Any news of speech bubbles being fixed?


Agonus

 

Posted

I stopped playing my masterminds back when speech bubbles stopped working for my pets, just felt like the flavor was missing after that. Just can't get back into 'em while they are "muted".

Yeah, a small thing to many probably, but it bugs me. Someone that is going to HeroCon pounce a dev and beg, will ya?


 

Posted

Huh? What are you talking about?


 

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Quote:
Originally Posted by Scythus View Post
Huh? What are you talking about?
Pets not having speech bubbles. Like they used to.


 

Posted

Specifically speech bubbles from petsay commands (not from pet response, which does still have the bubbles).

At this point, Masterminds should probably start bugging this in game if that is what it takes to get something done about this issue.


 

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I turn mine off first thing, lol. "all shall succumb to your will" is getting redundant....


 

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Quote:
Originally Posted by Willowpaw View Post
Specifically speech bubbles from petsay commands (not from pet response, which does still have the bubbles).
Ah... all right. That's where I got confused.


 

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Quote:
Originally Posted by Bounder View Post
I stopped playing my masterminds back when speech bubbles stopped working for my pets, just felt like the flavor was missing after that. Just can't get back into 'em while they are "muted".

Yeah, a small thing to many probably, but it bugs me. Someone that is going to HeroCon pounce a dev and beg, will ya?
I actually deleted a character when I noticed this on him as his whole theme was he and the pets were dopplegangers.

But he was only level 5, so no harm done.

I'm gonna /bug it next time I'm in game.
It seems silly to keep the auto-response in speech bubbles, but remove the petsay bubbles.


Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)

 

Posted

i thought this was because of the whole < symbol causing problems for players cuz others found a way to code a program into that character and forced crashed some people's computers or something like that i forget really. whatever it was the devs disabled pet commands or something in order to stop those people from doing bad stuff to other players computers.


 

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Quote:
Originally Posted by StrawhatKino View Post
i thought this was because of the whole < symbol causing problems for players cuz others found a way to code a program into that character and forced crashed some people's computers or something like that i forget really. whatever it was the devs disabled pet commands or something in order to stop those people from doing bad stuff to other players computers.
Sorry Strawhat, I just tested this on my zombie mastermind and was able to make pets speak and emote using the < > in there as well as making a macro for it.

This works:
/macro pet "petsayall <em slapreact>"

As does this:
/macro Gravetalk "petsaypow grave <em wave>$$petsaypow grave Hello."

But there's still no speech bubble when the Grave Knights say Hello. The bubble still appears when they're given an order, since Pet Response Text is still set on the default option from when the character was created and it gives me an idea of where my pets are.

I've just sent in a petition.


Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)

 

Posted

Quote:
Originally Posted by Bounder View Post
I stopped playing my masterminds back when speech bubbles stopped working for my pets, just felt like the flavor was missing after that. Just can't get back into 'em while they are "muted".

Yeah, a small thing to many probably, but it bugs me. Someone that is going to HeroCon pounce a dev and beg, will ya?
Pets still have speech bubbles that you see for the basics; attacking, following, getting dismissed, etc. (The Ninja "All shall succumb to your will." "Hai." and "Into the shadows.", for example.) General speech bubbles where you could input what they say were removed, supposedly to stop griefing.

I have a level 20 blind/mute magical avatar thing that used her pets to talk for her when this hit. Shelved the character, probably going to delete her here shortly. Asking people to look at the pet dialogue in the chatbox just doesn't work quite as well. >.<


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

Posted

Quote:
Originally Posted by Fenrisulfr View Post
Sorry Strawhat, I just tested this on my zombie mastermind and was able to make pets speak and emote using the < > in there as well as making a macro for it.

This works:
/macro pet "petsayall <em slapreact>"

As does this:
/macro Gravetalk "petsaypow grave <em wave>$$petsaypow grave Hello."

But there's still no speech bubble when the Grave Knights say Hello. The bubble still appears when they're given an order, since Pet Response Text is still set on the default option from when the character was created and it gives me an idea of where my pets are.

I've just sent in a petition.
do binds still work with the "<" symbol?


 

Posted

This does not work:
/bind numpad2 "petsaypow lich <em floatbooks>"

This does:
/macro numpad2 "petsaypow lich <em floatbooks>"

In the bind, the Lich just says "<em floatbooks>" but in the macro he performs the emote.

Back on topic though, this shouldn't cause pet speech bubbles to not show up. Though it is possible that by pushing down on one side of the see-saw, it's caused the other end to come up.


Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)

 

Posted

Quote:
Originally Posted by Agonus View Post
General speech bubbles where you could input what they say were removed, supposedly to stop griefing.
Then my Masterminds are dead to me. Good to know that it is intended, I can stop checking every patch notes with hope about this issue. Arg.