Need help on a choice: The Melee Crab


5th_Player

 

Posted

I was playing my lvl 35 crab the other day, respec'd him, and realize that, while I LOVE the Ranged powers and style of the set, I really wanted to use the melee stuff to. So, I decided to dual build. Simple enough, right? Well, before I go off and do that and screw him up completely...I'd like to hear from any other Melee-crab users, if there are any, and see what kinds of builds you guys came up with so I have something to go on. Thanks for any info you can provide!


EDIT: I threw a build together and am pretty surprised at how it turned out. It's just one I threw together out of boredom, though, so any Critiques are appreciated! Also, I realize that this isn't performing to his full potential overall, but I wanted to see what It would make if I went this route.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Silver Meshweaver (Melee, Pets): Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence

Villain Profile:
------------
Level 1: Slice T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(19)
Level 1: Crab Spider Armor Upgrade TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(3), TtmC'tng-EndRdx/Rchg:50(7)
Level 2: Combat Training: Defensive LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:30(3), Krma-ResKB:30(15)
Level 4: Combat Training: Offensive Acc-I:50(A)
Level 6: Swift Run-I:50(A)
Level 8: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9), Zephyr-ResKB:50(9)
Level 10: Tactical Training: Maneuvers LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(11), LkGmblr-EndRdx/Rchg:50(11), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(43)
Level 12: Arm Lash Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(25), Oblit-%Dam:50(42)
Level 14: Super Jump Jump-I:50(A)
Level 16: Health H'zdH-Heal/EndRdx:40(A), H'zdH-EndRdx/Rchg:40(17), H'zdH-Heal/Rchg:40(17), H'zdH-Heal/EndRdx/Rchg:40(25), H'zdH-Heal:40(37)
Level 18: Boxing Acc-I:50(A)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(42), P'Shift-End%:50(46)
Level 22: Tactical Training: Leadership GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 24: Mental Training Run-I:50(A)
Level 26: Frenzy Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(50)
Level 28: Fortification Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(29), Aegis-EndRdx/Rchg:50(29), Aegis-ResDam/EndRdx/Rchg:50(34), Aegis-ResDam:50(37), S'fstPrt-ResKB:30(40)
Level 30: Serum Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(31), Mrcl-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(33), Mrcl-Heal:40(33)
Level 32: Aim RechRdx-I:50(A)
Level 35: Summon Spiderlings SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(36), SvgnRt-Acc/EndRdx:50(36), SvgnRt-Acc/Dmg/EndRdx:50(36), SvgnRt-Acc:50(37)
Level 38: Call Reinforcements SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(39), SvgnRt-Acc/EndRdx:50(39), SvgnRt-Acc/Dmg/EndRdx:50(39), SvgnRt-Acc:50(40), SvgnRt-PetResDam:50(40)
Level 41: Tactical Training: Assault EndRdx-I:50(A)
Level 44: Tough Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(45), Aegis-EndRdx/Rchg:50(45), Aegis-ResDam/EndRdx/Rchg:50(45), Aegis-ResDam:50(46)
Level 47: Weave LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(48), LkGmblr-EndRdx/Rchg:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(50), LkGmblr-Rchg+:50(50)
Level 49: Provoke Taunt-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
------------



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"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

I tried a build with a fair amount of melee in it for a while. The attacks look cool, but in the end I just didn't feel like I was performing well enough compared to the alternatives. If you can make it work to where you're happy with it then more power to you. Personally, I'd want more than three attacks in my attack chain, though.


 

Posted

here is my quick build for you
capped defenses and not so far away from what you made:

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

Silver Meshweaver (Melee, Pets): Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence

Villain Profile:
------------
Level 1: Slice C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(15)
Level 1: Crab Spider Armor Upgrade RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-EndRdx/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(19), S'fstPrt-ResDam/Def+:30(43)
Level 2: Combat Training: Defensive LkGmblr-Def:50(A), LkGmblr-Rchg+:50(3), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(46)
Level 4: Combat Training: Offensive Acc-I:50(A)
Level 6: Swift Run-I:50(A)
Level 8: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9), Zephyr-ResKB:50(9)
Level 10: Tactical Training: Maneuvers LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(11)
Level 12: Arm Lash Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(25), Oblit-%Dam:50(42)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(33)
Level 16: Health Numna-Regen/Rcvry+:40(A), Mrcl-Rcvry+:40(17), Mrcl-Heal:40(17)
Level 18: Boxing Mako-Dam%:50(A)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(42)
Level 22: Tactical Training: Leadership GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 24: Mental Training Run-I:50(A)
Level 26: Frenzy Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(50)
Level 28: Fortification Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(29), Aegis-EndRdx/Rchg:50(29), Aegis-ResDam/EndRdx/Rchg:50(34), Aegis-ResDam:50(37), S'fstPrt-ResKB:30(40)
Level 30: Serum Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(31), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(33), Numna-Heal:50(33), Dct'dW-Heal/Rchg:50(50)
Level 32: Wolf Spider Armor RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(34), GA-3defTpProc:40(37), RctvArm-EndRdx/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 35: Summon Spiderlings SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(36), SvgnRt-Acc/EndRdx:50(36), SvgnRt-Acc/Dmg/EndRdx:50(36), SvgnRt-Acc:50(37)
Level 38: Call Reinforcements SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(39), SvgnRt-Acc/EndRdx:50(39), SvgnRt-Acc/Dmg/EndRdx:50(39), SvgnRt-Acc:50(40), SvgnRt-PetResDam:50(40)
Level 41: Tactical Training: Assault EndRdx-I:50(A)
Level 44: Tough Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(45), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx/Rchg:50(45)
Level 47: Weave LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(48), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Provoke Taunt-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
------------
------------
Set Bonus Totals:
8,5% DamageBuff(Smashing)
8,5% DamageBuff(Lethal)
8,5% DamageBuff(Fire)
8,5% DamageBuff(Cold)
8,5% DamageBuff(Energy)
8,5% DamageBuff(Negative)
8,5% DamageBuff(Toxic)
8,5% DamageBuff(Psionic)
15,1% Defense(Smashing)
15,1% Defense(Lethal)
18,8% Defense(Fire)
18,8% Defense(Cold)
12,9% Defense(Energy)
12,9% Defense(Negative)
6% Defense(Psionic)
20,4% Defense(Melee)
16% Defense(Ranged)
22,3% Defense(AoE)
6% Enhancement(Heal)
43% Enhancement(Accuracy)
37,5% Enhancement(RechargeTime)
10% FlySpeed
108,4 HP (10,1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 5,5%
MezResist(Held) 8,8%
MezResist(Immobilize) 4,4%
MezResist(Sleep) 5,5%
MezResist(Stun) 9,9%
7,5% (0,13 End/sec) Recovery
42% (2,25 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
10% Resistance(Fire)
10% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
20% RunSpeed
5% XPDebtProtection






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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

That build is a lot better in terms of defense than the one I whipped up, for sure. But, the other poster has a point. 3 attacks will be a bit difficult to make headway with. Perhaps if I could find a way to have soft capped or near soft-capped defense and still take the AoE's, but not the ST ranged attacks, IE Take Suppression, the 2 Grenades, and all the melee's, that would be a suitable alternative. Any ideas?


"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

here is a new one: the 2 granades, all positional defs is capped (melee=45,5%, ranged= 48,2%, aoe=46,1%) and all meleeattacks. sry no place for supprression because of its damn IOsets
If 1 KBIO is not enough you can exchange the LotG in Combat Training: Defensive with a karma +KBIO
have fun with it:

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
------------
Level 1: Slice T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(17)
Level 1: Wolf Spider Armor S'fstPrt-ResDam/Def+:30(A)
Level 2: Pummel T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(17)
Level 4: Combat Training: Offensive Acc-I:50(A)
Level 6: Crab Spider Armor Upgrade RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-EndRdx/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(15)
Level 8: Swift Run-I:50(A)
Level 10: Tactical Training: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 12: Combat Jumping LkGmblr-Rchg+:50(A)
Level 14: Super Jump Zephyr-ResKB:50(A)
Level 16: Venom Grenade Posi-Acc/Dmg:50(A), Posi-Dam%:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(45)
Level 18: Arm Lash Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(46)
Level 20: Frag Grenade Posi-Acc/Dmg:50(A), Posi-Dam%:50(23), Posi-Dmg/Rchg:50(23), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dmg/Rng:50(34)
Level 22: Health Numna-Regen/Rcvry+:40(A), Mrcl-Rcvry+:40(25)
Level 24: Bayonet T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(27), T'Death-Dmg/Rchg:40(27), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/EndRdx/Rchg:40(50), T'Death-Dam%:40(50)
Level 26: Frenzy Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(46), Erad-%Dam:30(50)
Level 28: Serum Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(31), Mrcl-EndRdx/Rchg:40(31), Mrcl-Heal/Rchg:40(46), Mrcl-Heal/EndRdx/Rchg:40(48)
Level 30: Fortification RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-EndRdx/Rchg:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 32: Tactical Training: Leadership GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(36)
Level 35: Summon Spiderlings BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(37), BldM'dt-Acc/EndRdx:50(37), BldM'dt-Acc/Dmg/EndRdx:50(37), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(42)
Level 38: Call Reinforcements BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), BldM'dt-Acc/EndRdx:50(39), BldM'dt-Acc/Dmg/EndRdx:50(39), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(40)
Level 41: Stamina P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(42), P'Shift-EndMod:50(42)
Level 44: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 47: Mental Training Run-I:50(A)
Level 49: Combat Training: Defensive LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
------------
------------
Set Bonus Totals:
13% DamageBuff(Smashing)
13% DamageBuff(Lethal)
13% DamageBuff(Fire)
13% DamageBuff(Cold)
13% DamageBuff(Energy)
13% DamageBuff(Negative)
13% DamageBuff(Toxic)
13% DamageBuff(Psionic)
14,3% Defense(Smashing)
14,3% Defense(Lethal)
15,5% Defense(Fire)
15,5% Defense(Cold)
13,6% Defense(Energy)
13,6% Defense(Negative)
3% Defense(Psionic)
21,8% Defense(Melee)
15,8% Defense(Ranged)
22,4% Defense(AoE)
1,8% Max End
47,5% Enhancement(RechargeTime)
5% Enhancement(Heal)
27% Enhancement(Accuracy)
10% FlySpeed
156,6 HP (14,6%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 8,25%
MezResist(Immobilize) 10,5%
MezResist(Stun) 5,5%
13% (0,23 End/sec) Recovery
20% (1,07 HP/sec) Regeneration
3,15% Resistance(Fire)
3,15% Resistance(Cold)
10% RunSpeed
2% XPDebtProtection






| Copy & Paste this data into Mids' Hero Designer to view the build |
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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Quote:
Originally Posted by Flarecrow View Post
That build is a lot better in terms of defense than the one I whipped up, for sure. But, the other poster has a point. 3 attacks will be a bit difficult to make headway with. Perhaps if I could find a way to have soft capped or near soft-capped defense and still take the AoE's, but not the ST ranged attacks, IE Take Suppression, the 2 Grenades, and all the melee's, that would be a suitable alternative. Any ideas?
Here's a thought.

1. Frag is going to knock things back.
2. Suppression will be hard to pull off and too much activation time if in melee

Here's what I'd consider picking up instead.

1. Air superiority:
It has the same recharge damage and endurance use of punch in SS, but with quicker activation. I usually drop Jab in SS for it to have a more stable chain. Solid melee.

2. Patron:
Ball of lightning works well since it's aoe. Alternative is obliteration. However, MM has electrifying fences which is AoE as well. AoE can become PBAoE if you pick a melee range target, which would continue the melee 'feel'

So best combination:
1. Slice
2. Arm Lash
3. Air Sup
4. Venom Grenade
5. Frenzy
6. Ball of lightning
7. electrifying fences.


This way you have some AoE that you don't have to disengage melee to do.
And 7 attacks sound better than 3 right???


 

Posted

Here is a modification to Vernichterhelge's build. It keeps the positional softcaps, but also includes hasten/assault, and near perm pets/serum. It's still not perfect, and it will cost a lot, but it's good enough.


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

melee crab: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
Level 1: Slice

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (3) Touch of Death - Damage/Endurance: Level 40
  • (3) Touch of Death - Damage/Recharge: Level 40
  • (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (5) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (7) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (7) Luck of the Gambler - Defense: Level 50
  • (19) Luck of the Gambler - Defense/Endurance: Level 50
Level 4: Pummel
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (9) Touch of Death - Damage/Endurance: Level 40
  • (9) Touch of Death - Damage/Recharge: Level 40
  • (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (11) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (13) Touch of Death - Chance of Damage(Negative): Level 40
Level 6: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (19) Luck of the Gambler - Defense: Level 50
  • (21) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Arm Lash
  • (A) Obliteration - Damage: Level 50
  • (23) Obliteration - Accuracy/Recharge: Level 50
  • (25) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Obliteration - Chance for Smashing Damage: Level 50
Level 14: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (31) Positron's Blast - Damage/Endurance: Level 50
  • (31) Positron's Blast - Damage/Recharge: Level 50
  • (31) Positron's Blast - Damage/Range: Level 50
  • (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 16: Health
  • (A) Miracle - +Recovery: Level 40
Level 18: Frag Grenade
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (33) Positron's Blast - Damage/Endurance: Level 50
  • (33) Positron's Blast - Damage/Recharge: Level 50
  • (34) Positron's Blast - Damage/Range: Level 50
  • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
Level 22: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 26: Frenzy
  • (A) Obliteration - Damage: Level 50
  • (37) Obliteration - Accuracy/Recharge: Level 50
  • (37) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Fortification
  • (A) Aegis - Resistance/Endurance: Level 50
  • (29) Aegis - Resistance/Recharge: Level 50
  • (29) Aegis - Endurance/Recharge: Level 50
  • (34) Aegis - Resistance/Endurance/Recharge: Level 50
  • (36) Aegis - Resistance: Level 50
Level 30: Serum
  • (A) Miracle - Heal/Endurance: Level 40
  • (39) Miracle - Endurance/Recharge: Level 40
  • (40) Miracle - Heal/Recharge: Level 40
  • (40) Miracle - Heal/Endurance/Recharge: Level 40
  • (40) Miracle - Heal: Level 40
Level 32: Bayonet
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (42) Touch of Death - Damage/Endurance: Level 40
  • (42) Touch of Death - Damage/Recharge: Level 40
  • (42) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (43) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (46) Touch of Death - Chance of Damage(Negative): Level 40
Level 35: Summon Spiderlings
  • (A) Blood Mandate - Accuracy/Damage: Level 50
  • (43) Blood Mandate - Damage/Endurance: Level 50
  • (45) Blood Mandate - Accuracy/Endurance: Level 50
  • (45) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (45) Blood Mandate - Accuracy: Level 50
  • (48) Blood Mandate - Damage: Level 50
Level 38: Call Reinforcements
  • (A) Soulbound Allegiance - Damage: Level 50
  • (50) Soulbound Allegiance - Damage/Recharge: Level 50
  • (50) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (50) Soulbound Allegiance - Accuracy/Recharge: Level 50
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (46) Luck of the Gambler - Defense/Endurance: Level 50
  • (46) Luck of the Gambler - Defense: Level 50
Level 44: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 47: Mental Training
  • (A) Run Speed IO: Level 50
Level 49: Tactical Training: Assault
  • (A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 13.6% Defense(Smashing)
  • 13.6% Defense(Lethal)
  • 16.8% Defense(Fire)
  • 16.8% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.3% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 23% Defense(AoE)
  • 36% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 5% FlySpeed
  • 156.6 HP (14.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 6.05%
  • 11.5% (0.2 End/sec) Recovery
  • 46% (2.47 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed
  • 2.5% XPDebtProtection



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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