FM/SD/Blaze Build -Is True Grit Skippable?
You really don't want to skip true grit, it offers a nice +hp and it offers some resistances and a place to put stead fast protection: resistance/defense which will increase your defense and minor amounts of resistance.
Virtue: @Santorican

Dark/Shield Build Thread
The +% Def potion of the Steadfast IO is an "always on" kind of bonus, so that can go in either Tough, Deflection or OwtS (if you take that) and not really worry about the loss.
Would I say that True grit is absolutely mandatory? No, not really. Would I personally skip it? No, not really. More HPs and resists is always going to be a boon because the RNG is always going to hate you at some point, and having a backup plan is a good thing. And like Sant says, it's a great place to stow that Steadfast unique even if it's not the onliest place.
It's a passive that gives you health and resists
Hmmmm... I would NOT skip it
I don't even have to read your post, to know the quick and definite answer, of NO NOT EVER SKIP TRUE GRIT.
It offers good exotic resistances, and the max hp bonuses, which act exactly like an extra 20% resistance to your character when slotted.
Not to mention, its the best place to slot the steadfast 3% defense proc, and you can slot some numinas for regeneration which helps shield out a LOT, and some more max hp bonuses.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
On a scrap I could see myself ditching True Grit for something I considered important, I dont think this would be the case for a tank but on a scrap the base resist it offers is only 11% which isnt all that much.
If you find that you dont take a lot of hits then yea, I would say True Grit is entirely dropable for you.
If it was JUST a base 11.25% resist all auto power, I might agree with you. However, it also adds 10% to max HP, enhanceable to +20% max HP. So I'd say no, do NOT skip True Grit.
Shortspark: 50 Fire/Fire tanker
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole: 50 StJ/Reg scrapper
On a scrap I could see myself ditching True Grit for something I considered important, I dont think this would be the case for a tank but on a scrap the base resist it offers is only 11% which isnt all that much.
If you find that you dont take a lot of hits then yea, I would say True Grit is entirely dropable for you. |
By yourself though, you'll not hit either, except VERY limited amounts over the hp cap during OWTS, which the entire time when its off, is more than worth it to overstock on hp bonuses.
so that 10% hp, bumped up to 20% with slotting, you can bet youre bottom dollar you might as well consider that an extra 20% resistance TO ALL. Making True Grit DEFINITELY not skippable. Especially when you consider in the IOs and bonuses that can go into the power as well.
Even at the defense cap, you'd be a fool to skip it.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
If it was JUST a base 11.25% resist all auto power, I might agree with you. However, it also adds 10% to max HP, enhanceable to +20% max HP. So I'd say no, do NOT skip True Grit.
|
I still really REALLY hate how the smash/lethal resists are in deflection, isntead of being all in true grit. GRRRR we all need to petition that they move those to true grit, or just plain give true grit extra s/l resistance for even more :P
But so annoying having to divulge 2-3 extra slots to deflection just because for some stupid reason the devs put the s/l resistance there, instead of in true grit where it makes more sense in anyways.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I would just ask yourself one question and not listen to people's opinion.
And that question is: Damage > Survivability?
I am a true fan of GFS. I like the look, the dmg, and it uses my 2nd fav animation with total focus being my fav and 1kC being 3rd. Even with that being said, if I had to pick that over true grit, GFS would get the axe in a heartbeat. Skipping a +HP power screams all kinds of wrong to me. Personally, I'd waist away hours in front of mids trying to figure out a way to get both and still get soft cap def. I'm almost sure it can be done.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
If you're going to skip something from Shield, and you're softcapped, here's what you skip (in this order):
* One With the Shield
* Grant Cover
* Phalanx Fighting
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Thank you all for your advice & input.
One more question if i may.. what is the DPS of an attack chain of incinerate>cremate>fire sword vs. incinerate>cremate>scorch vs. GFS>incinerate>cremate based on the build above.
If the DPS drop from having GFS to not having GFS is low (<20%)...maybe its better to have an attack chain without GFS and continue to have true grit in the build.
WT
If you're going to skip something from Shield, and you're softcapped, here's what you skip (in this order):
* One With the Shield * Grant Cover * Phalanx Fighting |
heck no, grant cover is the FIRST thing to go. The only thing it adds to you is slow resistance, which when you're not getting hit by attacks means SOO little. OWTS is SO much more useful than grant cover. Even at the cap, there are always things that can get to you. But grant cover in large, does nothing for you either way. If nothing else, OWTS is a "conserve power" type power if you don't need it for the survivability.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Thank you all for your advice & input.
One more question if i may.. what is the DPS of an attack chain of incinerate>cremate>fire sword vs. incinerate>cremate>scorch vs. GFS>incinerate>cremate based on the build above. If the DPS drop from having GFS to not having GFS is low (<20%)...maybe its better to have an attack chain without GFS and continue to have true grit in the build. WT |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Updated build..with more Defense, Resistance, Damage, & HP while still maintaining a high recharge, high enough for what i wanted to accomplish anyways.
Now to dip into the money bag for a little influence. :-)
WT
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Scorch
(A) HamiO:Nucleolus Exposure
Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed: Level 50
(3) Gladiator's Armor - TP Protection +3% Def (All): Level 50
(7) Luck of the Gambler - Defense: Level 50
(9) Luck of the Gambler - Defense/Endurance: Level 50
Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(3) Luck of the Gambler - Defense: Level 50
(50) Luck of the Gambler - Defense/Endurance: Level 50
Level 4: Cremate
(A) Touch of Death - Accuracy/Damage: Level 40
(5) Touch of Death - Damage/Endurance/Recharge: Level 40
(5) Touch of Death - Chance of Damage(Negative): Level 40
(11) Touch of Death - Accuracy/Damage/Endurance: Level 40
(13) Touch of Death - Damage/Endurance: Level 40
(15) Touch of Death - Damage/Recharge: Level 40
Level 6: True Grit
(A) Miracle - Heal: Level 40
(7) Miracle - Heal/Endurance: Level 40
(9) Steadfast Protection - Resistance/+Def 3%: Level 30
(11) Miracle - Heal/Recharge: Level 40
Level 8: Hasten
(A) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50
Level 10: Active Defense
(A) HamiO:Membrane Exposure
Level 12: Hurdle
(A) Jumping
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Health
(A) Miracle - +Recovery: Level 40
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 40
(19) Regenerative Tissue - +Regeneration: Level 30
Level 18: Fire Sword Circle
(A) Obliteration - Damage: Level 50
(19) Obliteration - Chance for Smashing Damage: Level 50
(27) Obliteration - Accuracy/Recharge: Level 50
(29) Obliteration - Damage/Recharge: Level 50
(29) Obliteration - Accuracy/Damage/Recharge: Level 50
(31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - EndMod/Accuracy: Level 50
(21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(25) Performance Shifter - Accuracy/Recharge: Level 50
(27) Performance Shifter - Chance for +End: Level 50
(31) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 24: Against All Odds
(A) Endurance Reduction
Level 26: Incinerate
(A) Mako's Bite - Accuracy/Damage: Level 50
(34) Mako's Bite - Damage/Endurance: Level 50
(36) Mako's Bite - Damage/Recharge: Level 50
(36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(37) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 28: Boxing
(A) Razzle Dazzle - Endurance/Stun: Level 30
(31) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
(33) Razzle Dazzle - Accuracy/Endurance: Level 30
(40) Razzle Dazzle - Chance of Immobilize: Level 30
(43) Razzle Dazzle - Accuracy/Recharge: Level 30
Level 30: Tough
(A) Aegis - Resistance: Level 40
(39) Aegis - Resistance/Endurance: Level 50
(39) Aegis - Resistance/Recharge: Level 50
Level 32: Greater Fire Sword
(A) Hecatomb - Damage: Level 50
(34) Hecatomb - Damage/Endurance: Level 50
(34) Hecatomb - Accuracy/Recharge: Level 50
(37) Hecatomb - Damage/Recharge: Level 50
(37) Hecatomb - Accuracy/Damage/Recharge: Level 50
Level 35: Shield Charge
(A) Armageddon - Damage/Endurance: Level 50
