Regenerative Tissue unique and Willpower
Ok I'm back. I had both regen tissue and numina's slotting in FH, which has 99.1% heal buff in it giving me 0.17%/s with numina and 0.21%/s with regen tissue.
I respecced and use those same IOs in RTTC instead ( so it still has 99.1% buff).
I toggled up and ran out to a level 1 mob in GC. Nothing. Few seconds later : 1.00% /s from numina and 1.24%/sec from regen tissue. (the 10 second rule does apply)
Next I moved over to AE and fought some custom mobs (fire melee/shield) at level 50. I got 0.17% with numina and 0.21% with regen tissue.
I backed out and changed difficulty to be 52s. I got 0.13%/s with numina and 0.17%/s with regen tissue.
So yes different con foes do effect the uniques in RTTC.
AGAIN FOR THE NUMBERS IMPAIRED : DO NOT SLOT UNIQUES INTO RTTC IT MAKES THEM WORSE AGAINST +CON FOES.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Then that's a bug and should be /bugged in game as well as a PM sent to the devs.
Or they know about it and are leaving it alone in the same way that enhancement buff is enhancing the value of the unique is being left alone.
Be well, people of CoH.
Heh. That sucks. And I thought one might not want to do that was because its useless vs range attackers. Now there's two reasons. Oh well.
On a side note, what test with the +acc IO in parry/DA did you do? I figured it would work in those powers if they hit. Did you find out they stack or something?
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
I just popped it into DA since I had no other defense powers on my guy and I figured I was always spamming DA anyway so it should always be 'on'.
What I found was that yes, it would be on, so long as I hit with DA, but it did not last 120 seconds iirc. On top of that it gave less value against higher con foes, which defeated the purpose of getting more +tohit if i was going to get almost none while fighting the foes I'd need more tohit against.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Hmmm
Good thing I don't have an IO'd out WP... ;-)
Thanks for the info
You're welcome.
I had always planned to put uniques in auto powers anyway since those are always on and I'd want regen out of combat as well.
The thing I did learn is that the uniques are affected by enhancements. Did anyone test in game if they are, or are not, affected by the ED cap? Mid's shows not.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Then that's a bug and should be /bugged in game as well as a PM sent to the devs.
Or they know about it and are leaving it alone in the same way that enhancement buff is enhancing the value of the unique is being left alone. |
Invincibility does the same thing if you slot a Kismet in it. The toHit buff scales with foe level.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Well I didn't test the 10 second rule on it for the start up ( IE wait 5 seconds after toggling on then engage a mob, and it should not activate until 5 seconds more when a 'tick' happens), I did test that it lasted 120 seconds after I toggled RTTC off.
I do not recall which mobs I tested against, but I know they were street mobs, probably crey or council in bricks since I was in the 30s at the time.
I'm going to hop over to test quick and see if I can respec to get up to date numbers on it.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.