How much bandwidth does CoX use?
Other than patches, the game averages in the 3-10KB/s range except for zoning. So that's roughly 10-35MB (megabytes) per hour.
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You should also be aware, that the round-trip delay playing over 3G might be significant meaning the time from when you press a button, and till you see it activate on the screen, will be larger than using a fixed net connection.
Really? I would have assumed that it wouldn't be any more than a WiFi connection. Any reason for this?
I only remember it vaguely from when 3G UMTS was introduced. It has to do with the encoding decoding in the UMTS standard (are going to be improved with 4G ).
There are different 3G standards with UMTS as the most commonly used.
Just tested it to see how it was.
My normal ping is 300-350 ms.
On UMTS it was 700-800 ms.
Still acceptable, but you should be aware.
If I decide to play CoX from a 3G connection limited to either 500mb or 1gb, am I going to run into problems doing so?