Warshade - build ideas/advice


AlienOne

 

Posted

Hi all

Right, i am not a new player, and have had 50s for ages, but i have only recently started a WS

now, i know that a tri build is hard to do, as there are not really enough slots available

i was thinking of maybe doing this:

active build 1 : all human build
active build 2 : nova/dwarf build

just so i can have a full range of powers, but i might change the 2nd build for dwarf/human

what does everyone think?

would love to hear from experienced WS players, and if possible see current all human builds and other builds

thanks


 

Posted

In my honest opinion, the only time slots become restrictive is if your trying to also slot up redundant powers such as the human blasts, beyond that most "good" powers on a Tri-Form seem to usually have 5-6 slots.

I'll leave the human form advice to others though.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

The choice of splitting your builds makes sense, but it depends how much you want the human only build.

The majority of tri-formers are mostly Nova/Dwarf builds in the same way your second build would be, but there is still room for the key human powers. The only thing you lose going tri-form is the ability to fight in human form - which is up to you if you want it or not - going tri-form doesn't mean missing out on any of the key powers.

If you still want to try human only by all means go ahead - but don't think using the forms means missing out on human powers completely.

However the advice I think most people would give you is to pick the forms when levelling up, particularly Nova at 6 - because for a good few levels you will outdamage any blaster. Then all the way into the mid 20's you are still pushing them all the way.

At 20 I would say take Black Dwarf, then you have I would say 2 choices - Do a respec (Or 2nd build) and slot Dwarf up from level 1 (Using a respec you can slot the forms right away, some kind of bug they will never fix) and leave Nova with less slots so that you can experience Black Dwarf in all its glory - Or what I did which is leave Black Dwarf as pure mez protection, 3 slot the form and don't slot the powers, or just slot them lightly, staying in Nova until the late 30's when you start getting enough slots to put into Black Dwarf.

I would say don't plan on playing human or dual or tri-form until you have experienced it - because as much as I will tell you that tri-form is the way to go, the playstyle isn't for everyone.

If you are after a build (Whichever form you choose) I can knock you one up, but it depends on your budget because I will always start with the purples unless told otherwise

Having said that if you try a build yourself the comments you get might be more help than having a build made for you, so you can see exactly why things are picked or slotted a certain way.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Posted

thats all makes sense to be honest, and i see what you mean about not really deciding on what build i am looking at without playing the styles.

I think i will play as i am for the time being, just winging it really, most likely a tri form, so that i can get an idea of all forms, then maybe at lvl 35-40 think about respecing to something more my style. Inless of course tri form and what i have is working out brilliantly

but, i will take your adivce and try and knock up a build or 2 of my own, so that you can see what i am thinking, although i warn you, i imagine my builds will be a little pants lol, seeing as i have not really played WSs before

As for slotting, i usually am at orange sets, only because i generally cant afford the purples, they seems to cost about 400 mil each, which is something stupid!


 

Posted

Quote:
Originally Posted by Atomic_Red_EU View Post
but, i will take your adivce and try and knock up a build or 2 of my own, so that you can see what i am thinking, although i warn you, i imagine my builds will be a little pants lol, seeing as i have not really played WSs before
That is good actually, you will probably learn more with us explaining where you have gone wrong than just posting a perfect build. And although you will find us argueing a lot about the best ways to play, we do tend to agree on which powers are good and how to slot them.

Quote:
Originally Posted by Atomic_Red_EU View Post
As for slotting, i usually am at orange sets, only because i generally cant afford the purples, they seems to cost about 400 mil each, which is something stupid!
Yeah I purpled my Warshade out with 6 whole sets back in the day and didn't pay more than 50mil for anything - and that included my buy-it-now mentality. These days the prices are just mad.

You can get a very good build though without purples.

Last thing: When planning a Warshade aim for recharge and then probably damage if you can get that in too.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

right then

this is the build that i have just slapped together

like i say i am not sure if what i have done is going to be any good, and to be honest on any powers (most of them lol) that i have been a little unsure i have just put some normal IOs, rather then sets

also, can i just make sure (i know it is obvious) that this is the trifrom that i was talking about, that i am going to aim for to try out all the forms and so on

thanks

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness

Hero Profile:
Level 1: Ebon Eye -- Dmg-I(A)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravity Shield -- EndRdx-I(A), ResDam-I(45)
Level 4: Orbiting Death -- EndRdx-I(A)
Level 6: Dark Nova -- ToHit-I(A), EndMod-I(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
Level 10: Swift -- Run-I(A)
Level 12: Sunless Mire -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(17)
Level 14: Super Speed -- Run-I(A), Run-I(43)
Level 16: Dark Detonation -- Dmg-I(A), Dmg-I(46)
Level 18: Health -- Heal-I(A), Heal-I(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Black Dwarf -- ResDam-I(A), ResDam-I(31), EndMod-I(46)
Level 24: Gravity Well -- Lock-Rchg/Hold(A), Lock-Acc/Hold(43), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 26: Stygian Circle -- Mrcl-Heal(A), Mrcl-Rcvry+(40), Mrcl-Heal/Rchg(42)
Level 28: Unchain Essence -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/EndRdx(48)
Level 30: Shadow Cloak -- EndRdx-I(A), DefBuff-I(46)
Level 32: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Penumbral Shield -- EndRdx-I(A), ResDam-I(45)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39)
Level 41: Twilight Shield -- EndRdx-I(A), ResDam-I(42)
Level 44: Dark Extraction -- SvgnRt-Acc/Dmg(A), SvgnRt-PetResDam(45)
Level 47: Nebulous Form -- EndRdx-I(A), Jump-I(48)
Level 49: Essence Drain -- Heal-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 10: Shadow Recall -- RechRdx-I(A)
------------
Level 6: Dark Nova Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(37)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(40)
Level 22: Black Dwarf Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(36)
Level 22: Black Dwarf Smite -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(36)
Level 22: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(39)
Level 22: Black Dwarf Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Nictus-Acc/EndRdx/Rchg(40)
Level 22: Black Dwarf Step -- EndRdx-I(A)
Level 22: Black Dwarf Antagonize -- Acc-I(A), Taunt-I(7)
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 7.5% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 4.69% Defense(AoE)
  • 2.25% Max End
  • 22.5% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 2.5% Enhancement(Held)
  • 52% Enhancement(Accuracy)
  • 96.4 HP (9%) HitPoints
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • 9.5% (0.16 End/sec) Recovery
  • 22% (0.98 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)
  • 11.9% Resistance(Energy)
  • 13.1% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed


 

Posted

It is getting late here and I am a bit too tired to have a proper look, but I will put something up tomorrow when I get to work


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

no problems, hadnt even thought about the fact that you are half way across the world!

but thats kl, will keep an eye out laters


 

Posted

Quote:
Originally Posted by Atomic_Red_EU View Post
no problems, hadnt even thought about the fact that you are half way across the world!

but thats kl, will keep an eye out laters
Lol actually I am in England (Didn't see you were from Guernsey) but I need to wake up early for work, so 10 is my bed time


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Atomic_Red_EU View Post
i was thinking of maybe doing this:

active build 1 : all human build
active build 2 : nova/dwarf build

would love to hear from experienced WS players, and if possible see current all human builds and other builds

thanks
K, here we go... :P

That's actually exactly what I have set up on my WS--build 1 is Human-only, and build 2 is a tri-former, with a particular concentration on Nova and Dwarf with only a "spattering" of the "most important" human powers.

That said, although I'm a huge proponent of the "fun factor" with a human-only build... Considering the "stage" at which you are at in building and playing a Warshade (regardless of your vet status), this is the advice I would give you:

Quote:
Originally Posted by PrincessDarkstar View Post
pick the forms when levelling up, particularly Nova at 6 - because for a good few levels you will outdamage any blaster. Then all the way into the mid 20's you are still pushing them all the way.

At 20 I would say take Black Dwarf, then you have I would say 2 choices - Do a respec (Or 2nd build) and slot Dwarf up from level 1 (Using a respec you can slot the forms right away, some kind of bug they will never fix) and leave Nova with less slots so that you can experience Black Dwarf in all its glory - Or what I did which is leave Black Dwarf as pure mez protection, 3 slot the form and don't slot the powers, or just slot them lightly, staying in Nova until the late 30's when you start getting enough slots to put into Black Dwarf.

I would say don't plan on playing human or dual or tri-form until you have experienced it - because as much as I will tell you that tri-form is the way to go, the playstyle isn't for everyone.

If you are after a build (Whichever form you choose) I can knock you one up, but it depends on your budget because I will always start with the purples unless told otherwise
That's pretty much word for word what I would have said right there. I'm all for human-only builds, but if this is your first Kheld (and especially your first time lvl'in up a WS), then level it up as a tri-former, and learn that playstyle. It will be the most beneficial and fun to you while leveling up a Kheld, guaranteed.

Quote:
Originally Posted by Atomic_Red_EU View Post
thats all makes sense to be honest, and i see what you mean about not really deciding on what build i am looking at without playing the styles.
That's exactly right. Learn how to play a tri-former, how to time things, how all the powers work together in "synergy," how to survive "on the fly" mid-combat, and how to put a lot of thought into slotting your toon (even more so than with other ATs)... THEN you can make the decision to see if you can "handle" the challenge it is to play as a human-only Warshade.

Quote:
Originally Posted by PrincessDarkstar View Post
Yeah I purpled my Warshade out with 6 whole sets back in the day and didn't pay more than 50mil for anything - and that included my buy-it-now mentality. These days the prices are just mad.
I'm so glad I did the same thing... I purpled out both builds with VestigeOne, my human-only build with AlienOne, and my primary build with my MA/SR scrapper not a moment too soon. After AE, I don't think I'd really have a hope to afford to do that again on any other toon. It's just way too expensive. Here's to hoping i16 will change that in the purples dept.

Quote:
Originally Posted by Atomic_Red_EU View Post
right then

this is the build that i have just slapped together
All right! Cool! Nice to have something to actually look at to see what you're trying to do with it, so I can give "decent" advice...

Good that you're trying to go with tri-form. Here's what I'd definitely change right off the bat after a cursory 10-second glance over the build.

1. Take off penumbral Shield and Twilight Shield.

No real reason to have these powers if you're goig to be blasting in nova form for the damage spikes. I've found that the more toggles you have to activate every time you switch forms, the more aggravating and bothersome it's going to be for you. Besides that, the more time you're spending activating toggles, the less time you're spending doing damage. If you're planning on spending a lot of time in human form, and then switching to nova last second for the last few "pop, pop, they're dead" hits, you need to invest a few more slots in the human form powers. If you're spending more time in nova form, you don't need those extra shields, obviously.

2. Building on the first point--since you're using the other forms (nova and dwarf), There are some other power picks here that are of basically no use to you. Health and Stamina are a couple. They don't carry over into nova or dwarf form. They ONLY benefit human form, and if you're not spending any significant amount of time in human, then there's no use for you to have those powers. Dwarf and Nova have their own built-in endurance recovery, and you can slot for that.

3. Nice slotting on Quasar (I don't personally use it for various reasons that I'll expand on in my upcoming human-form WS guide), but it's a great hi-damage power that you can take for a tri-form, and one that I most certainly would not discourage anyone from taking. However, you're forgetting Unchain Essence! You gotta slot that up some more... That's your "mini nuke," only you don't have to worry about a large end drain with that one! Number 3 on my "top 5 fav powers on a WS" list. Slot that junk up.

4. Dark Extraction is some great added damage for you even while you're in nova and dwarf form. Definitely slot that up more... You should be able to have two up at all times (sometimes three for a short time, depending on your global recharge), and they can constantly be pounding away at the enemy while you do what you need to do in any of the 3 forms. Very important power to slot up.

5. Waiting 20 seconds for Stygian Circle to recharge? Not good, my man... 6-slot that junk. Get it up as often as possible, and (personal preference) I'd personally put end mods in it rather than heals, because its heals are already pretty large--larger than your endurance recovery if you don't put some end modifiers in it. In my SC, I have 2 recharge IOs, and 4 Performance Shifters. My recharge on it is less than 9 seconds, and if in the vicinity of only 3 dead bodies, you can recover 240% health and 118% Endurance. Without a single heal slotted in it.


6. Eclipse. You need to put a lot of love into that power. It's your bread & butter for survival, and you need to have that thing recharging as often as possible (much like Stygian Circle). I have 2 recharge IOs in mine, and 4-slotted Impervium Armor. My recharge on Eclipse is 84.7 seconds, and it will add over 50% MORE resistance to all categories when only hitting 3 enemies. This is easily enough to cap out smashing and lethal resistances, and usually gets the rest of your resistances up to around 55% to 70%, depending on which category it is. Add 1 more enemy in the mix, and you're nearly capped on everything.

K, that was just off the top of my head after a short perusal... Those are definite "need to review this closer" stuff that jumped out at me immediately... I'll review it further when I get a chance.

Overall, nice start!

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by AlienOne View Post
1. Take off penumbral Shield and Twilight Shield.

No real reason to have these powers if you're goig to be blasting in nova form for the damage spikes. I've found that the more toggles you have to activate every time you switch forms, the more aggravating and bothersome it's going to be for you. Besides that, the more time you're spending activating toggles, the less time you're spending doing damage. If you're planning on spending a lot of time in human form, and then switching to nova last second for the last few "pop, pop, they're dead" hits, you need to invest a few more slots in the human form powers. If you're spending more time in nova form, you don't need those extra shields, obviously.

2. Building on the first point--since you're using the other forms (nova and dwarf), There are some other power picks here that are of basically no use to you. Health and Stamina are a couple. They don't carry over into nova or dwarf form. They ONLY benefit human form, and if you're not spending any significant amount of time in human, then there's no use for you to have those powers. Dwarf and Nova have their own built-in endurance recovery, and you can slot for that.

3. Nice slotting on Quasar (I don't personally use it for various reasons that I'll expand on in my upcoming human-form WS guide), but it's a great hi-damage power that you can take for a tri-form, and one that I most certainly would not discourage anyone from taking. However, you're forgetting Unchain Essence! You gotta slot that up some more... That's your "mini nuke," only you don't have to worry about a large end drain with that one! Number 3 on my "top 5 fav powers on a WS" list. Slot that junk up.

4. Dark Extraction is some great added damage for you even while you're in nova and dwarf form. Definitely slot that up more... You should be able to have two up at all times (sometimes three for a short time, depending on your global recharge), and they can constantly be pounding away at the enemy while you do what you need to do in any of the 3 forms. Very important power to slot up.

5. Waiting 20 seconds for Stygian Circle to recharge? Not good, my man... 6-slot that junk. Get it up as often as possible, and (personal preference) I'd personally put end mods in it rather than heals, because its heals are already pretty large--larger than your endurance recovery if you don't put some end modifiers in it. In my SC, I have 2 recharge IOs, and 4 Performance Shifters. My recharge on it is less than 9 seconds, and if in the vicinity of only 3 dead bodies, you can recover 240% health and 118% Endurance. Without a single heal slotted in it.


6. Eclipse. You need to put a lot of love into that power. It's your bread & butter for survival, and you need to have that thing recharging as often as possible (much like Stygian Circle). I have 2 recharge IOs in mine, and 4-slotted Impervium Armor. My recharge on Eclipse is 84.7 seconds, and it will add over 50% MORE resistance to all categories when only hitting 3 enemies. This is easily enough to cap out smashing and lethal resistances, and usually gets the rest of your resistances up to around 55% to 70%, depending on which category it is. Add 1 more enemy in the mix, and you're nearly capped on everything.
thanks for reply, all that info seems obvious once it is shown to you and explained! just a few questions on the points you have made.

i understand that because i am going to be spending a large amount of time in nova or dwarf form having those extra shields might seem a little pointless, also, having health and stamina removed makes sense as well, for the same reason. But being a triform (or at least an attempted triform from my point of view lol) is it not going to be tough doing anything in human form. Or am i to think that you basically pop into human for, launch a few quick powers, ie nukes or heals and then back to nova or dwarf for the long haul? just making sure i understand fully

also, if i am going to be getting rid of health, stamina, swift as well i guess and those shields, that is going to leave me with a load of power slots spare, any advice as what to take in their place? i different power pool? or just more powers from primary and secondary lists?

thanks a lot for comments, even that quick list gave me a lot more knowledge and things to think about when it comes to WSs

i will have another pop at a build soon maybe an all human build as well, so i can think about that while i am at it.

thanks


 

Posted

just one quick thing i thought i would ask about

Quote:
Originally Posted by AlienOne View Post
Here's to hoping i16 will change that in the purples dept.
is this refering to anything that we know of coming in with I16? or are you just hoping for something, cause anything to help me get purples would be amazing!

thanks :P


 

Posted

Quote:
Originally Posted by Atomic_Red_EU View Post
is this refering to anything that we know of coming in with I16? or are you just hoping for something, cause anything to help me get purples would be amazing!
thanks :P
i16 will give us the ability to run 8 man spawns on our own without having to gather a team to sit in the doorway, and because so many people will do that it should mean there are more purples dropped overall, and thus prices will go down.

It basically means everyone can farm without actually farming.

I will read over AlienOne's comments about your build soon


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by AlienOne View Post
1. Take off penumbral Shield and Twilight Shield.

No real reason to have these powers if you're goig to be blasting in nova form for the damage spikes. I've found that the more toggles you have to activate every time you switch forms, the more aggravating and bothersome it's going to be for you. Besides that, the more time you're spending activating toggles, the less time you're spending doing damage. If you're planning on spending a lot of time in human form, and then switching to nova last second for the last few "pop, pop, they're dead" hits, you need to invest a few more slots in the human form powers. If you're spending more time in nova form, you don't need those extra shields, obviously.
Exactly correct
Quote:
Originally Posted by AlienOne View Post
2. Building on the first point--since you're using the other forms (nova and dwarf), There are some other power picks here that are of basically no use to you. Health and Stamina are a couple. They don't carry over into nova or dwarf form. They ONLY benefit human form, and if you're not spending any significant amount of time in human, then there's no use for you to have those powers. Dwarf and Nova have their own built-in endurance recovery, and you can slot for that.
Agreed slightly - AlienOne is correct that Stamina and Health (As well as any passive or toggle powers) will not work while you are in either Nova or Dwarf, so are only of use if you spend a lot of time in human.
But, while Dwarf/Nova can be slotted with endmod and endredux I don't think that is a good use of slots. I would always advise people to make sure the attacks have plenty of endredux slotted instead. I can go more into the maths on that if necessary.
Quote:
Originally Posted by AlienOne View Post
3. Nice slotting on Quasar (I don't personally use it for various reasons that I'll expand on in my upcoming human-form WS guide), but it's a great hi-damage power that you can take for a tri-form, and one that I most certainly would not discourage anyone from taking. However, you're forgetting Unchain Essence! You gotta slot that up some more... That's your "mini nuke," only you don't have to worry about a large end drain with that one! Number 3 on my "top 5 fav powers on a WS" list. Slot that junk up.
Personally I would take the proc out of Quasar and leave it 5 slotted, unless you really want that defence bonus. You can put that into Unchain Essence, and probably find a slot from one of the shields too.
But I would most likely slot Unchain Essence as a stun rather than as an attack - just a personal thing because I don't even have it in my build at the moment.
Quote:
Originally Posted by AlienOne View Post
4. Dark Extraction is some great added damage for you even while you're in nova and dwarf form. Definitely slot that up more... You should be able to have two up at all times (sometimes three for a short time, depending on your global recharge), and they can constantly be pounding away at the enemy while you do what you need to do in any of the 3 forms. Very important power to slot up.
Yes - 6 slot that baby! They are I think the 2nd most damaging pets in the game behind fire imps, maybe even more so since recharge no longer affects pets.
Quote:
Originally Posted by AlienOne View Post
5. Waiting 20 seconds for Stygian Circle to recharge? Not good, my man... 6-slot that junk. Get it up as often as possible, and (personal preference) I'd personally put end mods in it rather than heals, because its heals are already pretty large--larger than your endurance recovery if you don't put some end modifiers in it. In my SC, I have 2 recharge IOs, and 4 Performance Shifters. My recharge on it is less than 9 seconds, and if in the vicinity of only 3 dead bodies, you can recover 240% health and 118% Endurance. Without a single heal slotted in it.
I wouldn't neccessarily 6 slot it, but I would skip the Miracle +recovery (You do not need that with a well slotted Stygian Circle) and go for a mix of endmod/heal/recharge and try and get it around the 10-15 second mark.
Quote:
Originally Posted by AlienOne View Post
6. Eclipse. You need to put a lot of love into that power. It's your bread & butter for survival, and you need to have that thing recharging as often as possible (much like Stygian Circle). I have 2 recharge IOs in mine, and 4-slotted Impervium Armor. My recharge on Eclipse is 84.7 seconds, and it will add over 50% MORE resistance to all categories when only hitting 3 enemies. This is easily enough to cap out smashing and lethal resistances, and usually gets the rest of your resistances up to around 55% to 70%, depending on which category it is. Add 1 more enemy in the mix, and you're nearly capped on everything.
Again I agree completely, Eclipse is probably the best resistance power in the game and you need to firstly max the recharge (And the more global recharge you can get the better - so it comes up faster), then you can add resistance bonus' so you can cap your resists with less targets.

