Ingame Numbers issue (mids problem?)
Try posting your build and possibly a screen shot of your build in game (or the combat monitor for your defense) for us to see. I don't think I've seen any +def discrepancies between Mids' and in game that you haven't already ruled out.
The only issues I've had with the I16 mid's was a few bugs with power selections. I.e. if I saved a build with Physical Perfection in it and then open it it replaces PP with Adrenalin Boost.
I'd have to guess you dont have the exact lvl of all enhancements correct across mids and ingame, thus slightly different numbers. I could be wrong, but it's a thought.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
From what I've seen the numbers in Mid's are correct. If you're only of by a few tenths, my first guess is that you didn't use level 50 IOs everywhere in game?
In the end, no, you'll never know the difference. You can do math and say, "oh no! I'm going to get hit with 4.4% more damage when being attacked from range.' But no human would detect the difference. (maybe Arcanaville would notice... but nobody else.)
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
From what I've seen the numbers in Mid's are correct. If you're only of by a few tenths, my first guess is that you didn't use level 50 IOs everywhere in game?
In the end, no, you'll never know the difference. You can do math and say, "oh, know, I'm going to get hit with 4.4% more damage when being attacked from range.' But no human would detect the difference. (maybe Arcanaville would notice... but nobody else.) |
It's the same build I posted about a week or so ago and in that build I had mids set everything to L35, I then went through and put in the exact levels of my enhancers to see if that was the problem, but saw no change.
The thing is that with all powers turned off the numbers are different. The only thing that would be active are the passives. True Grit and Phalanx Fighting.
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
So as many of you know I set out to softcap my shields scrapper, and while I'm not quite there yet, I noticed some oddities from the ingame numbers and mids.
In mids I have myself softcapped and am working towards that build. When I was comparing some numbers on softcaps to the one positional that I have supposedly softcapped I found a discrepancy that I can't explain.
Ingame I see this...
21.75 ranged with no toggles on (phalanx and true grit only passives)
44.78 ranged with my ranged toggle/maneuvers/hover on.
Mids I see this...
21.80 ranged with no toggles on (phalanx and true grit only passives)
45.20 ranged with my ranged toggle/maneuvers/hover on.
So why am I seeing different numbers in mids then in game? I checked phalanx and its set to 0 people and the same numbers as ingame. As far as I can tell the sets look to have the same numbers too.
Also is 44.78 going to make a difference in survivability as I'm 0.22% from the cap according to the ingame numbers for ranged?
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh