Axe or Mace?
It's hard to answer this, because the two sets are now very similar in their damage, the ordering of their powers, and general abilities.
Axe is all knockup/knockdown; mace includes some stun as well. This makes mace a bit more versatile in the number of off-brand invention sets it takes. Axe just takes knockback among the exotic buttons, and slotting up knockback is bad, m'kay? The cone of Shatter (Mace) is wider than the cone of Cleave (Axe). These factors tip the balance in Mace's favor, at least by my tastes, but Axe is not a bad choice either.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I think the mechanical differences between the two sets are small enough that your opinion of the coolness of particular custom weapon models should outweigh them, and you could pick whichever looks cool for your concept without worrying about the other set being marginally different.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I think the mechanical differences between the two sets are small enough that your opinion of the coolness of particular custom weapon models should outweigh them, and you could pick whichever looks cool for your concept without worrying about the other set being marginally different.
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QFT
+1
whatever ^^
I think the mechanical differences between the two sets are small enough that your opinion of the coolness of particular custom weapon models should outweigh them, and you could pick whichever looks cool for your concept without worrying about the other set being marginally different.
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I think the mechanical differences between the two sets are small enough that your opinion of the coolness of particular custom weapon models should outweigh them, and you could pick whichever looks cool for your concept without worrying about the other set being marginally different.
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I posted the EXACT same question (and the search tool can't find it). The consensus seemed to be that mace was maybe a teensy bit better. But concept was also a factor so I went with axe.
Paragon City Search And Rescue
The Mentor Project
So I figure since I just finished my Invuln/SS tank, I'd like to roll a shield/ and can't decide between the axe, or the mace... now I am not biased towards smashing or lethal, I am looking for good recharge, not too end heavy, and overall good damage. What powers should I not take from either set, by that I just mean what isn't great, I don't want to respec alot. Thanks in advance.
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As Hera and others pointed out the two are pretty identical, here's a little more info if it helps.
Both have one PBAoE and one Cone, the PBAoE are identical, but the cone recharges faster for war mace, and has a wider arc (45) at slightly lower damage.
Bash has the same Damage, Endurance Cost, and Recharge Time as Beheader. It has the same chance to Stun as Barrage [EM].
Pulverize has the same Damage, Endurance Cost, and Recharge Time as Chop. Pulverize has a 20% Stun mag 2 chance. Energy Punch [EM] has a 30% Stun mag 2 chance. This power has the same dps as Axe but has a less effective Stun than EM.
Jawbreaker has the same Damage, Endurance Cost, and Recharge Time as Gash. Jawbreaker has a 75% Knockup chance while Gash has a 50% Knockdown chance. This power has the same dps as it's equivalent in Axe but has a better chance of Knockup.
Clobber does more Damage, with higher Endurance Cost and slightly slower Recharge Time then Swoop. Clobber has a mag 3 Stun, while Swoop has a 70% Knockup chance.
Whirling Mace has the same Endurance Cost and Recharge Time as Whirling axe. Whirling Mace has higher damage than Whirling Axe and the same chance to Stun as Energy Melee's Whirling Hands.
Shatter does less damage, but costs less endurance (11. to 14.) and has a faster recharge than Cleave (12s to 15s). Both powers have an 80% chance of Knockdown, while shatter has a much larger cone (45 to 20).
Crowd Control does less damage, but costs less endurance and has a faster recharge (12s to 15s) than Pendulum. Crowd Control has a 60% chance of knockdown while Pendulum has a 50%. Crowd Control has a higher Range, Radius, and hits twice as many Max Targets (10 to 5) as Pendulum.
Both sets currently have fairly good attack speeds, some disorienting and knockUp/Down capabilities, an accuracy bonus, moderate to high endurance use, heavy smashing aoe, and strong ST damage.
On the other side you could say both sets comparatively lack a "wow" power ie Total Focus-Knock Out Blow, although Crowd Control is now like a half Footstomp.
Check out Starsman's charts to get a better idea where the two sets stand in relation to the other secondaries.
And weapon customization might also help you in deciding.
Whatever you decide on, have fun. =T
acemace provides a good info on the two sets and like everybody else who have mentioned, the two are very similar. It really just comes down to your personal preference (toon concept). For me, I ended up making an axe and a mace tanker but with different primaries for overall different feel.
The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083
Impervium Axe -> so sexy.
So I figure since I just finished my Invuln/SS tank, I'd like to roll a shield/ and can't decide between the axe, or the mace... now I am not biased towards smashing or lethal, I am looking for good recharge, not too end heavy, and overall good damage. What powers should I not take from either set, by that I just mean what isn't great, I don't want to respec alot. Thanks in advance.