Blaster Secondaries
We want a freaking martial arts secondary!
Ok
so Sonic.. ehh no time to make with all other changes,
Rad.. new.. no rad assault yet. But heh enrg or fire costume green or whatever color your rad is.. ...
see no issue here. look at other ATs lack of choices.
And I second the MA secondary=)
I was just asking if they are going to address it. It's fine to turn the colours green and so on, but it would also be nice to have secondaries to match. I think there is an opportunity for not just blasters, but it seems the least fleshed out.
Rad and Sonic would be a problem, as neither have Melee sets yet. Although that would be a good reason to come up with Rad and Sonic Melee sets. I suppose they could go the Devices route, but that's already a bit too Defender-like, plus it has attacks, they are just bombs. Then again, maybe a Rad Manipulation set with a couple of variations of Fallout? (You defeat a foe, and make him explode to take out a few more foes. )
This is the problem with Proliferation, though. It's easy enough to Proliferate a set to an AT that already has that same type of set. But Blasters and Doms are unique, their Secondaries are hybrids of other types, and in general when you change from one type of set to another you have to make up a whole new set of powers. Going from Melee to Ranged or Buff/Debuff to Control isn't considered Proliferation. Manipulation and Assault are called Proliferation, but technically they're not. It takes making up a whole new set, sometimes whole new powers.
I was just asking if they are going to address it. It's fine to turn the colours green and so on, but it would also be nice to have secondaries to match. I think there is an opportunity for not just blasters, but it seems the least fleshed out.
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And then there's Masterminds. Oh, it's an issue, definately, and I do hope they address it. Eventually, they're going to run out of existing Power Sets, which means they'll run out of Proliferations. They've got to make more.
There are a few Rad melee attacks in the game (see Shivans).
I'd imagine more secondaries will be an eventually proliferation item.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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There are a few Rad attacks in the game (see Shivans).
I'd imagine more secondaries will be an eventually proliferation item. |
But the problem with Sonic and Rad is that it would be hard to come up with enough powers for an entire secondary that wouldn't be overpowered.
Rad would be easier to do than Sonic. The Peacebringer melee attacks actually function a LOT like Rad Melee would. (energy/smashing damage, -def secondary effect)
Maybe Choking Cloud later in the set.
I can guarantee blasters will never get access to the toggle debuffs. MAYBE Lingering Radiation would be a possibility, but I wouldn't count on it.
So, 3 melee attacks, Build Up, Choking Cloud, MAYBE Lingering Rad. That's only 6 powers, meaning 3 would have to be wholly original (and I don't want them to cop out and port Boost Range or something)
Sonic's secondary effect of -res would be insanely powerful if they overloaded a secondary with it. Fire/Sonic Blaster anyone?
I really can't think of ANYTHING that would be appropriate to put in a Sonic secondary.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
They could always go with different secondary effects (see energy blast's kb vs energy melee's stun). I could see Sonic Melee having a stun secondary effect as being realistic... I'm not sure of an alternative for Radiation, though.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I would like to see a Rad Melee and Defense set. (Pardon me, I'm going off on a tangent here) Based on how Rad Emission works, it could be based more on debuffs and status effects, kind of like Dark Armor. Instead of making your foes unable to see (hit) you, though, it makes them sick and weak. And Rad's innate -Def means you (and your teammates) would be able to hit them more easily. It would almost be "defendery" for the benefits it gives your team.
As for Sonic, when the devs gave us a choice of different Melee and Defense sets in a poll way back when, one of them was "Vibration". My guess is that this was a Defense version of Sonic. In addition to boosting your own Resistance and debuffing the foes' resistance to damage, it might include the ability to "phase" or vibrate so that attacks pass through you, like the Flash. That's just wild speculation, though.
I'm guessing rather than shouting at foes right next to you, there will be some sort of vibrating or sonic weapon for the Melee set. Interestingly, the psychic Melee set was called "Psi Knives" or some such. Which isn't the way Psychic Assault or Manipulation turned out, but who knows, they could still have a sort of blade weapon formed of psi energy or sound, similar to the Ice and Fire Sword, and Stone Mallet.
And of course the aforementioned Martial Arts set for Blasters could be combined with Archery or Dual Pistols for a Dominator Secondary. The Blaster secondary could have some other gadgets or gizmos, while a Control Set using gadgets would give us a possiblity for Natural Controllers and Dominators.
Is there anything I missed?
That's only 6 powers, meaning 3 would have to be wholly original (and I don't want them to cop out and port Boost Range or something) |
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Several of the powers from Poison would be thematically appropriate.
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Be careful, though, because we do not want to turn a Blaster Secondary into a Defender Primary. That's how we got Trick Arrow. Seriously, Blaster Secondaries are more about damage and control. Devices has a few weak debuff powers (Smoke Grenade) but it's not intended to be a team support set. It's really more support for the Blaster himself.
That's 6 secondary powersets.
Get in line behind MMs which only have 5 powersets in their primary and Controllers which only have 6 in their primary and Dominators which have less permutations of primary + secondary than Blasters.
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Why not a secondary for blasters that is different. One that has melee, but also maybe has some defence or damage resistance available. A mixed bag really. It gives another option for blasters, and heck, that could go across all of them really, except scrappers and tanks.
Why not a secondary for blasters that is different. One that has melee, but also maybe has some defence or damage resistance available. A mixed bag really. It gives another option for blasters, and heck, that could go across all of them really, except scrappers and tanks.
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Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I agree Ad Astra, but this is an opportunity to do something a bit different. Just because things are the way they are does not mean they can't change. Besides, just throwing out some options, but you are right, it does not match the typical secondary, and for that reason I am going down in flames, may day, may day! lol.
Sometimes I think though the whole thought process of it is the way it is needs to be challenged. Gives opportunities to flesh out heroes and villains.
Are the Dev's going to address these at some point. There is good variety for primaries, but not for secondaries. Nothing for sonic, nothing for radiation, and by nothing, I mean a matching secondary power. Electrical, Fire, and Energy have them, but not these two.