Quick Guide for All Scrapper ITF


Aliana Blue

 

Posted

An alternative for the fluffies is to send a DM/Inv with a tray full of oranges, and let her tank all the fluffies.

If you have 7 scrappers wailing at Rommy in the meantime, he should go down so quick it'll work fine.

By the way, when soloing on a team size of two, the spawner fluffy only spawns a couple of minions that go down faster than a cheap ******. I am very annoyed at that. I may end up having to use nukes, having only 4 targets for Soul Drain and Invincibility (which leaves actin 3% short of the cap for Negative Energy defense) is very sucktastic :-/


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Posted

Quote:
Originally Posted by Aliana Blue View Post
An alternative for the fluffies is to send a DM/Inv with a tray full of oranges, and let her tank all the fluffies.

If you have 7 scrappers wailing at Rommy in the meantime, he should go down so quick it'll work fine.

By the way, when soloing on a team size of two, the spawner fluffy only spawns a couple of minions that go down faster than a cheap ******. I am very annoyed at that. I may end up having to use nukes, having only 4 targets for Soul Drain and Invincibility (which leaves actin 3% short of the cap for Negative Energy defense) is very sucktastic :-/
Can't you drag some 5th column or Romans into the fight?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Can't you drag some 5th column or Romans into the fight?
I tried, the 5th columnists died right after my first Soul Drain, I didn't even get a chance to use Dark Consumption once before they crumbled, which is very odd. My guess is that the autohit nictus actually damaged them, but who knows.

Romans last longer, but they have the inconvenience of bringing extra defense debuffs and they up Rommy's defense. The problem with the debuffs is the negative energy defense, when I get hit once by Rommy it creates a huge window of opportunity for the heal nictus to land a hit and heal around, I'll have to do the maths to see if extra romans at the floor hit chance (since Actin's way over the soft cap for lethal) will give noticeable extra survivability.

Regardless, minions tend to go down very fast due to Dark Consumption. I could bring in Cyclops I suppose, they don't have defense debuffs and have lots of HPs... I mean, half a dozen EBs to top off the 4 AVs, what could possibly go wrong?

Trying to make up my mind on how to proceed, I burned 10 minutes off my Wedding Band and noticed I definitely made headway with it without that much difficulty (relatively). So it's (relatively) close. With big oranges and no band, taking two at a time I'm pretty safe, so that gives 10 minutes of "safe" fight for a whole tray. But not enough damage to bring down Rommy in those 10 minutes. A Bio nuke would give 150% damage and lots of regen for 5 minutes, which could be enough to not need the two oranges (one, or perhaps nil), so I could stretch that to 15 minutes in the best case scenario, with a lot more damage. There's the possibility of empowerment buffs, 5% neg energy resist and 20% recharge spring to mind. If I'm using temp powers, I'm trying to use temp powers that can be repeatedly obtained, not the Band (I suppose the Echo Band could be obtained repeatedly, 5 more minutes!).

I was trying to do it the "straightforward" way and kill Rommy 4 times, but I may have to kill the autohit nictus first, after that it'd be smooth sailing, albeit slow. Anyone knows if the nicti have extra resistances against Dark or something? I am hopeless with City of Data.

The other option is respec again and up my negative energy resistance and defense, at the expense of fire/cold defense (replace Aegis sets with Reactive armors and put Scirocco's sets in the PBAoEs, and some other tricks), but I'd prefer not having to do a specialized build for a single TF

The fact that the AVs are level 51 doesn't help either. I'm guessing that with issue 16 I could make all enemies -1 (to bring the AVs down to 50), and set the spawn rules to 6 people or so for only the last mission. That should bring plenty of summons and make it a bit easier, ironically.

Hm, braindump ftw.


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Posted

I was on that all scrapper run, in fact I happened to be leading it (although with 6 scrappers "leader" just means I had to be annoyedby going back to see Imperious)

There were 2 Claws/Regens (one being me,)

2 SRs (Bill Z and my wife's DB/SR)

2 Spines/WPs

I tanked the autohit for quite a while. Note to regens: if you're going to tank the autohit, make sure you have plenty of recharge, it eventually found a hole in my heal cycle and killed me. Had I brough my BS/DA I could have tanked it all day.

Memorable quote from that run:

[NPC] We're under attack
[Player] Really, ya think?
[Player] "Hey, there's only six....oh sh#%"

Was a good time.

Edit: Also...we ran it on Unyielding


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

All right fellow scrappers, listen up.

*Taps microphone*

(If it's too much of a hijack, Bill, I can take it somewhere else )

http://www.walkiry.com/CoH/Actin%20S...ITF/index.html

So, Actin managed to finish her solo ITF. Things used:

16 minutes of the wedding band.
8 large orange inspirations (actually, used 9 inspirations but two were small and I used them at the same time, hence the equivalent of 8).

