Time for a revamp?


AlienOne

 

Posted

In the time I've been playing (5+ years) there's been tons of changes and balancing of arch-types and power combinations. The Kheldians came out first as a veteran class. Then Villain side rolled out their Epic arch-type the Soldiers of Arachnos. The big difference between them only shows up when you take into account the alternate build play ability that's been built into the game. The SoA have the respecification at 24 and the choosing of which direction to go, either Widow or Fortunata, and Soldier or Crab. With the alternate build option in the game it's possible to "go both ways" and explore up both lines.

I would love to see something similar on the hero side. Say going up through 24 as a plain Khledian and at level 24 either have a mission from the Khledian contact that is a trap and the character gets turned into a warshade, or just the sudden respec that's present on the villain side currently. I know that the two types of Kheldians are almost opposing each other as well in powers and history.


 

Posted

Quote:
Originally Posted by Grift View Post
I would love to see something similar on the hero side. Say going up through 24 as a plain Khledian and at level 24 either have a mission from the Khledian contact that is a trap and the character gets turned into a warshade, or just the sudden respec that's present on the villain side currently. I know that the two types of Kheldians are almost opposing each other as well in powers and history.
You don't get "turned into" a Warshade after merging. A Warshade is a Kheldian that was once a Nictus, and has turned their back on their philosophy. So, they are a former Nictus, and the current Warshade represents a union of the reformed Nictus and a human. Your idea would go against what a Warshade is.

You also have to think about what you're suggesting. As an SoA, you can be a Soldier or Widow. Both have a branching, representing two options, but you don't get to be a widow when you started as a soldier. So there is no real difference there. If anything, Kheldians have MORE options: we can go triform, dual form, or all human... so we have more options, when you look at it like that.


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Posted

While I agree with Grey Pilgrim, I think Grift may have a point. I wouldn't be in support of a "changeover" of sorts... But, maybe some 'content' added story-wise for Khelds would be cool. You know, something 'epic' like the Rikti Invasion. Maybe it would affect the rest of the playerbase, or maybe it would just affect us via a special 'epic' storyline...

I don't know... Maybe just wishful thinking.

"The One"


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Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by Grift View Post
In the time I've been playing (5+ years) there's been tons of changes and balancing of arch-types and power combinations. The Kheldians came out first as a veteran class. Then Villain side rolled out their Epic arch-type the Soldiers of Arachnos. The big difference between them only shows up when you take into account the alternate build play ability that's been built into the game. The SoA have the respecification at 24 and the choosing of which direction to go, either Widow or Fortunata, and Soldier or Crab. With the alternate build option in the game it's possible to "go both ways" and explore up both lines.

I would love to see something similar on the hero side. Say going up through 24 as a plain Khledian and at level 24 either have a mission from the Khledian contact that is a trap and the character gets turned into a warshade, or just the sudden respec that's present on the villain side currently. I know that the two types of Kheldians are almost opposing each other as well in powers and history.
The SOA have a *forced* respec - starting over from level 1 - at level 24. Which is most annoying, quite frankly. The Kheldian - WS or PB - can choose to stay human only or multiform any time from level 6 onward, and for them it's *purely* a power choice.

Also, you're a bit off as far as the Kheld lore. Quick guide.

(Edit - and AO - something "epic?" Keeping the Earth from being turned into a new Nictus homeworld and preventing the genocide of Peacebringers isn't epic enough?)


 

Posted

Sorry, Memphis... I meant "new" epic....

Youre example of "epic" has been around since issue 3, has it not?

Just wishing for new Kheldian stories is all... And don't go saying "you can do this via MA" either, because not only do they exclude key Kheldian enemies from selection in MA, they will also severely be reducing what you will be rewarded for whatever you do make, unless everything is set to "extreme."

This is, of course, barring any changes they may make to the test builds between here and now. I don't expect them to cave into changing back their changes on MA at this point, however.

The previous story is good though. Don't get me wrong on that. I've just played through it many times already (gettin' badges for Ouro too), and I'd love to see some fresh content for Khelds, since everyone is in a state of "Khelds are perfect" power-wise, and since Khelds don't seem to be on any sort of priority list to be included in any of the power customization changes for this issue.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by AlienOne View Post
Sorry, Memphis... I meant "new" epic....

Youre example of "epic" has been around since issue 3, has it not?

Just wishing for new Kheldian stories is all... And don't go saying "you can do this via MA" either, because not only do they exclude key Kheldian enemies from selection in MA, they will also severely be reducing what you will be rewarded for whatever you do make, unless everything is set to "extreme."

This is, of course, barring any changes they may make to the test builds between here and now. I don't expect them to cave into changing back their changes on MA at this point, however.

The previous story is good though. Don't get me wrong on that. I've just played through it many times already (gettin' badges for Ouro too), and I'd love to see some fresh content for Khelds, since everyone is in a state of "Khelds are perfect" power-wise, and since Khelds don't seem to be on any sort of priority list to be included in any of the power customization changes for this issue.

"The One"
You can do it via MA, though. (And I'm reasonably sure it was "have one of each rank in your groups," unless I'm remembering the notes wrong.) Besides, a decent story is what I'm going into MA for, not "phat lewts" or a PL or whatnot.

Leaving the current content alone, though, there are still two big openings for Kheld content. (I know, SOAs have no content to begin with, and yeah, that needs fixing - but still.)

1. Twilight Son.

We know what *he* says happens - and maybe we'll get a look at it whenever we deal with the Coming Storm. But a Kheld-specific look wouldn't hurt, either, to flesh things out for the Epic ATs that actually have an epic. >.>

2. Cimerora

Ancient Rome? Fine, but a certain Warshade has been around since Ancient Egypt. What would she - and any other warshades, assuming they *are* 'shades at this point - think of it? What about all the Khelds we see working with the Nictus?


 

Posted

I have been waiting, for issues now, to find out what is up with the Coming Storm and the Nictus in Cimerora. And they keep bringing lame things out like the MA, Power Customization, etc.

In all seriousness, I like all the additions, but I like CoX's storyline and want to learn more. Who made Romulus into a Nicti, what's up with Silos? etc. I want to know now!


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey_Pilgrim View Post
I have been waiting, for issues now, to find out what is up with the Coming Storm and the Nictus in Cimerora. And they keep bringing lame things out like the MA, Power Customization, etc.

In all seriousness, I like all the additions, but I like CoX's storyline and want to learn more. Who made Romulus into a Nicti, what's up with Silos? etc. I want to know now!
To be honest it has been so long since anything really felt like it was progressing story wise I had pretty much forgotted about that kind of stuff.

It would be really good if we got a proper storyline progression sometime soon, I am not sure if anything will go forwards with GR or not - but I haven't heard anything about it.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
To be honest it has been so long since anything really felt like it was progressing story wise I had pretty much forgotted about that kind of stuff.

It would be really good if we got a proper storyline progression sometime soon, I am not sure if anything will go forwards with GR or not - but I haven't heard anything about it.
This is so true. It's tough to RP Arcana properly when the CoH loremasters give him nothing to be emo about. He's dark. He's gay. He's trapped between worlds. He NEEDS emo.


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