Any tips for my Earth/Kin's build


monkey0707

 

Posted

Here's my build. It's mainly for teaming pve. I focused on ranged defense and recharge. Is there any way I can make it better?

Is the Achilles' Heel proc worth it in Earthquake? Also, would a Force Feedback proc work in it? Should I rethink my Stamina slotting? Lastly, should I re-slot Stoney and give up the ranged defense bonus? I was considering 4 Expedient(with resis bonus), 1 Sovereign resis bonus and a Dam/Acc HO.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(11)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 2: Stone Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(11), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(13), TotHntr-Acc/Immob/Rchg(17), TotHntr-Dam%(19)
Level 4: Stone Prison -- TotHntr-Acc/Rchg(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17), LkGmblr-Rchg+(23)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(15), Acc-I(21), Acc-I(21)
Level 12: Quicksand -- ImpSwft-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(15), P'ngTtl-EndRdx/Rchg/Slow(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(33)
Level 18: Swift -- Run-I(A)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27), P'Shift-End%(36)
Level 26: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(36), Achilles-ResDeb%(36)
Level 28: Volcanic Gasses -- BasGaze-Rchg/Hold(A), Lock-Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37), EoCur-Acc/Hold/Rchg(37), Lock-%Hold(40), UbrkCons-Dam%(40)
Level 30: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(39), Acc-I(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), FrcFbk-Rechg%(50)
Level 44: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 47: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 15.2% Defense(Energy)
  • 15.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 23.6% Defense(Ranged)
  • 3% Defense(AoE)
  • 8% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 56.3% Enhancement(RechargeTime)
  • 5% Enhancement(Immobilize)
  • 10% FlySpeed
  • 118.3 HP (11.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 5.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 6.9%
  • 12% (0.2 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.1% Resistance(Fire)
  • 14.1% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed


 

Posted

I see some problems with the build. The main overall problem is that some of your individual powers are slotted poorly due to the fact that you are trying to use slots more for set bonuses, at the expense of the power's effectiveness.

1) Fossilize deserves 6 slots. I can see maybe only having 5, but 4 is too few.

2) Transfusion requires accuracy to hit. You have slotted no accuracy in this power. Your global accuracy is only 18%. That isn't satisfactory, even with Quicksand's defense debuff.

3) You are taking some of your best powers at weird times. Quicksand at level 12? I'd take it at level 6. Stalagmites at level 16? I'd take it at 12. Earthquake at level 26? That is too late. Take it at 18. Volcanic Gasses at 28? Take it at 26.

4) Playing your character up from the beginning will be a rough experience the way you have it built currently. You are slotting up crappy powers early, while delaying the powers that make your character fun and useful to others. You can max Stone Cages by level 19 if you want to, but you wont really be stopping the enemy, you'll be making it hard for your allies to see, and you'll be drawing the aggro to you, big time. Your slots in Siphon Speed and Combat Jumping aren't going to save you.

I could go on about other things, but I really think you need to stop and look at this from another perspective. The game is playable and FUN even with a generic IO build or a simple SO build. Play your character to at least level 40, taking the critical powers (Fossilize, Quicksand, Stalagmites, Earthquake, Volcanic Gasses) at the EARLIEST possible level. 6 slot them as soon as you can (EQ only needs 3 recharge to be effective, Quicksand can get by on just 1 slot, but 3 total is good).

Make actual gameplay your focus and enjoy your character. Don't worry about a ranged defense or recharge build until you have some experience with playing the character (again, somewhere from level 40-50).

Below I will post a more practical, functional build. It isnt perfect, but it gives you an idea of what to shoot for. When you slot for IO sets, try to meet or exceed the value these generic IOs give. Let recharge and range be something you add in as you can, or after you have enough experience to know what you are giving up, and why.

Enjoy!

