Tweaking Storm/Energy for Ranged Capped Def


Fury Flechette

 

Posted

All,

I have a level 50 Storm/Energy Defender I really like a lot, and I am thinking of using a respec to alter her so that she has soft-capped ranged defense. I'm really close to the soft cap now with my planned build, but I'm "only" at 44.58% ... *just* shy of the magic 45%.

So, I've been debating the build (I havent done the respec yet). Here are my 4 options I'm considering. Which do you think is best? Or, if you see some other option, let me know.

1) Change nothing. 44.56% ranged defense is adequate.

2) Drop from 2 end reducers in Snow Storm to 1. Move slot to Hover and put a level 50 Def IO in it. This gets ranged defense to 45.2%.

3) Lose 2 slots (all slots) from O2 Boost, move the 2 slots to Gale, 3-slot the Explosive Strike set in Gale. Ranged Def is 46.4%.

4) Both options 2 and 3. This would neuter O2 Boost, lower my end reduction in Snow Storm, but give me 47.1% Ranged Defense.

Honesty, I am leaning towards option 1 or *maybe* option 2. I really like my O2 Boost being slotted for heals.

Thanks for any help!

Lewis

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Stormhawk: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal(48), Dct'dW-Heal/EndRdx(48)
Level 1: Power Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rng(23), Acc-I(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 8: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(9), P'ngTtl-EndRdx/Rchg/Slow(9), RechRdx-I(15), Achilles-ResDeb%(31)
Level 10: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(45)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(50)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Steamy Mist -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(23), RedFtn-Def/EndRdx(40), LkGmblr-Def/EndRdx(42)
Level 24: Snow Storm -- EndRdx-I(A), EndRdx-I(25)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(43), BldM'dt-Acc/EndRdx(43), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Acc(45), BldM'dt-Dmg(45)
Level 28: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(29), RechRdx-I(29)
Level 30: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Flight-I(31)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 35: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), Acc-I(37)
Level 38: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(40)
Level 41: Power Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(42), RechRdx-I(42)
Level 44: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 47: Gale -- Acc-I(A)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 26.1% Defense(Energy)
  • 26.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 34.3% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 3% Enhancement(Stun)
  • 46% Enhancement(Accuracy)
  • 23.8% Enhancement(RechargeTime)
  • 21% FlySpeed
  • 34.3 HP (3.38%) HitPoints
  • 21% JumpHeight
  • 21% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Stun) 1.65%
  • 19.5% (0.33 End/sec) Recovery
  • 12% (0.51 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 21% RunSpeed


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I would think fine as is...

or you could steal a slot from Hurricane for the Gale plan (the 5th DWD not that important)...

or swap Recall Friend for Maneuvers (which you probably don't want to do).


 

Posted

Quote:
Originally Posted by Reptlbrain View Post
I would think fine as is...

or you could steal a slot from Hurricane for the Gale plan (the 5th DWD not that important)...
Was going to suggest the same thing. Leave it the same or take a slot from Hurricane.


 

Posted

Thanks for the replies. I'm already accustomed to only having 4 of the set in there, so I'll go with that. I appreciate the comments.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan