Ok, so I am in need of new advice...


ArchGemini

 

Posted

The last time I was in this part of the forums, I was asking for duo advice on what to roll with my fiancee's Fire^3 Blaster, and that duo actually turned out really well. Frightening, in fact. Thank you, all.

After a duo run where she was the primary support, we are going to try switching it around again. This time, though, she wants to be a little less squishy while still maintaining some of the AoE capacity she had on her Blaster, so she is going to be rolling an Electric/Shield/Something-with-a-good-AoE Scrapper. Apparently, the tele-nuking virus got her, too.

This is where I ask for advice. She and I play enough to have enough influence to softcap her Scrapper to Melee and Range (a hair short in AoE, but if things die as fast as she wants, it should not matter). I could be creative and get some decent amount of Defense on a Defender, but I would also like to be able to contribute with a bit of decent damage, as well. I was looking at a Kin/Sonic/Electric Defender (I like to have some thematic match, but in my experience Electric Blast on a Defender is not worth it), but if there is something I am missing from another Primary that would make for a good contribution please let me know.

The Defender:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Transfusion -- Acc-I(A), Acc-I(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(43)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), AirB'st-Acc/Dmg(17)
Level 6: Siphon Speed -- Acc-I(A), Acc-I(17), RechRdx-I(19), RechRdx-I(19)
Level 8: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21)
Level 10: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(21)
Level 12: Speed Boost -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 14: Hurdle -- Jump-I(A)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(27)
Level 18: Inertial Reduction -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 20: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), P'Shift-End%(34)
Level 26: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Rchg(33), P'Shift-Acc/Rchg(33)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 30: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(43), RzDz-Acc/Stun/Rchg(43), RzDz-Acc/EndRdx(46), RzDz-Immob%(46), RzDz-Stun/Rng(50)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(37)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-Psi/Status(37), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(39), RedFtn-Def/Rchg(40), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Electric Fence -- Empty(A)
Level 44: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/EndRdx(48)
Level 49: Dreadful Wail -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(50), Erad-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------

The build is also a general idea of what I can afford, even if the levels are different to garner a better price. Defenses run 20.8/37.4/30.2. The Scrapper will also have Maneuvers and Grant Cover.

Thank you in advance for any critiques of the build.


11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?

 

Posted

Well, I doubt this thought is likely to be echoed much, but Sonic Resonance could be a decent pairing, you would be able to make her much more survivable, backing up defense with solid resistance is great.

The true synergy comes from the telenukes and the sonic donut though (disruption field) 30% -res toggle centered on her, and she would most certainly be in the center of the mobs soaking up AAO, so it fits perfectly.

This would be very easy on your end, toggle up, 2 bubbles every 4 minutes and the rest can be devoted to offense.

Comes at a price though, extra survivability vs extra speed/recovery.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post

The true synergy comes from the telenukes and the sonic donut though (disruption field) 30% -res toggle centered on her, and she would most certainly be in the center of the mobs soaking up AAO, so it fits perfectly.
.
You can't argue with this part here. More than any other power that a defender gets a "Disruption Field" is going to synch up with well with a teleporting/nuking scrapper. Sure any of the primarys would work well, but that debuff and the resistance shields are going to make for your wife's scrapper a super tough, debuffing wall of death...


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Katten View Post
Well, I doubt this thought is likely to be echoed much, but Sonic Resonance could be a decent pairing, you would be able to make her much more survivable, backing up defense with solid resistance is great.

The true synergy comes from the telenukes and the sonic donut though (disruption field) 30% -res toggle centered on her, and she would most certainly be in the center of the mobs soaking up AAO, so it fits perfectly.

This would be very easy on your end, toggle up, 2 bubbles every 4 minutes and the rest can be devoted to offense.

Comes at a price though, extra survivability vs extra speed/recovery.
Actually, really solid advice. Sonic, in this circumstance, would be a good choice, and your fiance can just carry blues and not worry about heals so much. The thing that plagues a lot of shield characters (I have two fully IO'ed out) is a successive streak of heavy attacks or cascading defense failures (don't happen as much with my characters once I got Membranes in Active Defense). Sonic shields would help out quite a bit and supplement tough, true grit and deflection.

You can also build a tougher sonic defender than a kinetics defender. I've seen builds very close to the resistance caps (at least with smash/lethal) and capped ranged/AoE. That's a really tough character to take down and you'd be in a position where you could wade into mobs with your fiance. That way all you'd have to do apply disruption field at the beginning of the mission, shields every 4 minutes and then just worry about blasting and applying debuffs. A kinetic defender is *alot* busier since the buffs (sb, increase density) are so short in duration and the heal/transference/fulcrum shift have to be applied fairly constantly.


 

Posted

In all truth, not only do I third (or fourth?) the sonic defender recommendation, I would go one further and recommend pairing it with Ice blast...

Consider that a) The Hulahoop of Doom will be AoE debuffing like mad b) due to the telenuke attack, things will die FAST and c) remaining mobs will clump up but d) any ranged enemy will still likely stay at range. So... a)the resistance debuff is already running high - more is nice, but more damage can be nicer. b) Ice blast is a much faster set than sonic with more damage output c) and ice blast has SWEET AoEs - help finish out tough spawns OR provide the AoE destruction while waiting for the next round of scrapper nuke... and d) there is a very nice, very fast hold in Ice - and second less awesome one as well - for dealing with tough range outliers.