Lewis

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

TEMP: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- Acc-I(A), Acc-I(3), Hold-I(3), Hold-I(17), RechRdx-I(17), EndRdx-I(21)
Level 1: Transfusion -- Acc-I(A), Acc-I(7), Heal-I(7), Heal-I(23), RechRdx-I(34), RechRdx-I(40)
Level 2: Stone Prison -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(23), EndRdx-I(43)
Level 4: Stone Cages -- Acc-I(A), Acc-I(5), EndRdx-I(5)
Level 6: Quicksand -- RechRdx-I(A), RechRdx-I(46), Slow-I(50)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(34), EndRdx-I(40)
Level 12: Stalagmites -- Acc-I(A), Acc-I(13), Dsrnt-I(13), Dsrnt-I(15), RechRdx-I(15), RechRdx-I(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Volcanic Gasses -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27), Hold-I(29), Hold-I(29), Acc-I(34)
Level 28: Increase Density -- EndRdx-I(A)
Level 30: Air Superiority -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), EndRdx-I(37)
Level 32: Animate Stone -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33)
Level 35: Transference -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndMod-I(37), EndMod-I(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), EndRdx-I(43)
Level 44: Seismic Smash -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: Earth's Embrace -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), Heal-I(48), Heal-I(50), Heal-I(50)
Level 49: Stealth -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:


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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I agree with UnicyclePeon

I will add my 2 cents - Why build on ranged defense when you took Earth APP

Well I see you skipped Rock Armor drop Earth Embrace and pick up Rock armor and slot for smashing/lethal defense. Unless you don't like Transfusion but you need to learn as a /kin to get in close to the mobs for fulcrum shift.

Focus on your powers first and only worry about slotting for some cheap and easy IO set bonus if you want.

my Earth/kin is at Level 41 and I have been slotting a few powers for some S/L defense but not overly gimping my build early on.


Freedom Server - Main = Lil Bug & way too many alts to list

 

Posted

Thanks for the replies! First off, I pretty much zoned out when I slotted Transfusion with DW. It now has Touch of the Nictus. I've leveled this toon to 44 so far and the build I posted is an end game respec. I was able to move some of those powers around, though. I still can't decide on Ranged vs S/L. I can go either route, really. I usually 'Stun - Cage - Attack' which leads to some ranged attacks coming at me. I still want to know if slotting the Achilles' would be useful in EQ?

Here's an updated build so far..

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(9), BasGaze-Acc/Rchg:30(9), BasGaze-Acc/EndRdx/Rchg/Hold:30(11), BasGaze-EndRdx/Rchg/Hold:30(50), Lock-Acc/Hold:50(50)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(3), Nictus-Acc/Heal:50(3), Nictus-Acc/EndRdx/Heal/HP/Regen:50(5), Nictus-Acc/EndRdx/Rchg:50(5)
Level 2: Stone Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(11), Enf'dOp-Acc/EndRdx:50(13), Enf'dOp-Immob/Rng:50(13), Enf'dOp-Acc/Immob/Rchg:50(17), Enf'dOp-Acc/Immob:50(19)
Level 4: Stone Prison -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/Immob/Rchg:50(7), Enf'dOp-EndRdx/Immob:50(17), Enf'dOp-Immob/Rng:50(19)
Level 6: Quicksand -- RechRdx-I:50(A), RechRdx-I:50(7), Slow-I:50(23)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Siphon Speed -- RechRdx-I:50(A), RechRdx-I:50(15), Acc-I:50(21)
Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(15), Stpfy-Acc/EndRdx:50(21), Stpfy-Stun/Rng:50(25), Stpfy-Acc/Stun/Rchg:50(31), Amaze-Stun/Rchg:50(31)
Level 14: Super Jump -- Zephyr-Travel:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(29), DarkWD-Rchg/EndRdx:50(31), DarkWD-ToHitDeb/EndRdx:50(36), Achilles-ResDeb%:20(36), RechRdx-I:50(43)
Level 20: Speed Boost -- EndMod-I:50(A)
Level 22: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(23)
Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc:50(27), P'Shift-End%:50(36)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(27), Lock-Acc/EndRdx/Rchg/Hold:50(29), Lock-%Hold:50(37), G'Wdw-Acc/Rchg:50(40), G'Wdw-Acc/Hold/Rchg:50(40)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(37)
Level 30: Increase Density -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-+Res(Pets):50(34), SvgnRt-PetResDam:50(34), HO:Nucle(34)
Level 35: Transference -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(37), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(43)
Level 38: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), Acc-I:50(39), Acc-I:50(40)
Level 41: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(46), FrcFbk-Rechg%:50(46)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Containment