Grav/Ice Build


Amir

 

Posted

Hello!

So for i16, I'm going to make a grav/ice with themed black powers and the main goal is to have slows everywhere!

I want to know if anyone has experience in as much detail as you can give for this combo. I want to know what I can look forward to, not take, etc.

Thanks!!


 

Posted

No where near my home computer atm, and I did not slot for slows... so YMMV.

Summary
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Slow early, started to really feel better after 28-32. Fun combo, my only dom that I have taken over 35 (46 or 47 now, I forget). Tastes a little like a blapper, with mez.

additional thoughts
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Wormhole - life saving power in many situations solo, and a metric ton of fun on a team once you get the knack of positioning it.

I got a lot of mileage from slotting heal procs in my ranged powers.

Singularity is an incredibly useful pet - saved my bacon many times. He spams holds which stack with yours nicely.

Somewhat scrapper-y with all the ice sword powers, but that pumps the fun.

Lockdown Mag +2 Hold proc is sweet.

I skipped the patron shield, and survive just fine.

Power Boost is nice. I didn't slot for slows, but should work nicely together.


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Posted

Quote:
Originally Posted by Amir View Post
Hello!

So for i16, I'm going to make a grav/ice with themed black powers
Last I checked you can't make Ice black; it's all "cool, pale" colors.


Arc #40529 : The Furies of the Earth

 

Posted

This I am aware of...as dark as possible...


 

Posted

Grav/Ice is a great combo. I highly recommend it.

You can really focus on your assault powers early as there's not many 'must haves' to take from your primary until after 20.

/ice has ice sword circle for PBAoE at lvl 4... earliest you can get one

Frost Breath and dmg proc'd Crushing Field will give you some decent early ranged AoE. Add in your patron AoE later.

Between those and the swords, you can pick melee or ranged or both.

Only secondary power you can skip without blinking is chilling embrace. The others are good to great powers. And you don't have to worry yourself with taking a snipe or not.

Primary you take grav distortion, wormhole, singularity, grav distortion field for sure. Crushing Field is nice if you proc it up. Then, you can take 1 (maybe more) of the following 3: crush, lift, propel. It depends on your play style and what you like. Early in your career, you'll probably want crush and propel for their control features. You can respec out of them later. Skip Dimension Shift or face ridicule.

That about sums it up.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Grav/Ice is a great combo. I highly recommend it.

You can really focus on your assault powers early as there's not many 'must haves' to take from your primary until after 20.

/ice has ice sword circle for PBAoE at lvl 4... earliest you can get one

Frost Breath and dmg proc'd Crushing Field will give you some decent early ranged AoE. Add in your patron AoE later.

Between those and the swords, you can pick melee or ranged or both.

Only secondary power you can skip without blinking is chilling embrace. The others are good to great powers. And you don't have to worry yourself with taking a snipe or not.

Primary you take grav distortion, wormhole, singularity, grav distortion field for sure. Crushing Field is nice if you proc it up. Then, you can take 1 (maybe more) of the following 3: crush, lift, propel. It depends on your play style and what you like. Early in your career, you'll probably want crush and propel for their control features. You can respec out of them later. Skip Dimension Shift or face ridicule.

That about sums it up.
Thanks! I was thinking of taking Chilling Embrace for maybe the chance someone would get in melee range of me and it would be an added slow. Is that maybe not a good idea?


 

Posted

I had CE on my grav/ice for awhile, but that was solely because I had a slow dmg proc in it and liked to fight in melee. It also helped in PvP when you closed to melee to unload swords on some tank or scrapper.

After the PvP changes and melees all get slow resists, then the dmg increase last update, I just went ahead and respecced into a more AoE-centric build.

Of all the oddball powers available to doms, CE seems the oddest because /ice isn't a particularly melee oriented set and the attacks already have slow side effects, so why have a short range melee slow aura?

From the looks of the /earth set and mudpots, that type of power seems to be a better fit.

The only situation I can see taking it is if you have a primary that's melee oriented like ice/ and fire/. However, both of those already have PB AoE slow powers, so it's pointless to take both. For grav/ you're not really melee, but worm hole allows you to drop mobs at your feet, so you can get mileage out of CE for that purpose.


Please buff Ice Control.