Range Capped Fire/Fire Dom?


Frosticus

 

Posted

All,

I have a level 50 Fire/Fire Dominator. She has no global recharge. She doesn't have Incinerate, so she can operate from range. I have Hot Feet and Combustion, but I only use them after everything is locked down.

I discovered that I can go from no ranged defense to capped range defense, by some slot juggling and power re-arrangement. I already happened to have a lot of the powers I needed, I just never thought to slot them that way.

The cost is this:

1 slot lost off of Hasten (so it will only have 2 level 50 recharge IOs)
1 slot lost off of fire imps
3 seconds lost off Cinders recharge (123 sec to 126 sec)
Loss of 3.5% global recovery (but I still have the Miracle and Numina recovery IOs)
Loss of Power Sink (I never need it)
Loss of Ring of Fire (I never use it)
I will have to buy a few cheap thunderstrikes
I will have to buy 8 Blessing of the Zephyr (not the KB ones)
I will have to buy 6 eradications (including 2 of the a/d/e/r)
I will have to buy 3 hammi-Os for my Fire Imps (only 3 slots total)

The gain is this:

I get Blazing Bolt, for what its worth.
I get to pick up Teleport Foe (unslotted, but 46% global acc)
I get capped Ranged Defense (46.4% ranged def)

Is it worth it? Has anyone tried it?

Below I will post the proposed build. The slots are wacky all over the place in terms of placement, and the powers too, but I can re-arrange that.

I am just wondering if its a good idea or not?

And how much do you predict this would cost in Infamy? I have about 150 mil on my Fire/Fire dom, and maybe 290 mil on my Thugs/Dark. Otherwise, I'm broke red side. Can I afford it?

Thanks,

Lewis

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ RANGED: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-%Hold(23)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 2: Fire Cages -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/EndRdx(36), TotHntr-Acc/Immob/Rchg(37), TotHntr-Acc/Rchg(37)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(34)
Level 6: Swift -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(15), Dsrnt-I(19)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Flight-I(43)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Flight-I(43)
Level 26: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(40)
Level 28: Hot Feet -- Erad-Acc/Dmg/EndRdx/Rchg(A), EndRdx-I(46), Sciroc-Acc/Dmg/EndRdx(46), Erad-Dmg(48), Erad-Acc/Dmg/Rchg(48), M'Strk-Acc/Dmg/EndRdx(48)
Level 30: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(40)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42)
Level 41: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)
Level 44: Bonfire -- RechRdx-I(A)
Level 47: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Charged Armor -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Whew! I found a way to cap my ranged defense (45.1%) while not losing a slot from Fire Imps or from Hasten. The downside is that I dont get Blazing Bolt, but I dont have it anyway. Would have been cute to have, but oh well.

I'm still open to other tweaks if anyone has suggestions. Though, I like the powers I have.

Thanks,

Lewis

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ RANGED: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-%Hold(23)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 2: Fire Cages -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/EndRdx(36), TotHntr-Acc/Immob/Rchg(37), TotHntr-Acc/Rchg(37)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(34)
Level 6: Swift -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(45)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(15), Dsrnt-I(19)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Flight-I(43)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Flight-I(43)
Level 26: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(40)
Level 28: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), M'Strk-Acc/Dmg/EndRdx(48), Sciroc-Acc/Dmg/EndRdx(48), EndRdx-I(48)
Level 30: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(40)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(46)
Level 35: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42)
Level 41: Bonfire -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(43), ExStrk-Dam%(45)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Power Sink -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

You can 6slot Fire Imps with Expedient Reinforcement and Stupify into Flashfire for some +6.25% rech and +3.125% ranged_def. I'd also recomend dipping in the Fighting pool to get Tough (useful when stacked with your patron shield) and Weave (for more extra defense/LotG+).

You can probably replace Combustion or Hotfeet with Incinerate, if anything as a mule for a Mako's Bite set for +3.75% more ranged_def


 

Posted

Well, I cant really find slots to 6-slot Fire Imps at this point. I'd need 2 slots, and every slot is already going for minimal basic functionality or for ranged bonuses. So, I'd lose 2 sources of 3.13 range to pick up the 3 from Fire Imps. Thats a net loss.

Also, I cant even remotely afford to take Boxing/Tough/Weave. I actually want to fit in all the powers that make a well rounded character fun to play. Anyway, I'm only taking my patron shield as a ranged def mule. I dont run it. Also, I couldnt afford slots on my patron shield or tough anyhow. As for weave, I already hit the soft cap, and any defense debuffers who get lucky and hit me are going to floor me, weave or no weave. So I cant go that route.

Also, I cant replace Combusion or Hot Feet with Incinerate for 3 reasons. First, I dont like Incinerate. Second, I actually rely on both Combustion and Hot Feet for my DPS. Third, I'm already using those sets for ranged defense, so the tradeoff would be marginal at best.

Anyway, I finally found a spec I liked. It isnt perfect. It has no global recharge at all, no tough, and no patron shield, so most people would scoff at it. However, I like it. I got to take all the powers I actually wanted to take, and I already did a respec and I've been using it. Its pretty great. My ranged def is only 44.8% but it is amazing.

I do appreciate the comments, it just so happens that I have my own personal little quirks, such as powers I dislike, and no desire for global recharge, that maybe make some advice incompatible.

Anyway, here is my build, the one I switched into. I love it, tho I guess nobody else will.

Thanks,

Lewis

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Festival: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9), Lock-%Hold(23)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(45)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(37), TotHntr-Acc/EndRdx(37), TotHntr-Acc/Immob/Rchg(37)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(34)
Level 6: Swift -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(45)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(15), Dsrnt-I(19)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(46)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), EndMod-I(21)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Flight-I(43), Ksmt-ToHit+(43)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 26: Combustion -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(27), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 30: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(40)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(33)
Level 35: Bonfire -- RechRdx-I(A)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(45)
Level 41: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), RechRdx-I(42)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(48), Erad-Dmg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(50), EndRdx-I(50)
Level 49: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination



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|-------------------------------------------------------------------|


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

If it is fun and effective for you does anything else really matter?