The Tough, The Bad, The Difficult
This should be rather interesting.
Has anyone mentioned Tsoo Sorcerors yet? I hate those [censored]s.
I'm curious how you are going to handle the level spread of the nightmare enemies that have been mentioned already.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Keep NCSoft from shutting down City of Heroes : http://www.change.org/petitions/ncso...city-of-heroes
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
If memory serves me correctly, the changes to MA will exemp enemies down to the appropriate level, but it will not increase the above (+3 I think) to their max spawn level.
They'll still be available, but will spawn as greys, so things like the Skull bosses aren't going to be the threat presented here. On the other hand, fighting Overseers at level 15 isn't something that I want to comprehend.
Maybe multiple missions?
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
That's what I was going to say, multiple short missions based on relative threat level.
I'm curious how you are going to handle the level spread of the nightmare enemies that have been mentioned already.
|
They'll still be available, but will spawn as greys, so things like the Skull bosses aren't going to be the threat presented here. On the other hand, fighting Overseers at level 15 isn't something that I want to comprehend.
Maybe multiple missions? |
That's what I was going to say, multiple short missions based on relative threat level.
|
The only ones that seemed to work properly were the upper level enemies, but I suspect even that would break if I used a character that was under level 40.
Is there an option that I'm missing where we can set (force) the level of the mission and the enemies in it?
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
eh hem, Gentlmen, May i Make a suggestion.... those riculous CoT demons that are in the range of 30-45 that FEAR EVERY GOD DAMN SECOND... >: (
.... and if any1 tells me where i got my starting post from "eh hem, Gentlmen, May i Make a suggestion" ill give 50 mil when i get back in ze game *im a man of my word, you just gotta jog my mmry.... and i shall return soon*
Edit: what you are looking for IS.. *drumroll* Mishion parameters under the first page of the mish book thing *where u select map and stuffs*
Sinsarley*?* yours...
-The NZ Ninja
I have good news, I have bad news, and I have ugly news...
The bad news: I can't get the level ranges for all of the enemies to work properly, so many of the lower level ones aren't going to make it into the arc.
The good news: I have a decent story framework and I will be able to fit in a few more "volunteers".
The ugly news: There isn't an option for a Shadow Cyst Crystal enemy. There is one for a destructible object, and I have a way to make it an interesting fight.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
The arc still needs to be polished. But I think it's ready to be published and given a play through.
A handful of people have already seen it in test mode, but I think it needs to be played through with a team to see if it's working as intended (the intention being hard, but possible).
Who's interested in forming a team with me to specifically play through this arc?
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
The arc still needs to be polished. But I think it's ready to be published and given a play through.
A handful of people have already seen it in test mode, but I think it needs to be played through with a team to see if it's working as intended (the intention being hard, but not impossible). Who's interested in forming a team with me to specifically play through this arc? |
And as for testing your arc, you know I'll help you out if I'm on.
Who's interested in forming a team with me to specifically play through this arc?
|
It all depends on when, with my crazy-*** schedule...
Keep NCSoft from shutting down City of Heroes : http://www.change.org/petitions/ncso...city-of-heroes
I'd be up for it.
Blazing Blue 50 fire/fire Blast, BlueStarr 50 PB, BlueSt 50 stone/ss Tank, Purple Pummaler 50 bs/regen Scrap, Green Puritan 50 emp/nrg Def, Raging Red 50 ice/cold Cor,WhiteLightning 50 ill/storm Cont, GrayMatter 44 WS,Green Marauder 24 nrg/stone Brute,Dark Blue Blaze 26 fire/fire Cor,etc
As of last night, after adding context sensitive NPC chatter, I ran into a problem.
I can't test nor publish the arc.
I don't see any errors on the arc editing screen, but when I choose to "Save and Test" the arc I get an error dialog box with the message "Level range invalid" repeated twice.
When I save the arc, and view it in the local arc selection window, I notice the final mission of the arc has a level range of 8375927-54 (the first set of number seems to be random), while the first two missions show 1-54 and 41-45.
I've gone as far as removing the custom enemy groups, the custom enemy, and even the custom allies. The only time it seems to fix itself is when I remove all of the custom details (custom enemy group, ambushes, collections, allies, custom boss) and leave only a standard boss to defeat.
Has anyone seen this before?
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
Can't say that I have....you may have found a new bug.
Blazing Blue 50 fire/fire Blast, BlueStarr 50 PB, BlueSt 50 stone/ss Tank, Purple Pummaler 50 bs/regen Scrap, Green Puritan 50 emp/nrg Def, Raging Red 50 ice/cold Cor,WhiteLightning 50 ill/storm Cont, GrayMatter 44 WS,Green Marauder 24 nrg/stone Brute,Dark Blue Blaze 26 fire/fire Cor,etc
You could try going into the .storyarc file and poking around for something out of place.
Unless something in the latest patch F.U.B.A.R.'d something. But I'm just getting into the whole Arc creation arena, so I've not got a clue.
So I kept fiddling around with it until I had narrowed down exactly what the problem was.
It was the patrols of the custom enemy group.
Go figure.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
The story arc is now published... if you guys have any feedback, I'd love to hear it.
Fears and Nightmares
Arc ID: 333676
Are you strong enough to face the consolidated fears of every super to walk through Architect Entertainment?
To Red Valkyrja (Angel Red), Archiviste (No-Bana), Blazing Blue (Blazing Blue), and Sooner (Sooner Spirit)...
Thanks for loaning your characters to me, I hope you like what I did with them.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
I've been having problems with objective placement within the maps. I appears that I'm not the only one with this problem.
http://boards.cityofheroes.com/showt...=142698&page=3
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
Update: 3 guaranteed spots have been filled. As others submit their characters, I'll add them until there is no more room.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q