(40) Armageddon - Chance for Fire Damage: Level 50
(42) Armageddon - Damage/Recharge: Level 50
(42) Armageddon - Accuracy/Damage/Recharge: Level 50
(42) Armageddon - Accuracy/Recharge: Level 50
Level 38: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(39) Luck of the Gambler - Defense/Endurance: Level 50
(40) Luck of the Gambler - Defense: Level 50
Level 41: Char
(A) Lockdown - Accuracy/Recharge: Level 50
(43) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
(43) Lockdown - Endurance/Recharge/Hold: Level 50
(45) Lockdown - Accuracy/Hold: Level 50
(45) Lockdown - Chance for +2 Mag Hold: Level 50
(46) Lockdown - Recharge/Hold: Level 50
Level 44: Fire Blast
(A) Apocalypse - Damage: Level 50
(45) Apocalypse - Accuracy/Recharge: Level 50
(46) Apocalypse - Accuracy/Damage/Recharge: Level 50
(46) Apocalypse - Damage/Endurance: Level 50
(50) Apocalypse - Damage/Recharge: Level 50
Level 47: Fire Ball
(A) Ragnarok - Damage: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(50) Ragnarok - Damage/Endurance: Level 50
Level 49: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Recharge Reduction
Level 1: Critical Hit
------------
Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
12.3% Defense(Smashing)
12.3% Defense(Lethal)
14.8% Defense(Fire)
14.8% Defense(Cold)
12.6% Defense(Energy)
12.6% Defense(Negative)
6% Defense(Psionic)
18.5% Defense(Melee)
19.1% Defense(Ranged)
18.8% Defense(AoE)
54% Enhancement(Accuracy)
2% Enhancement(Stun)
2.5% Enhancement(Held)
75% Enhancement(RechargeTime)
10% FlySpeed
220.9 HP (16.5%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 8.25%
MezResist(Immobilize) 6.05%
MezResist(Stun) 2.2%
21.5% (0.36 End/sec) Recovery
46% (2.57 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
15% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Deflection)
3% Defense(All)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Touch of Death
(Cremate)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Miracle
(True Grit)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
Steadfast Protection
(True Grit)
3% Defense(All)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Mako's Bite
(Incinerate)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Hecatomb
(Greater Fire Sword)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Armageddon
(Shield Charge)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Lockdown
(Char)
3% DamageBuff(All)
2.5% Enhancement(Held)
MezResist(Held) 2.2%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Apocalypse
(Fire Blast)
16% (0.89 HP/sec) Regeneration
40.2 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
7.5% Enhancement(RechargeTime)
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heck no, grant cover is the FIRST thing to go. The only thing it adds to you is slow resistance, which when you're not getting hit by attacks means SOO little. OWTS is SO much more useful than grant cover. Even at the cap, there are always things that can get to you. But grant cover in large, does nothing for you either way. If nothing else, OWTS is a "conserve power" type power if you don't need it for the survivability.
|
The more people I meet, the more I'm beginning to root for the zombies.
Yes i caught that afterwards, but OWTS provides so much more that its not worth the end cost to run it IMO. Especially if you're at the cap and are hardly ever getting hit by anything anyways. It does irk me that they put it in that power and not in say Phalanx fighting, but its still nowhere near enough to get me to pick up the power.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Just skip Scorch. Easy call. You said yourself that your melee attack chain would be GFS->Incinerate->Cremate, right? What do you need it for?
Here is a version that should be a bit cheaper, a bit better on endurance, a bit more recharge, a bit more regen, a bit more damage, and a bit more defense. If you can afford the PvP IO, swap out the 4th slot in Deflection and you are capped to all three positions.
You can choose whether or not the level 38 power is OWTS or GC (or maybe Assault or Tactics). Edit: I think I'd move Phalanx to 38 (or 30 and take CJ at 38), and then the level 49 power could be OWTS, GC, or Assault (or something else you like).
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Scorch -- HO:Nucle(A)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(7), LkGmblr-Def/Rchg(40)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(9)
Level 4: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(5), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-Heal/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hurdle -- Jump(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(17)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(19)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(25), P'Shift-End%(27), P'Shift-EndMod/Rchg(31)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-Build%(25), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33)
Level 24: Against All Odds -- EndRdx(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), Zephyr-Travel(40), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(50)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Char -- Lock-Acc/Rchg(A), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/Hold(45), Lock-%Hold(45), Lock-Rchg/Hold(46)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dam%(46), Apoc-Dmg/Rchg(50)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 10.2% Defense(Fire)
- 10.2% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 19.3% Defense(Ranged)
- 17.4% Defense(AoE)
- 57% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 77.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 215.9 HP (16.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 6.05%
- MezResist(Stun) 4.4%
- 15.5% (0.26 End/sec) Recovery
- 56% (3.13 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 10% RunSpeed
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Yes i caught that afterwards, but OWTS provides so much more that its not worth the end cost to run it IMO. Especially if you're at the cap and are hardly ever getting hit by anything anyways. It does irk me that they put it in that power and not in say Phalanx fighting, but its still nowhere near enough to get me to pick up the power.
|
Virtue: @Santorican

Dark/Shield Build Thread
Hi all
Below is my FM/SD scrapper build i put together. Some key stats.
Curent Stats
Softcapped Melee, Range & AOE
92.5% recharge + hasten = 162.5% recharge
2055 Hitpoints
+2.46 end recovery
17.5% Damage buff
69% Acc
56% Regen
With all the recharge, GFS>Incinerate>Cremate DPS attack chain seems possible. Unfortunetly, i wasnt able to fit GFS in.
The only power i would debating dropping is True Grit but the loss of hit points(about 200) & and the loss of 11% resistance to would be difficult.
My question is whether the true grit is required and would i miss it.
The thought of having an AOE chain of Shield Charge+Greater Fire Circle+Fireball and a ST chain of GFS>Incinerate>Cremate is extremly tempting.
Thoughts appreciated. Btw cost isnt an issue.
WT
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Scorch
(A) Mako's Bite - Accuracy/Damage: Level 50
(3) Mako's Bite - Damage/Endurance: Level 50
(3) Mako's Bite - Damage/Recharge: Level 50
(5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(7) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed: Level 50
(7) Luck of the Gambler - Defense: Level 50
(9) Luck of the Gambler - Defense/Endurance: Level 50
(9) Steadfast Protection - Resistance/+Def 3%: Level 30
(11) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(11) Luck of the Gambler - Defense: Level 50
(13) Luck of the Gambler - Defense/Endurance: Level 50
(50) HamiO:Enzyme Exposure
Level 4: Cremate
(A) Touch of Death - Accuracy/Damage: Level 40
(13) Touch of Death - Damage/Endurance: Level 40
(15) Touch of Death - Damage/Recharge: Level 40
(15) Touch of Death - Accuracy/Damage/Endurance: Level 40
(17) Touch of Death - Damage/Endurance/Recharge: Level 40
(17) Touch of Death - Chance of Damage(Negative): Level 40
Level 6: True Grit
(A) Miracle - Heal: Level 40
(19) Miracle - Heal/Endurance: Level 40
(19) Miracle - Heal/Recharge: Level 40
Level 8: Hasten
(A) Recharge Reduction IO: Level 50
(21) Recharge Reduction IO: Level 50
Level 10: Active Defense
(A) HamiO:Membrane Exposure
(21) HamiO:Membrane Exposure
Level 12: Hurdle
(A) Jumping
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(23) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(25) Miracle - +Recovery: Level 40