16 minutes is what Actin needed to down the autohit nictus, after which inspirations or temps were not needed. Well, I lie, I used one purple and one green that I got as drops during the carnage when I got a bad cascade defense failure Actually, Actin's really not that amazing in the damage department, she's just very good at survival, so these ramblings should work for other DM/Inv scrappers with softcapped defenses against the attacks used in this encounter, and only the vanilla resistance totals for negative energy (23.3% or thereabouts). If yours does more damage, then it's even easier.

Anyway, maths time. Wedding band = 30% resistance. Large orange = 20% resistance. 8 minutes of inspirations and 8 minutes inspiration-less works out as 40% resistance on average to stay put. I used the inspiration to regain HP (usually in the form of breaking even or gaining a bit until Dull Pain was up again, at which point Actin filled up real fast), and without it Actin's HP bar went slowly down due to constant chipping away. Also, attack chain was broken mercilessly to heal more often with Siphon Life - whenever it was available.

So, in order for Actin to win with her current capabilities, she needs 40% extra negative energy resistance, or equivalent, for 16 minutes.

2 large oranges give that, but given the size of the tray, she can only keep that up for 10 minutes. Using only 1 inspiration at a time, that's 20 minutes.

Need 16 minutes of 20% resistance or equivalent from somewhere that is not inspirations!

Options:

- 5% from empowerment buffs.
- 2.25% (or 3.75%) from Cimeroran (Cimeroran Citizen) day job, ironically enough.
- 6.26% from two partial sets of Scirocco's, at the cost of either a little s/l defense (1.88%) or 5% recharge (respec). An extra 1.88% resistance could be brought in at the cost of the 5% recharge by putting a partial Enfeebled Operation in Midnight Grasp (I can hear you cringing from here!). All together it's 8.1% extra resistance according to Mids'. Still not enough for 20% when combined with the other available buffs. Three sets of Scirocco could be brought in theoretically: Shadow Maul, Dark Consumption and Soul Drain.

Which leaves:

- Echo Wedding band, 30% for 5 minutes, "rechargeable" (but only usable once per try!).
- Bionuke. 150% damage buff and 800% regeneration for 5 minutes could mean shaving time from the total requirement and less need for oranges during that time. I'm confident that Echo Wedding Band + Bionuke won't need oranges at all. That'd mean 15 minutes of 40%+ resistance or equivalent, and with the extra damage buff should be enough to down the nictus without needing anything other than the inspirations and those two temp powers.

Other options:

- Mystic Fortune: There must be one with resistances somewhere, and they last 20 minutes.
- ???

I considered resetting the mission to try any of these options without having to recruit people to start the TF again, but I've been at this for quite a bit now and my eyes are starting to bleed when I look at the romans. Come issue 16, with extra spawn sizes and possibly bringing down the level of the AVs to 50, the problem of negative energy defense will solve itself, so I'm not worried about that one (notice the cyclops I dragged in to the fight! That puts Actin barely at the softcap, but Rommy debuffs defense a lot when he hits, Actin has enough Lethal defense not to worry about cascading when only facing him, but makes a big opening for the healing nictus).

I'm also wondering if an Inv/DM tank would be able to pull this off. He'd get the necessary edge in survivability (really, all things considered Actin's really not that far!), but can he get the damage out with enough fluffies being spawned?


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Posted

On my Inv/DB tanker as a level 48 taking on Rommie + all 3 fluffies + a bunch of romans wasn't a problem for a few minutes ; I think a level 50 Inv/DM would have much higher survivability and wouldn't have trouble handling this indefinitely (as long as Siphon Life would be used).

IOed out Inv scrappers are so tough in the right situations you might think they aren't that far from Inv tankers... In fact they are very, very far, it's just that the levels of mitigation we're talking about in either case are so ridiculously high it's not that obvious to see.


 

Posted

Quote:
Originally Posted by Nihilii View Post
On my Inv/DB tanker as a level 48 taking on Rommie + all 3 fluffies + a bunch of romans wasn't a problem for a few minutes ; I think a level 50 Inv/DM would have much higher survivability and wouldn't have trouble handling this indefinitely (as long as Siphon Life would be used).
Not so sure about that, the fluffie hits for over 400 with the standard 23% resistance, and you're constantly under some recharge and damage debuff. I guess the most obvious answer is more recharge and more heal for Siphon life, but even then, I don't think it's enough. Now, Siphon + Aid Self, maybe, but you'd spend a lot of time healing

Or happy feet and move in and out, but my lag from Kiwiland is too terrible to try that


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Posted

Invul tankers have about 35% resistance (38% with Shield Wall), higher HP, higher heal, 90% S/L so they shrug off romans and Rommie, it's really more than enough. Trust me, having played both there is really no comparison between an invul scrapper and an invul tanker.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Invul tankers have about 35% resistance (38% with Shield Wall), higher HP, higher heal, 90% S/L so they shrug off romans and Rommie, it's really more than enough. Trust me, having played both there is really no comparison between an invul scrapper and an invul tanker.
I just realized you said Inv/DM, not DM/Inv, and were, thus, talking about tankers and not scrappers

Yeah, I'm sure a single tank can handle that no problem. More HP, more resist, shouldn't be a problem.

