Accuracy and this last sliver of Health


Hellguard

 

Posted

Hello,
Without chitchat right to the point: To me, it seems there is an err... Accuracy-Hole somewhere between level 4/6 and 14/16 that needs to be fixed. I clarify and explain an idea further on.

Clarification: I often start new characters and sometimes there is a concept that i really like and play further. Last seen with an Ice/Ice Blaster, a Shield/Energy Melee Tanker and a Psi/Mental Blaster. Till Level 4/6 everything seem to go very smoothly with every one of this chars. Especially the Tank is really fun. From Level 6 on is where the hassle begins.

Everyone of these chars begins to develop a hit/miss ratio of nearly 50/50. Even outfitted with "high" TOs, the chars seem to miss very very often. I observed a string of hits versus 2 or 3 even cons and immediately a string of misses against the next even cons. Whats frustrating is not the misses, its frustrating because its a string of misses. If it would be hit, miss, hit, miss, ... i wouldnt be angry.

Example: vs. even con -> the Tank has 3 Attacks from Energy Melee. First Attack - miss, second Attack - miss, third Attack - miss, Brawl - hit, first Attack - miss, Sands of Mu - hit, second Attack - hit (YAY there is only a sliver of life left on the baddy!) -> every normal attack misses, Brawl hits - there is an even tinier sliver of life left... WHY? GOD? Why could this F***ing last normal Attack land a hit? Nearly every time, when its crucial that the next attack scores a hit or when the enemy has only a fraction of health left, the attack misses (between 4/6 and 14/16).

I didn't notice this on my level 32 EMP/Rad Defender and on my level 20 Arrow Blaster. My level 26 Ninja MM doesn't seem to have these problems. Only my young and small chars have to fight against game-mechanics instead of muggers. Or is it all a Nemesis Plot?

Suggestion: Couldn't the attacker get a really short accuracy buff if
1) only for the next one attack
2) on an enemy that has x% health left

What i mean is: My tanker sees, that the enemy is beaten. There is only a sliver of willpower left, that lets the enemy stumble and swing a little. It shouldnt be hard to hit your enemy if he is in that condition, shouldn't it?

It just isn't fun to miss whole attack series.
It just is cruel to miss whole attack series if the enemy would be down with next hit (and that hit never arrives).
It just is thoroughly frustrating to get teleported to the hospital, because the enemy, that would be down with the next hit, beats you because you never hit.


 

Posted

You should be missing less than 1/4th the time against an even con over time, due to a base 75% hit chance against them, as well as the streak breaker.

If you're over 17, I'd suggest just slotting 2 accuracy SOs or lvl 20+ IOs, then you shouldn't really ever have to worry about accuracy again, except for high +def or -tohit foes which aren't all that common.


(what you're encountering is observation bias- you only remember the annoying situations but not the countless others where everything goes down fine)


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Both the Tank and the Psi Blaster are at level 10 atm. The Ice Blaster reached level 14.

I'm aware of observation bias but the yesterday play-session (Tank in the Hollows from 6 to 10) and the session where i brought the Psi Blaster from 6 to 10 were both a kick in the gonads of rationality. As i said, with my higher chars, i didn't notice this behaviour. Only my very young chars are subject to a cruel randomness.

I tried TOs 3 Level above me with the tank and the blaster, and it meant not the slightest difference.

The problem: i _have_ to go through these low levels, and its more and more a fight and less fun. I think there has to be done something. The lower levels should be as rewarding and fun as the later levels (and to hit something or to have success can be a reward to).


 

Posted

Note that in Issue 12, something that players call "Beginner's Luck" was added to improve accuracy in the lower levels, meaning that up until level 19 or so, to hit chance is much better than it used to be.

With no enhancements whatsoever, there is a 75% base to hit against even-con mobs, barring any accuracy buffs (like "Beginner's Luck") or debuffs. Don't rely on your observation to test this if you don't trust it; get HeroStats and run it over a decent amount of time and you'll see that it's true.


 

Posted

I tend to level slowly as I enjoy all phases of this game. I sometimes turn xp off for various reasons at 9-10 and at 14-15. Having malingered through these parts of the game in it's current incarnation, I can say without a doubt that TO's still suck as much as they did five years ago. They are really a waste of space and should only be seen as a means to get a little inf from selling between missions.

If you are having trouble hitting and land a luck charm or two, consider slotting level 10 or 15 accuracy IOs. Though the level 10's are about only half as good as 15's, they are still MUCH better than anything you'll get from a TO. Likewise, there are MANY MANY cheap lowbie set recipes out there on the market. If you haven't landed a luck charm, you can still frankenslot temporarily for accuracy.

The reason why you are seeing your accuracy reduce as you go through the early levels btw is that a few years back, the devs added a sort of "beginners luck" for lowbies. It is an inherent buff to your accuracy that is most effective at level 1 and diminishes about 5% with each combat level until it is gone entirely. The sub 20 game before this was a terrible whiff fest that could be quite frustrating when you already knew the content. The result: each and every player learned quite quickly, via discovery or advice from peers, to double and triple slot for accuracy as soon as possible until they reached DO range. For those of us from those days, the current system is MUCH MUCH better but we still remember: slot hard for accuracy early. Unfortunately, those of us newer to the game didn't have a few years to reinforce this still effective strategy.


 

Posted

Okay, you are all saying it was just bad luck? *sighs*

I wasn't aware of the Beginners Luck, the aforementioned lvl 34 EMP Defender is from Issue 3 or 4 (yes, i tend to level slowly *g*) and the Beginners Luck thing flew right over my head. I can't remember to have struggled this much with my "old" chars, though perhaps this is due to repression. :/

To my shame, i hadn't thought of recipes or sets. I try to IO slot for accuracy first. Thanks for the advice!

Though, you have to admit: to miss 4+ times in a row _is_ frustrating. And when that happens a good deal of the time you want to _play_ one can tend do get a little frustrated. And perhaps thats not the message we want to send to new players...