(25) Regenerative Tissue - +Regeneration: Level 30
(27) Panacea - +Hit Points/Endurance: Level 50
Level 18: Fire Sword Circle
(A) Obliteration - Damage: Level 50
(27) Obliteration - Accuracy/Recharge: Level 50
(29) Obliteration - Damage/Recharge: Level 50
(29) Obliteration - Accuracy/Damage/Recharge: Level 50
(31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(31) Obliteration - Chance for Smashing Damage: Level 50
Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(31) Performance Shifter - EndMod/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(33) Performance Shifter - Accuracy/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy: Level 50
(34) Performance Shifter - Chance for +End: Level 50
Level 22: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 24: Against All Odds
(A) Endurance Reduction
Level 26: Incinerate
(A) Hecatomb - Damage: Level 50
(37) Hecatomb - Damage/Recharge: Level 50
(37) Hecatomb - Accuracy/Damage/Recharge: Level 50
(37) Hecatomb - Accuracy/Recharge: Level 50
(39) Hecatomb - Damage/Endurance: Level 50
Level 28: Boxing
(A) Accuracy IO: Level 50
Level 30: Tough
(A) Impervium Armor - Resistance: Level 40
(39) Impervium Armor - Resistance/Endurance: Level 40
(39) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(40) Impervium Armor - Resistance/Recharge: Level 40
Level 32: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(40) Luck of the Gambler - Defense: Level 50
(40) Luck of the Gambler - Defense/Endurance: Level 50
Level 35: Shield Charge
(A) Armageddon - Damage/Endurance: Level 50
(42) Armageddon - Damage/Recharge: Level 50
(42) Armageddon - Accuracy/Damage/Recharge: Level 50
(42) Armageddon - Accuracy/Recharge: Level 50
(43) Armageddon - Chance for Fire Damage: Level 50
Level 38: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Char
(A) Unbreakable Constraint - Hold: Level 50
(43) Unbreakable Constraint - Hold/Recharge: Level 50
(43) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(45) Unbreakable Constraint - Accuracy/Recharge: Level 50
(45) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 44: Fire Blast
(A) Apocalypse - Damage: Level 50
(45) Apocalypse - Damage/Recharge: Level 50
(46) Apocalypse - Accuracy/Damage/Recharge: Level 50
(46) Apocalypse - Accuracy/Recharge: Level 50
(46) Apocalypse - Damage/Endurance: Level 50
Level 47: Fire Ball
(A) Ragnarok - Damage: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(50) Ragnarok - Damage/Endurance: Level 50
Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(50) Luck of the Gambler - Defense: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Recharge Reduction
Level 1: Critical Hit
------------
Set Bonus Totals:
17.5% DamageBuff(Smashing)
17.5% DamageBuff(Lethal)
17.5% DamageBuff(Fire)
17.5% DamageBuff(Cold)
17.5% DamageBuff(Energy)
17.5% DamageBuff(Negative)
17.5% DamageBuff(Toxic)
17.5% DamageBuff(Psionic)
11% Defense(Smashing)
11% Defense(Lethal)
10.4% Defense(Fire)
10.4% Defense(Cold)
10.7% Defense(Energy)
10.7% Defense(Negative)
7.88% Defense(Psionic)
16% Defense(Melee)
15.4% Defense(Ranged)
14.8% Defense(AoE)
2.25% Max End
69% Enhancement(Accuracy)
92.5% Enhancement(RechargeTime)
10% FlySpeed
200.8 HP (15%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 6.05%
MezResist(Immobilize) 6.05%
MezResist(Stun) 2.2%
26% (0.43 End/sec) Recovery
56% (3.13 HP/sec) Regeneration
10.1% Resistance(Fire)
10.1% Resistance(Cold)
10% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Scorch)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Steadfast Protection
(Deflection)
3% Defense(All)
Gladiator's Armor
(Deflection)
3% Defense(All)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Touch of Death
(Cremate)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Miracle
(True Grit)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Hecatomb
(Incinerate)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Armageddon
(Shield Charge)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
7.5% Enhancement(RechargeTime)
Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Apocalypse
(Fire Blast)
16% (0.89 HP/sec) Regeneration
40.2 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
10% (0.56 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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