21), EndMod-I(21), EndMod-I(50)
Level 22: Siphon Life -- Heal(A), Heal(23), Acc/Heal(23), Acc/EndRdx/Rchg(33), Acc/EndRdx/Rchg(34), +End%(45)
Level 24: Touch of Fear -- ToHitDeb(A), Acc/ToHitDeb(25), Acc/Rchg(25), ToHitDeb/EndRdx/Rchg(34), Acc/EndRdx/Rchg(34)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), ToHit+(43)
Level 28: Soul Drain -- Taunt(A), Taunt/Rchg(29), Taunt/Rng(29), Taunt/Rchg/Rng(37)
Level 30: Resist Physical Damage -- ResDam(A), ResPsi(46), ResDam/Def+(50)
Level 32: Boxing -- Knock%(A), Dmg/EndRdx(40), Dmg/Rchg(48), Dmg/EndRdx/Rchg(48)
Level 35: Tough -- ResDam/EndRdx(A), ResDam/Rchg(36), EndRdx/Rchg(36), ResDam/EndRdx/Rchg(36), EndRdx(37)
Level 38: Midnight Grasp -- Acc/Rchg(A), Acc/EndRdx(39), Acc/Immob/Rchg(39), Acc/Immob(39), EndRdx/Immob(40), Immob/Rng(40)
Level 41: Weave -- Def(A), Def/EndRdx(42), Def/EndRdx/Rchg(42), Def/Rchg(42)
Level 44: Dark Consumption -- End%(A), EndMod/Acc/Rchg(50)
Level 47: Resist Elements -- ResDam-I(A)
Level 49: Resist Energies -- ResDam-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals: