Unique Zone Recipes


DarkGob

 

Posted

I really liked the release of 'Invasion', mainly because it had the RWZ; a huge, self-sustaining zone. Multiple contacts, street-sweeping, a myriad of factions and heavies. It even had it's own additional 'monetary' payout and spending system.

Siren's Call has a similar system; as does the Winter Event's Chalet.


Can we expand that system into all of the 'unique' zones?


I would really like to see the bounty system expand to all of the PvP zones with exclusive recipes for temps, costumes, etc being made through the appropriate in-zone contacts.

I would also like to see Cimerora expanded in such a fashion; it's own 'merits' usable for recipes (and/or immediate use items) only available in Cimerora.


I also really liked the initial concept of the PvP Recipe drops but, IMO, being that these drops are limited to a minute segment of the playerbase (and further limited by anti-PvP farming restrictions); the end result leaves me feeling a little meh.

Can't we just make these drops come from a pool that is uniquely attached to PvP Zone critters and adjust the drop rate percentage to whatever it takes to get these things dropping with a little more consistency than Purples? That would pull more people to the zones than the current incarnation of the PvP recipes. Make other high stakes rewards available through the bounty system instead. (Or just tie the whole PvP recipe concept in an expanded Bounty system).

Then expand the concept of unique zone drops to the RWZ and Cimerora (possibly even Praetorian Earth); have these zones have their own short list of Enhancement Set recipes. Turn Cimerora into something more than 'the island hop to the ITF'.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Personally, I wouldn't mind. Be prepared, however, for a throng of people telling you that 'playing in [zone] shouldn't be a requirement to get [loot]!'.



 

Posted

Dude, I might have to steal your avatar, lol!


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Sigium View Post
Personally, I wouldn't mind. Be prepared, however, for a throng of people telling you that 'playing in [zone] shouldn't be a requirement to get [loot]!'.
But we already have that. We have worse than that. We have unlockables that require you to play specific content. Vanguard costume pieces and a enormous robot pet? Vanguard merits, ship raid is the easiest way, fighting Rikti also works but not as quickly. Roman armor? Do the ITF. Rularuu weapons? Kill 100 Overseers (or do some other Rularuu-related content). Want Hami-Os? Do a Hamidon raid (lawl) or the STF/LRSF.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

While I get what you're going after, my main point of disagreement with it is one of bringing up yet another set of "unique currency" into the game for each zone this is done with.

PVP zone bounty is the worst, since it's not persistent. Get killed, get distracted for a sec and go to the base instead of zone hospital - all that bounty goes away. (Actually, come to think of it, RV's "Temporal points" are arguably the worst, since they last an even more limited time and are useful for less.)

Vanguard merits, by contrast, are better. Yes, you have to become a memeber of vanguard to begin with, but after that, any Rikti you defeat *anywhere* give you a chance for merits. You're very limited in what you can USE them for, though.

Of course, then we have mission merits and AE tickets. Persistent, you can use them whenever, and you can get them anywhere (or pretty much anywhere, in the case of AE tickets, given the prevalence of the AE buildings.)

I do also have to say I disagree with the premise that adding more PVP "stuff" will get more people PVPing. You'll get a few people more in to farm, then they'll leave and the PVP zones will be as empty as ever. The carrots just aren't working. The solution is not, frankly, more carrots. PVP just doesn't interest this playerbase all that much. It hasn't since the introduction of the arenas.

Also, as far as zone/content specific recipe *sets?* Eh. I have no problem with "Do X content, unlock this piece" for the most part, but tying IO sets to (say) Cimerora, or the RWZ, or Boomtown just waters things down too much. If you want to tie them thematically? Sure. I don't care if you come up with another "Positron's Bald Head" or "Lady Jane's Skirt" set by name or theme. But tying it to specific content... eh.

I'll also say that all of those ideas punish the altaholic. It's great if you just have one fifty you love to grind every time you play. But I, who enjoys playing other sets at varying levels, joining themed teams, and going "where the action is" - well, I have yet to get a full set of Vanguard armor, for instance. On *any* character. Given how this game encourages alts, yet another set of currency and zone-specific items just seems to run counter to that, to me.


 

Posted

I quite like the idea of unique zone rewards. Yes people will complain about being "forced" to do X but in reality you're not being forced. X costume piece is not essential for the game to be played. Its optional. Its something you can display to say "see this? yes! thats right I survived the mutant bunny-wabbits from beyond the nth dimension!"

as said in another thread (by me) they should have unique items/styles as rewards and generic items/styles available to everyone. (roman armour for all! fancy roman armour for those that complete Crimerora Arc. Fancy armour #2 for ITF survivors)

Dont think of it as punishing alts. Altism is a choice not a requirement. think of it as rewarding character monogamy.... it also adds more flavour to the specific zones.

Actually, I'd like to see costume/item accessories gained as defeat badges are gained. Defeat X hellions you get a hellion biker sleeveless jacket with back-patch of your choice, defeat X Devouring Earth and you get a choice of "totem" to use, a crystal pendant or a bark shield etc. Possibly too much work to be done to make it viable but if it were done as enemy groups were created the load would be spread out, its backfill that would be the problem. (alternatively, the costume part could be used as a base item a hellion jacket in a glass case or a DE Onyx hand etc).

so /signed


 

Posted

Quote:
Originally Posted by DarkGob View Post
But we already have that. We have worse than that. We have unlockables that require you to play specific content. Vanguard costume pieces and a enormous robot pet? Vanguard merits, ship raid is the easiest way, fighting Rikti also works but not as quickly. Roman armor? Do the ITF. Rularuu weapons? Kill 100 Overseers (or do some other Rularuu-related content). Want Hami-Os? Do a Hamidon raid (lawl) or the STF/LRSF.
Call me crazy, but I enjoy the themed costume pieces... Again, maybe it's just me. When I was told that I could unlock Vanguard costume pieces by working with... Vanguard, I was impressed, and the same went for the ITF.

Yes, there are some disadvantages, but these things are never mandatory; you don't NEED to go to Cimerora if you want to make a gladiator, and you don't NEED to help Vanguard if you want to make an officer-type fellow, but they help! I wouldn't mind some specific salvages be dropped in specific zones... Granted, not 1 or 2, but at least have more than Magic/Arcane.

But I get ahead of myself here... /signed on the idea itself.



 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
While I get what you're going after, my main point of disagreement with it is one of bringing up yet another set of "unique currency" into the game for each zone this is done with.

PVP zone bounty is the worst, since it's not persistent. Get killed, get distracted for a sec and go to the base instead of zone hospital - all that bounty goes away. (Actually, come to think of it, RV's "Temporal points" are arguably the worst, since they last an even more limited time and are useful for less.)

Vanguard merits, by contrast, are better. Yes, you have to become a memeber of vanguard to begin with, but after that, any Rikti you defeat *anywhere* give you a chance for merits. You're very limited in what you can USE them for, though.

Of course, then we have mission merits and AE tickets. Persistent, you can use them whenever, and you can get them anywhere (or pretty much anywhere, in the case of AE tickets, given the prevalence of the AE buildings.)

I do also have to say I disagree with the premise that adding more PVP "stuff" will get more people PVPing. You'll get a few people more in to farm, then they'll leave and the PVP zones will be as empty as ever. The carrots just aren't working. The solution is not, frankly, more carrots. PVP just doesn't interest this playerbase all that much. It hasn't since the introduction of the arenas.

Also, as far as zone/content specific recipe *sets?* Eh. I have no problem with "Do X content, unlock this piece" for the most part, but tying IO sets to (say) Cimerora, or the RWZ, or Boomtown just waters things down too much. If you want to tie them thematically? Sure. I don't care if you come up with another "Positron's Bald Head" or "Lady Jane's Skirt" set by name or theme. But tying it to specific content... eh.

I'll also say that all of those ideas punish the altaholic. It's great if you just have one fifty you love to grind every time you play. But I, who enjoys playing other sets at varying levels, joining themed teams, and going "where the action is" - well, I have yet to get a full set of Vanguard armor, for instance. On *any* character. Given how this game encourages alts, yet another set of currency and zone-specific items just seems to run counter to that, to me.