I strongly recommend avoiding electric secondary (mine is a sonic/electric... :-( but I DID take the electric mastery and it has it's moments. Not my favorite choice, nothing makes me smile quite like the awesome sucking noise of Powersink :-)

You could go with a different mastery and just put on a cool electric aura... :-)


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Actually, really solid advice. Sonic, in this circumstance, would be a good choice, and your fiance can just carry blues and not worry about heals so much. The thing that plagues a lot of shield characters (I have two fully IO'ed out) is a successive streak of heavy attacks or cascading defense failures (don't happen as much with my characters once I got Membranes in Active Defense). Sonic shields would help out quite a bit and supplement tough, true grit and deflection.

You can also build a tougher sonic defender than a kinetics defender. I've seen builds very close to the resistance caps (at least with smash/lethal) and capped ranged/AoE. That's a really tough character to take down and you'd be in a position where you could wade into mobs with your fiance. That way all you'd have to do apply disruption field at the beginning of the mission, shields every 4 minutes and then just worry about blasting and applying debuffs. A kinetic defender is *alot* busier since the buffs (sb, increase density) are so short in duration and the heal/transference/fulcrum shift have to be applied fairly constantly.
I tried putting together a Sonic/Sonic/Elec and managed to get capped to S/L Resistance, but only 37.8% Ranged and 33.1% AoE Defense (heh, only). Must be doing something wrong. Some mez protection without asking the Mrs. to dip into the medicine pool for Stimulant looks good, but without the extra heal from me Aid Self might be of some use to her anyway.

Anyway, while the build does look good, I am now trying to consider if we would get more mileage out of Disruption Field or Fulcrum Shift (once both powers were available, at least DF comes much earlier but is not cheap) and of Barrier, Haven and Dispersion versus Transfusion and the -Dmg of Fulcrum Shift. I am leaning toward Sonic Resonance because if I can simply keep her from going splat when she wades into a group, all she might need is a green inspiration to get set-up, at which point she can Build Up and then do what she plans on doing best. The build I have would also let me focus on keeping green and purple inspirations, myself (along with the occasional Break Free and the standard Rez-Pack).

As far as Ancillary Pools go, I am pretty much sold on Electric Mastery for Sonic/Sonic, especially since it will give me access to Power Sink.

Ah, what the hell? I have made enough Kineticists recently, let's be different!

Although I am sure both of us will miss Siphon Speed and Speed Boost, but on her build with Hasten running L. Rod and S. Charge (I am reminded of Megaman for some reason due to the naming convention) recharge in about 30 seconds. If she needs them faster than that she can just use F-Ball, C-Induction, T-Strike and J-Ladder.

I am going to play one of the Megaman Xs, now. Excuse me and thanks for all the advice.


11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?

 

Posted

The Sonic/Sonic/Elec build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(50)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7)
Level 2: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(19), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(45)
Level 4: Scream -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33)
Level 6: Howl -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(34), Det'tn-Dmg/Rchg(34), Det'tn-Dmg/Rng(36)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(9), EndRdx-I(9)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
Level 12: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(39)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Liquefy -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(39), RedFtn-EndRdx(39), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 41: Electric Fence -- Acc-I(A)
Level 44: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(46), Aegis-Psi/Status(46)
Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(48), P'Shift-EndMod/Rchg(48), Efficacy-Acc/Rchg(48)
Level 49: Dreadful Wail -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(50), M'Strk-Dmg/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?

 

Posted

I show your ranged defense as 43.3% and AoE as 38.6%. I don't think you had manuevers toggled.

I made a few adjustments and capped both as well as put an end redx in tough so you can run that as well, bringing you to 75% smashing/lethal resists. I also swapped out dreadful wail for sonic siphon. In AV fights, a single target 30% -res will be much more useful than an underslotted nuke. Even in farm situations, you can apply that to bosses.

Raw stats:
46.7% ranged defense
45.5% AoE defense
42.2% energy/neg energy defense
42.1% fire/cold defense
19% psi defense
75% smash/lethal resistance
51.8% energy resistance
all other resist except psi in mid 20s

That's one tough toon.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(50)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7)
Level 2: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(19), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(45)
Level 4: Scream -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33)
Level 6: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(9)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), LkGmblr-Rchg+(37), LkGmblr-Def(37)
Level 12: Sonic Dispersion -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(15), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(33), Zephyr-Travel/EndRdx(50)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(36), ExStrk-Dam%(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(40)
Level 32: Liquefy -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(39), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 35: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(40), S'dpty-EndRdx(40)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 41: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(50)
Level 44: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(46), Aegis-Psi/Status(46)
Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(48), P'Shift-EndMod/Rchg(48), Efficacy-Acc/Rchg(48)
Level 49: Sonic Siphon -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 25.2% Defense(Fire)
  • 25.2% Defense(Cold)
  • 25.8% Defense(Energy)
  • 25.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 29.9% Defense(Ranged)
  • 28.6% Defense(AoE)
  • 33% Enhancement(Accuracy)
  • 26.3% Enhancement(RechargeTime)
  • 22% FlySpeed
  • 57.2 HP (5.63%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 2.2%
  • 16.5% (0.28 End/sec) Recovery
  • 14% (0.59 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 42% RunSpeed
  • 7.5% XPDebtProtection



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Posted

Aside from the +recharge LotG, and maybe the second KB Zephyr, getting that set together should not be a problem for me. Thanks, Fury.

In order to keep the AoE defense in case I can't get it, I moved two of the Thunderstrikes in Electric Fence to Aegis in Charged Armor. Any luck, though, and I can get together the second Zephyr.


11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?