Build help, Necro / Dark / Soul


Bookkeeper_Jay

 

Posted

Pretty much as the title says, I want a project to work to red side...

So I would like a (pvp mainly) spec for a themed mastermind.

I don't want to use pvp IO's but pretty much anything else goes.

Any builds, suggestions or help would all be appreciated.

I am pretty set on Necro / Dark, I am open to different patron epics but at the moment Soul has my vote..........

ty in advance.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Pretty much as the title says, I want a project to work to red side...

So I would like a (pvp mainly) spec for a themed mastermind.

I don't want to use pvp IO's but pretty much anything else goes.

Any builds, suggestions or help would all be appreciated.

I am pretty set on Necro / Dark, I am open to different patron epics but at the moment Soul has my vote..........

ty in advance.
I'm going to tell you pretty much the same thing I tell anyone about building a good mastermind.

Don't take your personal attacks, they won't do enough to matter, with the possible exception of drain life slotted and used as a heal. I don't think anything in /dark is worth skipping. It's a very powerful set. Pool powers: You have a heal, so medicine isn't that useful. Dark is a bit end heavy, so stamina can help a lot. If you're going to PvP, then you NEED challenge. Anyone who knows how to take out an MM knows to drop the pets first, then shred the MM without his precious bodyguard mode. Challenge keeps them on you and allows your pets to beat mercilessly on him. Anyone who doesn't know to kill off the pets... well, you don't have to worry about those kind of people.

Slotting: The most important thing to remember when slotting, and I can't stress this enough, don't go for set bonuses. They don't help you, since they only apply to you and not your pets. Frankenslot everything to ED cap as much as you can. Zombies should be acc/damage capped, especially acc since they are -2 level to you. You should have room here for one of the unique +def or +res, maybe both if you frankenslot the purple set in there too. Grave knights are similar, go for acc/damage first, then be sure to throw in an achillies heel -res proc. Also, fit the other unique if you couldn't in zombies. Some to-hit debuff might also be nice, but not necessary. Lich is all over the place, depending on what you want him to do. You don't need to be as heavy on the acc, put some damage in there, but I really suggest enhancing hold and to-hit debuff. Use soul extraction to fit the recharge kind of +def and +res uniques. I'd slot fluffy for recharge, accuracy, tohit debuff, and heal.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Sure there's something worth skipping. Black Hole :P


 

Posted

Quote:
Originally Posted by HiddenJackal View Post
Sure there's something worth skipping. Black Hole :P
My bad! I don't know why I forgot that power was even in there.

...

Oh wait, yeah, I know why.

I've never had it.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

It would be really cool if it was some sort of actual banishment power. Like you completely dismiss the mob away, but you don't get any reward from it.


 

Posted

I'm going to be frank with you here: Necro/Dark is not that powerful in PvP. Yes, I said it, Dark isn't that powerful on a Necro Mastermind because of the need to be in melee almost constantly. No, Grave Knights do not do enough range to compensate at all. In a duel you'll be nigh-unkillable, but in open world, fast paced PvP you'll fall behind.

As for Soul, you picked a decent one. Soul Storm is a heavy hitter in PvP, especially with the end-hold animation. Still wanting to stay Necro/Dark? Fine. Here's a tip, though: Take gloom. I don't care if people say Personals are nearly useless, this thing stacks like a beast with Soul Storm. The DoT you'll pump out with both powers combined will be unholy at best.

Melee is where you'll wanna be, and Blasters/Defenders will shred you if you don't understand how to fight them. Any more than 2 Blasters or 2 Defenders (this is assuming they're intelligent) and you've got yourself a problem. If you're looking for something more along the lines of the occassional duel with a melee AT, then go right ahead. This combination absolutely destroys in melee.

It's a decent combination for ranged IF you build it right (decent being, I guess, more credit than it deserves), but if you build it for melee support then you've got a homerun.

Let me stress this one fact, and that fact is that will want sets despite what others may say. Certain bonuses help certain Masterminds, and in your case you'll want a good amount of recovery bonuses. If you can shell out enough cash for a +Endurance Performance Shifter, Miracle +Recovery, and Numina +/+ you should be ok.

Here is my Pet slottig plan below:

Zombie Horde:
1. Blood Mandate: Acc/Dam
2. Blood Mandate: Dam/End
3. Blood Mandate: Accuracy/Dam/End
4. Sovereign Right: Acc/Dam
5. Sovereign Right: Dam/End
6. Sovereign Right: Acc/Dam/End

Grave Knight:
1. Blood Mandate: Acc/Dam
2. Blood Mandate: Dam/End (or a HO that enhances Acc/Dam/End)
3. Blood Mandate: Acc/Dam/End
4. Sovereign Right: Acc/Dam
5. Sovereign Right: Acc/Dam/End
6. Achillies Heel: Damage Resistance Debuff Proc (optional, could be replace with another Acc/Dam/End HO or a Dam/End Sovereign Right)

Lich:
1. ToHit Debuff IO
2. ToHit Debuff IO
3. ToHit Debuff IO
4. Acc IO
5. Acc IO
6. Acc IO

(Lich slotting is optional in this case. Most people like to use HOs for the Lich to maximize his control factors. Depends on how you want yours to preform in PvP)


 

Posted

Wow loads of wonderful replies...

thank you everyone... I love the ideas you gave me in the 1st one Dechs ty,
I am now thinking about the sets, would I be better taking your /dark advice and
mixing that with perhaps Thugs as a primary?? Or would i still have trouble in zonal pvp?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Wow loads of wonderful replies...

thank you everyone... I love the ideas you gave me in the 1st one Dechs ty,
I am now thinking about the sets, would I be better taking your /dark advice and
mixing that with perhaps Thugs as a primary?? Or would i still have trouble in zonal pvp?

Thugs would be stronger against ranged opponents, while Zombies would slaughter in melee. Because their attacks are on longer recharge timers they hit much heavier than most primaries, thus you've got the second most damaging melee primary next to Ninjas.

I will admit that Thugs would probably preform better due to the defense stacked with the -ToHit (even if there is very little of it actually making a difference due to DR).

Stick with what you want/what you like. If you really enjoy being in melee go Zombies, and if you want stronger ranged damage go with Thugs.


 

Posted

And as of tomorrow with the impending I 16, I suggest Zombies/Thermal?


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
And as of tomorrow with the impending I 16, I suggest Zombies/Thermal?

The OP has stated they will be using dark.


 

Posted

I thought about thermal, but I love the debuffs and heals from dark, in PvP because of heal decay slower stronger heals are better than faster less potent ones...

I rolled a thugs dark, so if anyone has a build that I could work to, I would really appreciate that.

Dechs Kaison has already impressed me with certain jewels of information that I was not aware of, so thank you to him and everyone else that has posted so far.


Consciousness: that annoying time between naps.