Night Widows...


Lucky666

 

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Are they good in Sirens? What are the "must have" powers?

Thanks ;]


 

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widows equal fail in pvp any zone


 

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Quote:
Originally Posted by Lucky666 View Post
widows equal fail in pvp any zone
It's sad because it is true. They had their damage nerfed because people complained they were too defensive to have that kind of strength...at range and/or melee.

Then I13 came and nerfed everyones defense. You'll see for yourself how sad they've become, just play in a pvp zone heroside for a while, theres still a few around. They aren't that hard to kill if your not new to pvping.


 

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Quote:
Originally Posted by _Blu_ View Post
It's sad because it is true. They had their damage nerfed because people complained they were too defensive to have that kind of strength...at range and/or melee.

Then I13 came and nerfed everyones defense. You'll see for yourself how sad they've become, just play in a pvp zone heroside for a while, theres still a few around. They aren't that hard to kill if your not new to pvping.
Wrong Issue, but yes. Though it was the combination of the nerf to elusivity that really beat the AT up.


 

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Quote:
Originally Posted by _Blu_ View Post
It's sad because it is true. They had their damage nerfed because people complained they were too defensive to have that kind of strength...at range and/or melee.

Then I13 came and nerfed everyones defense. You'll see for yourself how sad they've become, just play in a pvp zone heroside for a while, theres still a few around. They aren't that hard to kill if your not new to pvping.
This isn't exactly true. Forts had their damage wizzed on, but Widows didn't really come off that bad. Comparison between Widow and Scrappers with the same attacks

Scrapper-Widow
Swipe = 79.08 - 71.71
Strike = 101.54 - 102.38
Follow-up = 110.14 - 82.42
Lunge = 112.85 - 104.66
Slash = 114.81 - 124.32

Widows fall short with Lunge and Follow-up. Lunge does less damage for widows because it has a significantly faster animation time then the spines version. I don't have any numerical explanation for follow-up *shrugs*. The fortunata attacks Subdue, TK Blast, Dominate, do similar or less damage then they do for Psy Defenders with the Psy epic pool, that makes me sad

As for defenses in pvp, I'm not going to talk about that because I'll just end up nerd raging.


 

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Quote:
Originally Posted by LuxunS View Post
Comparison between Widow and Scrappers with the same attacks
Attacks don't mean **** when you can't live long enough to deliver those attacks and then get out. Even at the VEAT stealth cap any good hero build (or just one on a team with a competent Emp) will see you well before you're into melee range and will then proceed to burn through your defense like it's not even there (lol elusivity).

Forts were aweseome from I12 until I13. Night Widows were better from I13 to I14 (due to various aspects of the I13 changes). Now neither are really good, thanks to the reduction in elusivity numbers and the 10-15% AT PvP damage reduction. A supported Fort/NW/Bane is still decent but you'd be better served with a Dom or Stalker.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Originally Posted by macskull View Post
Attacks don't mean **** when you can't live long enough to deliver those attacks and then get out. Even at the VEAT stealth cap any good hero build (or just one on a team with a competent Emp) will see you well before you're into melee range and will then proceed to burn through your defense like it's not even there (lol elusivity).

Forts were aweseome from I12 until I13. Night Widows were better from I13 to I14 (due to various aspects of the I13 changes). Now neither are really good, thanks to the reduction in elusivity numbers and the 10-15% AT PvP damage reduction. A supported Fort/NW/Bane is still decent but you'd be better served with a Dom or Stalker.
I'm the first to agree with you; I was merely giving an objective comparison of damage among the 2 archetypes. I tire of discussing defenses in pvp. Castle has made it clear there's no plans for changes any time soon. Writing about it is almost as frustrating as trying to deal with it in game.


 

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Forts are reasonably weak. Night widows are decent yet but you have to strict to tight builds. Your best bet is to spam dart and mental blast(proc em up). Use the stealth cap to your advantage. Take smoke grenade. Your build should try to get max ranged and melee defense. Try getting over 60 for sure. Invis is always nice to have on top of mask presence for getting away. Widows can beat squishies yes. Elude is always there too.
They were far better before but yeah if you really want to play one I would still go ahead and do it. Shatter Armor coming in i 16 might be great if it crits. Pvp numbers on that are about 270 base and it does -res


 

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Doesn't crit and has a nasty long recharge.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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That sucks. Its still the hardest hitting thing available to them i think. Whats the animation like?


 

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Same animation as Shatter (whee, Banes get two identical attacks!).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Thankfully, as weak as Widows are now, they will end up being very useful after the expansion goes live. Their +per cap will allow them to spot capped -per stalkers at 100 feet, instead of the 10 feet we have now. If you think about that, its freakin huge, regardless of how worthless they are at everything else.


 

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What is "Shatter Armor"?