Shield Charge: scrapper vs brute


Blue_Note

 

Posted

I've been pondering on some new toons lately and thought of finally making an /SD brute or scrap.
When meddling in Mids I noticed that the stats for Shield charge are the same for both scrapper and brute. Normally the dam of powers on brutes is lower then on scrappers, which makes sense, because brutes get fury. But because Shield Charge is exactly the same, this means that brutes get a lot more mileage out of this power. Or are these numbers in Mids incorrect?
And according to the recent St0n3y's I16 update the exact same also applies for Lightning Rod, or might this be a flaw? I'd prefer making an Elec/SD scrap, but looking at these numbers an Elec/SD brute seem far more powerfull then the equivalent scrap...

Thoughts?


 

Posted

Quote:
Originally Posted by Blue_Note View Post
I've been pondering on some new toons lately and thought of finally making an /SD brute or scrap.
When meddling in Mids I noticed that the stats for Shield charge are the same for both scrapper and brute. Normally the dam of powers on brutes is lower then on scrappers, which makes sense, because brutes get fury. But because Shield Charge is exactly the same, this means that brutes get a lot more mileage out of this power. Or are these numbers in Mids incorrect?
And according to the recent St0n3y's I16 update the exact same also applies for Lightning Rod, or might this be a flaw? I'd prefer making an Elec/SD scrap, but looking at these numbers an Elec/SD brute seem far more powerfull then the equivalent scrap...

Thoughts?
Shield Charge and Lightning Rod "cheat" by using an invisible pseudo-pet to do the damage. And for some reason the Devs implemented it the lazy way and made all 3 versions use the same pseudo-pet. So even the Tanker version of SC does the same damage (plus Tanks get it 9 levels earlier too which is nice).

So the Brute version does do better as it can gain Fury as well, but since there is a pseudo-pet involved the Damage Cap for SC & LR is 400% rather than the Brutes one of 800%. The only advantage Scrappers have is that they get better +Damage bonuses from other powers like Build Up & Against All Odds.


 

Posted

Right. The difference in build up and AAO is not that big though. Elec/SD brute then


 

Posted

Quote:
The difference in build up and AAO is not that big though.
Consider brutes have Fury, making AaO relatively weaker, though.

With one target in range

Assume scrappers operating at 230% damage (build up averaged), their AaO gives +19%, a 8% improvement.

Assume brutes at 400% damage (build up averaged, fury at 90), their AaO gives +15.5%, a 3.875% improvement.

With ten targets in range

Scrapper : 230% damage, +81.25%, 35% improvement.

Brute : 400% damage, +65.5%, 16.375% improvement.


So the way I see it, AaO is more or less twice as effective on a scrapper as it is on a brute - less than that if your fury is lower, as I assumed 90 Fury for the brute this is basically the worse case scenario, but in any situation it'll remain more effective for the scrapper.

This isn't to say brutes aren't just fine, just pointing something out.


 

Posted

Quote:
Originally Posted by Blue_Note View Post
Right. The difference in build up and AAO is not that big though. Elec/SD brute then
Remember that Build Up and AAO will have a massively more pronounced effect on all the Scrappers other attacks too though thanks to the higher base damage in non SC / LR attacks.

I find Brutes more interesting than Scrappers to play anyway so I'd probably go Brute too, slotting is a bit more of a challenge and Fury is far more fun as an inherent (although it's also a cruel taskmistress). I'm currently doing the same debate with Claws/Elec and coming down on the Brute side, even though I'd probably get teams if I went Scrapper.


 

Posted

Two things to think about indeed, but most of times fury will be lower then 90% taking into consideration moving from mob to mob and fury decreasing (as an aside fury decay is too fast, they should move it a bit more towards the speed domi builds up imo). Apart from same base dam, Elec doesn't do crits with LR like most scrapper tier 9 powers, which makes Elec even a better choice for brutes me thinks.
Or you could try convince me otherwise


 

Posted

Quote:
Originally Posted by Blue_Note View Post
Two things to think about indeed, but most of times fury will be lower then 90% taking into consideration moving from mob to mob and fury decreasing (as an aside fury decay is too fast, they should move it a bit more towards the speed domi builds up imo).
If they did that, then I wouldn't charge recklessly from mob to mob.


 

Posted

Assuming real numbers on Test are accurate, LR for scrappers is a different pseudo-pet than on brutes and actually does much more damage. Considering the cap is 400% for pseudo-pets and that it's possible to get very close to that 400% cap on a scrapper (BU + maxed AaO will put you at 380% or so), scrapper LR is stronger.


 

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Quote:
Originally Posted by Nihilii View Post
Assuming real numbers on Test are accurate, LR for scrappers is a different pseudo-pet than on brutes and actually does much more damage. Considering the cap is 400% for pseudo-pets and that it's possible to get very close to that 400% cap on a scrapper (BU + maxed AaO will put you at 380% or so), scrapper LR is stronger.
Oooh, that's interesting. Are they going to give Stalkers the same one? They should really, poor Stalkers, stuck with the Brute / Tank version (I assume Tanks get the Brute version).


 

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Interesting indeed! (wish us europeans got a lvl bump on test)