Fire/Rad Power selections


Black_Marrow

 

Posted

I haven't got much experience with Fire Blast or with Radiation Emission so I'll keep this brief. I was wondering about Choking Cloud, and is it neccesary if I'm not going to be in melee range much? Also, Fire Breath, is it better tha the tanker/scrapper version? Em Pulse seems to be nothing I can make use of considering all of the other Debuffs Radiation has and my tight build. Is it really worth it or can I live without it?


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Posted

Quote:
Originally Posted by Black_Marrow View Post
I haven't got much experience with Fire Blast or with Radiation Emission so I'll keep this brief. I was wondering about Choking Cloud, and is it neccesary if I'm not going to be in melee range much? Also, Fire Breath, is it better tha the tanker/scrapper version? Em Pulse seems to be nothing I can make use of considering all of the other Debuffs Radiation has and my tight build. Is it really worth it or can I live without it?
I'd skip Choking Cloud and EM Pulse, they're not really useful in normal play. Fire Breath is about a million times better than the melee version and I'd take it hands-down for a PvE build.


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Posted

I personally really like Chocking Cloud on my controllers, but not on Corruptions. You really need to stack to make it effective.

EM Pulse I just don't care for. Honestly, it doesn't even matter the AT, I just don't care for it.


 

Posted

I on the other hand really like EM Pulse. It locks down a large area, and Corrs can get Power Sink from Scirocco to make up for the lack of endurance recover.

You REALLY want Fire Breath; it's a huge cone, not the dinky thing tanks/scrappers get.


Arc #40529 : The Furies of the Earth

 

Posted

Choking Cloud is a poor holdover from the Controller /rad set. As a controller, its hold could be buffed by the Controller overpower innate. As a corr, it has a lackluster accuracy element and it will AOE aggro. This latter aspect is NOT what you want, considering you will be drawing constant aggro with fire/ & debuffs anyway (which if you've gotten high enough to get CC & EMP, you already know).

I sorta like EMP as it is a stronger PBAOE burst hold/stun and comes in pretty handy in those ohshit moments when you have a large mob of critters coming at you. The fact that it will do some damage to robots (which includes odd things like freakshow and annoying things like Rikti Drones) makes it a little bit more utilitarian. I don't recall if it has mag enough to mez a boss, but you're not likely to use it on a single target anyway.

Honestly, if you're looking to lose some stuff in the /rad powers, I'd recommend skipping Choking Cloud and Fallout. Fallout can be fun to play with, but it does require you to have a dead teammate - which means its not really useful solo and sorta suggests that you want a teammate to die instead of helping them with debuffs, buffs, and healing.

Fire breath is pretty much bread and butter for your damage chain, I usually add a little range to it to broaden out the cone.

I sorta found fire/rad sorta (but not very) forgiving for a build - what other pools/powers are making it tight? I assume this is for PVE? Mostly solo or teams? What kind of teams, etc....


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Posted

Quote:
Originally Posted by twelfth View Post
I sorta like EMP as it is a stronger PBAOE burst hold/stun and comes in pretty handy in those ohshit moments when you have a large mob of critters coming at you. The fact that it will do some damage to robots (which includes odd things like freakshow and annoying things like Rikti Drones) makes it a little bit more utilitarian. I don't recall if it has mag enough to mez a boss, but you're not likely to use it on a single target anyway.
It won't hold a Boss, but you can stack a Patron Hold with it for that.


Arc #40529 : The Furies of the Earth