EDIT: The question is if they'll do enough damage


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Posted

My BS/DA scrapper has 47% or so resistance to negative energy. Given your numbers that SHOULD be enough to tank the autohit practically indefinitely. I can probably crank my N. Energy resistance to 60% or higher if I specifically build for it, but I might end up gimping my build otherwise if I do so.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
EDIT: The question is if they'll do enough damage
And I just realized I read "out with enough fluffies being spawned" as "without enough fluffies being spawned", assuming you were either implying romans couldn't be used or didn't think about that. Oops.


 

Posted

Quote:
Originally Posted by Nihilii View Post
And I just realized I read "out with enough fluffies being spawned" as "without enough fluffies being spawned", assuming you were either implying romans couldn't be used or didn't think about that. Oops.
Haha, it's funny because I just realized another source of misunderstanding. When I said Actin's not that far, I didn't mean far from tanker damage reduction, I meant far from being able to handle the encounter

This rocks! In my defense, it was almost 1 am yesterday when I was posting here!


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Quote:
Memorable quote from that run:

[NPC] We're under attack
[Player] Really, ya think?
[Player] "Hey, there's only six....oh sh#%"
I almost fell out of my chair when that flashed into my chat box.


Oh... and Aliana, awesome that you soloed it. I gave up on my only attempt to do so thanks to the autohit, but you've made me want to go back and do it again.


Be well, people of CoH.

 

Posted

Hey Bill, would you be down to do it again after my BS/DA's build is done?

I'm working on a softcapped DA build, he'll be vulnerable to cascading defense failure due to lack of defense debuff resistance, but he has ~40% smash/lethal resistance and the best self-heal in the game, so I should be okay.

I'm pretty geeked about that toon's build and I want to throw all the challenges at him I can, just to see how good he really is. RWZ Challenge, AV soloing, ridiculous overwhelming odds situations, you know, standard scrapper stuff


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I almost fell out of my chair when that flashed into my chat box.


Oh... and Aliana, awesome that you soloed it. I gave up on my only attempt to do so thanks to the autohit, but you've made me want to go back and do it again.
Then my job here is done!

*Strikes pose*

*Flips jetpack on*

*Flies away*


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

On weekends, I'm always up for an all scrapper ITF. However, I have a request:

Can we make them all scrapper/brute ITFs? My DM/WP brute is starting to shape up nicely.


Be well, people of CoH.

 

Posted

Sure!

It's gonna be a few weeks before my BS/DA is done (barring some extremely lucky drops). And I have to wait for I16 to get the freespec and access to Physical Perfection to finish up the build anyway. So that gives you time to whip your brute into shape.

Might do an all melee ITF as well (mostly so I can bring my DM/Nin stalker)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
On weekends, I'm always up for an all scrapper ITF. However, I have a request:

Can we make them all scrapper/brute ITFs? My DM/WP brute is starting to shape up nicely.
Might as well say "all melee." I'd also probably show up with a /wp brute once he's lvl 35.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Yea, but then the <smirk> tanks will want in on it.



/I keeed


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Yea, but then the <smirk> tanks will want in on it.
they'd stop coming once they realized how pointless thier presense is.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

A blaster has soloed the ITF with insps and possibly temps, two or more blasters should be able to do it without temps.


 

Posted

If you don run one, Eva... get video. I'd love to watch that and bet yall would rock through it.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
If you don run one, Eva... get video. I'd love to watch that and bet yall would rock through it.
I'd need to finish my defense build, and get moar Blasters.

Hmmm, already thinking about the best way to do it...according to City of Data Drain Psyche is half the regen debuff of Lingering Rad; is that true, or am I misreading something? Also where can I find the tables to calculate AV resistance debuff resistance? (I am guaranteed a Sonic, plus soon we will have all those Rad blasters stuffed to the gills with Achilles Heel procs)

Rommy is really the only concern, but between stuff like Force of Nature, the Eye of the Magus accolade being much easier to obtain in i16, and some coordination it should be doable.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I don't think AVs resist resistance debuffs at all.

One option is to snipe / shoot the nictus from long range, and defeat them this way, albeit slowly, without Romulus reacting.

DP's -regen is enhanced by enhancements, so if it's slotted for +95% heal it's almost as good as LR (except it recharges a bit slower).

If you're going to fight Romulus though, the regen isn't likely to be a big deal with blaster DPS, especially multiple blasters. The heals are more tricky unless most people have good defense.