My first Defender


Doomguide

 

Posted

Hello all.

I usually play Scrappers but a friend and I came up with an idea for a duo. I've decided to go with Kin/Son for my Def but I have no clue what I'm doing with him!

After looking through the boards a bit, I see a lot on concern over KB and not as much as I'm used to about End. I'm and endurance addict and can't imagine not having a surplus!

I'm really just looking for build advice do's and dont's. I saw some posts saying that the Fitness pool can be skipped...that's just insane to me...being a Scrapper and all. That's why I'm here though...perhaps I need to shift my thinking a bit and I'm hoping you guys can help me.

I would very much appreciate a general build example that I can use as a starting point. As I said, this toon will mainly be used in a duo with some reguar teaming and very little soloing at all. I'd like to focus on running for his travel power so either Super Speed or just using Siphon Speed is fine with me. Almost all of my other toons have SJ but I can see where CJ and Acrobatics might be necessary with this build...and I'm ok with that if it is.

I'm not looking to go crazy with IO sets on this toon at all...juts regular IO's when I get enough inf to afford them.

Thanks in advance!


 

Posted

sb plz!


 

Posted

I dont know why you chose kin/ as a primary and I dont know what is gonna be the other part of the duo but i'd suggest dark/

I dont think Kin is very "defnoob" friendly and if you SB your partner you'll be very slow compared to him ^^

Dark is fun and a great help for anyone who will join your team

I dont know Kin/ that much but the key powers (IMO) are transfusion (heal), transference(heal + recov), fulcrum shift (+dmg !!!) and sonic is nice for defenders with the -res secondary effect


 

Posted

Well, I'll have Siphon Speed before I get SB so...problem solved for that )

The other guy is an Elec/Elec Blaster.

Thanks for your suggestion though...I'll at least look at Dark and see what it's like.


 

Posted

if you play with a blaster, dark/ is definitly better because your AoE Heal is around you. On the opposite, kin/ heals are around your target.

Unless your other half wants to play as a blapper i'd suggest dark/ again ^^
and the -toHit anchor is awesome for a duo of squishies

Note : siphon speed only lasts for 60 seconds, you might find that annoying later


 

Posted

Well a Kin is blapper heaven so the other guy certainly should be making a Elec/Elec blapper. And trying to convince his duo buddy to be a Kin/Elec. 2 Short Circuits and you've a mob with no end till they keel over.


 

Posted

I have played some Kinetic. Sonic blast is a good fit for increasing damage. The powers I think you would want from kinetics are: transfusion, siphon power, siphon speed, speed boost, increase density, inertial reduction, transference, and fulcrum shift. Siphon speed and inertial reduction will take you a long ways. The must have sonic powers are shriek, scream and howl, to me the rest are optional but there are some shiny ones like screech. There is a lot of flexibility in your secondary selections. Shockwave is the cone power with knockback. Nuking can be fun, too, since your buffs aren't toggles.

There are some key emphases to making a successful kinetic:

Accuracy - should you take Amplify or go the leadership route?

Stealth - I like the concealment pool. You have the option of speed boosting your team and making them invisible to 'stealth' missions in taskforces and the like. Also, some stealth for the defender to get into fulcrum shift range is very beneficial.

Endurance - After transference, endurance management is easy. But, how does a defender get there? You can gut it out, slot for more endurance cost reduction. You can take stamina at 20 and later respec out if you desire to pick up 3 other powers like... leadership

Animation - When you get to around level 25 and have your recharge reduction slotted up, siphon speed stacking, maybe even using hasten to keep the clock ticking faster, you will find as you get in your attack/buff/debuff rotation, you will max out, you will have more buttons available to push than you have time to push them. Animation time will literally max out the powers you can cast. This is a thrill to be sure, but it can get a little frustrating and make you very 'clicky'. At this point when someone asks for speed boost, especially if they roam outside transference range, you just might snap. But oh, the challenge


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Doomguide View Post
Well a Kin is blapper heaven so the other guy certainly should be making a Elec/Elec blapper. And trying to convince his duo buddy to be a Kin/Elec. 2 Short Circuits and you've a mob with no end till they keel over.
Omigosh I missed that part. It might seem redundant but a Kin/electric would match exponentially well with a Elec/Elec blaster. The blaster is definitely suited to being close range with powers in the secondary. Double Short Circuits AND Double Ball Lightnings are an AoE machine of doom. Charged bolts or lightning bolts, short circuit, ball lightning, Aim and Tesla Cage will be the bread and butter.

There is nothing wrong with sonic, but if your duo mate is electric, you pick up end draining power, end draining bosses power.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I'm still waiting for my sb...