I think I'm looking at this from a slightly different angle than you:


1. I'm seeing this not as a 'how can we get more people to be PvPers' as much as I am seeing this as 'how do we get people to the PvP zones'. I'm not seeing the PvP zones as a true PvP mechanic; to me... those places are underutilized PvE zones that allow PvP interaction. So my take on the zones is to play on their strengths and defragmenting their current state (which is a raggedy patchwork on more than one level).

Sure, the bounty system sucks but it would suck less if they unified the mechanic between all the zones and didn't temp out the actual bounty. 'Save your bounty points! Earn valuable prizes!' This, in itself, would prove a better distribution system than 'beat a player, maybe get a drop and if you do, wait ten minutes before you even want to try beating another player and maybe getting another drop.

It wouldn't be my ideal for recipe drops; I would rather see costume pieces, empowerments, temp powers and base items come out of it. I prefer that recipe drops come from the critters in those zones. And if the recipes are unique to the accumulation of the PvP zones; then maybe people would actually feel their experience would be different and rewarding enough to escape the monotony and safety of the regular PvE zones.

[And I think that zone PvP gets a bad rap because PvP purists can't shake that CoX zone PvP isn't the Arena and isn't meant to be. They already have built in mini-games that equate to King of the Hill and Capture the Flag.]


2. I really don't like the term 'monetary system' when talking about Merits, Vanguard Merits or Tickets just because they aren't equivalent to the Inf system. No matter what you do or where you do it in the game, you will always earn Inf that can be used just about anywhere in the game; just like cash. All the other stuff are pretty much 'rewards points'; like you would get from specific vendors (Best Buy, My Points, Malboro, etc) and you get those from doing more specialized/specific things.

I, personally, really liked the Vanguard Merit system... you had to do Vanguard things to score Vanguard Kudos to get Vanguard stuff and it didn't matter if you were a villain or hero. The issue almost had enough going for it to earn it 'Expansion' status.

It got me really geesed for the Flashback and Cimerora expansions only to set the bar too high.

Ouroboros ended up being nothing more than a flashy badge farm and Cimerora was so small and barren, the only thing that stood out was the ITF. Between the two; one temp power and one costume came of it. I don't even think that they had trainers or contact stores (at least not in Cimerora) until Issue 15?

It would be nice to do Mender things to get Mender Kudos to get Mender stuff (outside of badges) or to do Cimeroran things in hopes of getting a plethora of Cimeroran souvenirs. (Or even treating them both as one big Flashback category).

Do I want to see them create new Uber/Ultra Rare sets that are near impossible to get and cater to single digit percentages of the playerbase? No. I would like to see just good ol' regular sets that do take a little work to get and are approachable by more than just those in the level 40-50 range.

Sure, they could just expand their current recipe list or fill in the gaps within the normal scope of the game... but to me, it would be more fun if they did this by revisiting underutilized cross-faction zones.

It would be more interesting if they actually made those places living and breathing places; instead of just another map.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Wouldn't agree to costumes because I don't think you should be forced to pvp to get costumes for your character (one of the very few things I don't like about champions online) but the other stuff sounds great. Not sure if you were saying it should be in pvp or not... I may have misunderstood.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Another option for the PvP recipe drops would be for them to have a chance to drop at the completion of an instanced mission; when in a PvP zone... or a chance at the end of an Arena match.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Noyjitat View Post
Wouldn't agree to costumes because I don't think you should be forced to pvp to get costumes for your character (one of the very few things I don't like about champions online) but the other stuff sounds great. Not sure if you were saying it should be in pvp or not... I may have misunderstood.
Pardon my lack of empathy, but... So? Oh wow, you have to step into a PvP zone. Any PVP is essentially looking at each other, looking at their archetype, and deciding who would win... Or who brought the Stalker.

I'm ALL for Costume recipes dropping zone-specific, and I'm for other things doing just the same. I wish Striga, The Hive/Abyss, Boomtown, and all the unused zones had a plethora of reasons to venture into; those being costume pieces.

Because they're not forcing you to do a damn thing... A costume doesn't benefit you in any way beyond your own aesthetic pleasure. If you say 'I'm being forced' in a video game, you're essentially forcing yourself.