You'll want Elec/Elec or Elec/EM to make it work, Shay, and you do have to wait for a bit... my Elec/Elec Blapper is in the low 20s, and he really won't be able to sap until 35. Reason for that is you either have to use Short Circuit twice in a row (with a 10 second recharge), or wait until 35 to have Short Circuit and Power Sink (which is in the Elec secondary). I'm choosing to wait until 35 to pick up the sapper lifestyle, especially since it helps to have a bit of defense to cut down on the return fire until everything is sapped. Oh, and Power Sink gives you lot's of endurance back, which is why the pairing is so nice... Elec/EM relies more on Power Boost and Short Circuit, I think.
I've seen quite a few people do it, and it does make things nice and easy if you can do it well (I had an 8-man team running Tina Macintyre's story arc the other week, and my tank pretty much distracted a bit for the alpha... after that, the Elec blaster had made it so the mobs couldn't even hit back... it was laughably easy while they were with us).
Anyway, it's a fun, in your face combo for a blaster, even if it's more risky than an Archery blaster firing from a distance (which can be fun, too).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:Belated Justice, #88003 Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice. Grey Pilgrim: Fire/Fire Tanker (50), Victory
Posted
Short Circuit almost isn't worth it until you've gotten additional powers to fully drain the enemies. It generates a ton of aggro, and they'll all have more than enough end to clobber you.
End Drain used to be way more useful a million Issues ago.
Posted
Quote:
Originally Posted by SuckerPunch
End Drain used to be way more useful a million Issues ago.
Quiet, gramps.
Posted
Quote:
Originally Posted by P_Dude
Quiet, gramps.
Get off my lawn!
(Didn't you start CoH before me? )
Edit - these new smileys are dumb. That face is way happier than the old one.
You'll want Elec/Elec or Elec/EM to make it work, Shay, and you do have to wait for a bit... my Elec/Elec Blapper is in the low 20s, and he really won't be able to sap until 35. Reason for that is you either have to use Short Circuit twice in a row (with a 10 second recharge), or wait until 35 to have Short Circuit and Power Sink (which is in the Elec secondary). I'm choosing to wait until 35 to pick up the sapper lifestyle, especially since it helps to have a bit of defense to cut down on the return fire until everything is sapped. Oh, and Power Sink gives you lot's of endurance back, which is why the pairing is so nice... Elec/EM relies more on Power Boost and Short Circuit, I think.
I've seen quite a few people do it, and it does make things nice and easy if you can do it well (I had an 8-man team running Tina Macintyre's story arc the other week, and my tank pretty much distracted a bit for the alpha... after that, the Elec blaster had made it so the mobs couldn't even hit back... it was laughably easy while they were with us).
Anyway, it's a fun, in your face combo for a blaster, even if it's more risky than an Archery blaster firing from a distance (which can be fun, too).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory