So I had this idea for a new IO set...
I like it. but I would also hate it with a firey passion.
Why? because res sets all suck, this one wouldn't, therefor it would be impossible to get it, unless you were a billionair.
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Terrible idea imo.
While I was in the shower this morning (yeah yeah, so I was inspired) I was thinking that Resistance sets don't really have an equivalent to the Luck of the Gambler set with its oh so awesome +recharge IO. What I was thinking was that while resistance or undefended characters can make some build sacrifices to get three or four LoTGs (worst case: maneuvers, weave, combat jumping, and hover) Resistance based sets should have a functional equivalent to the LoTG.
That premise stated, here's my idea for a Resistance-equivalent to the Luck of the Gambler set: Name: Fated Stalwart Level Range: 30-50 Components: Res/End, Res/Rech, Res, End, Res/End/Rech, Res/6.25% rech special. Set Bonuses: 2/Recovery +2%, 3/Max END +1.8%, 4/Accuracy +9%, 5/Reduce Stun duration 2.75%, 6/Psi Def +3.13%. Notes: I based the set bonuses on the set bonus article at Paragonwiki, and tried to mirror when possible the LoTG set bonuses. Thus +end instead of +hp, recovery instead of regen, etc. The reason the special IO in this set is smaller than the one in LoTG is twofold. First, most res-based sets can easily stack up five of these without trying or even leaving their innate powers in some cases (Invuln, Elec, Stone off the top of my head). Second, I imagine the raw size of the LoTG bonus has caused some balance concerns over at Castle's desk, and I believe that 6.25% is both reasonable and less difficulty-producing. ![]() In conclusion, I had this idea, I spent a bit of time working it up, and now I'm looking for feedback on its viability and the pointing out of potential issues with regards to balance. When that process is complete, I'll fire it off to Castle for his review and cross my fingers. ![]() |
Here's why...
It's easier for Resist sets oriented toons to get ahold of +Defense powers (like you already said), and thus get 5 6.25% +RCH IOs, and 5 - 7.25% +RCH IOs.
I would say keep the +RCH IO for resist sets at the same bonus as LotG. 7.5% That way, it keeps people at 5 of that bonus. Instead of trying to get 5 of each.
Second I would keep the IOs more in line with other sets.
RES/END, RES/RCH, END/RCH, RES/END/RCH, RES, RES/+7.5% RCH
Basically, all I did was make your END IO, give less END, but added RCH to the power, which while not usually useful on a melee shield toggle, still keeps the 6 slotted one at the same level as the other 6 slotted ones (basically...using the same END reduction).
As for set bonuses, I think I'd go more along the route of giving the resist set different bonuses, ones resist sets could use more of...namely some +Def...or something else, why make it just like LotG except for END instead of Regen?
1) 1% +END
2) 15% +REGEN
3) 2% +DMG
4) 3% Fire/Cold Defense & 1.5% AOE Defense
5) 3% Energy/Negative Energy Defense & 1.5% Ranged Defense
6) 3% Smashing/Lethal Defense & 1.5% Melee Defense.
This set would make people seriously consider 6 slotting the set in already slot heavy builds.
Would give more +Typed Defense bonuses, at a decent level, which IO sets lack.
Now one could say, put some resist stun or other mez resist into the set, but truthfully, as a squishy it's not enough and as a melee I don't need it.
Also with these set bonuses, it doesn't make it easy to stack alot of these AND the +3% Defense IO (Steadfast and the PvP IO), which with defense stacking you would want.
BrandX Future Staff Fighter

The BrandX Collection
While I was in the shower this morning (yeah yeah, so I was inspired) I was thinking that Resistance sets don't really have an equivalent to the Luck of the Gambler set with its oh so awesome +recharge IO. What I was thinking was that while resistance or undefended characters can make some build sacrifices to get three or four LoTGs (worst case: maneuvers, weave, combat jumping, and hover) Resistance based sets should have a functional equivalent to the LoTG.

That premise stated, here's my idea for a Resistance-equivalent to the Luck of the Gambler set:
Name: Fated Stalwart
Level Range: 30-50
Components: Res/End, Res/Rech, Res, End, Res/End/Rech, Res/6.25% rech special.
Set Bonuses: 2/Recovery +2%, 3/Max END +1.8%, 4/Accuracy +9%, 5/Reduce Stun duration 2.75%, 6/Psi Def +3.13%.
Notes: I based the set bonuses on the set bonus article at Paragonwiki, and tried to mirror when possible the LoTG set bonuses. Thus +end instead of +hp, recovery instead of regen, etc. The reason the special IO in this set is smaller than the one in LoTG is twofold. First, most res-based sets can easily stack up five of these without trying or even leaving their innate powers in some cases (Invuln, Elec, Stone off the top of my head). Second, I imagine the raw size of the LoTG bonus has caused some balance concerns over at Castle's desk, and I believe that 6.25% is both reasonable and less difficulty-producing.
In conclusion, I had this idea, I spent a bit of time working it up, and now I'm looking for feedback on its viability and the pointing out of potential issues with regards to balance. When that process is complete, I'll fire it off to Castle for his review and cross my fingers.
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