Quote:
Originally Posted by Atomic_Red_EU View Post
i understand that because i am going to be spending a large amount of time in nova or dwarf form having those extra shields might seem a little pointless, also, having health and stamina removed makes sense as well, for the same reason. But being a triform (or at least an attempted triform from my point of view lol) is it not going to be tough doing anything in human form. Or am i to think that you basically pop into human for, launch a few quick powers, ie nukes or heals and then back to nova or dwarf for the long haul? just making sure i understand fully
That is it exactly!

Do your damage in Nova, hide from mezzes/tank/survive in Dwarf, buff and nuke in human.

The way most tri-formers work is exactly the same, the human buff powers like Dark Extraction/Sunless Mire/Eclipse are used when they are up, but all the fighting is done in the other forms.

Quote:
Originally Posted by Atomic_Red_EU View Post
also, if i am going to be getting rid of health, stamina, swift as well i guess and those shields, that is going to leave me with a load of power slots spare, any advice as what to take in their place? i different power pool? or just more powers from primary and secondary lists?
The best advice is to pick powers that don't need slots to be effective.

In my case I went for Grant Invisibility, the Medicine pool powers and some travel powers.

The powers themselves may not be all that great for you, but it means you have the slots left to put into those powers that you do use all the time.

Onto my extra advice:

Black Dwarf Mire - I don't really like the Obliteration set in this power because it doesn't have enough endurance reduction. Currently you are using about 13 end every 10 seconds, and you can't do that for long without running out of endurance. I would sacrifice going for set bonus' and just get the best mix of Dam/Endrdx/Rech you can into it.

Black Dwarf (Form) - Try and find room for a third resistance IO, or replace the endmod with a resistance IO. I also have the chance for +end proc here, because the attacks are so endurance heavy.

Sunless Mire - The slotting is very good, but try and watch carefully how often you use it, if you aren't using it as often as it comes up then consider moving a few slots out of it. I know I don't use mine as often as I really should, so it has ended up with only 3 slots.

Superspeed - You don't need the 2nd slot

Dark Detonation - This goes for any similar power. Either you use the power and therefore it is worth more than 2 slots, or you don't use the power and can drop it. In this case I would drop it, because you have better AoE's from Nova.


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Originally Posted by Aggelakis View Post
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Posted

Quote:
Originally Posted by Atomic_Red_EU View Post
thanks for reply, all that info seems obvious once it is shown to you and explained! just a few questions on the points you have made.
Quote:
Originally Posted by Atomic_Red_EU View Post

i understand that because i am going to be spending a large amount of time in nova or dwarf form having those extra shields might seem a little pointless, also, having health and stamina removed makes sense as well, for the same reason. But being a triform (or at least an attempted triform from my point of view lol) is it not going to be tough doing anything in human form. Or am i to think that you basically pop into human for, launch a few quick powers, ie nukes or heals and then back to nova or dwarf for the long haul? just making sure i understand fully
Depends on the situation and your level, especially if you're exemped down for a TF. Pre-Eclipse, it's going to be hard to start out launching attacks in human form if you're solo--UNLESS you've got Gravitic Emination to open your attacks with... That's a great attack to start stunning people right off the bat to allow you to continue your attack chain without taking too much aggro. Post-Eclipse, you shouldn't have any problem at all opening your attack chain in Human form and then popping to nova to finish off the mob (if there's any left). All of this is "generalistic" statements, and can EASILY change depending on the particular enemy you're fighting, how large the mob size is, and whether you're running with teammates or not.

[As a side note to PrincessDarkstar and Obsidian_Force2, we may want to try and take this into consideration post-i16, as knowing whether or not they are in a solo situation with a mob scaled to 8-players, on Invincible or normal difficulty, and what enemy they seem to be having *problems* with will be an extreme bonus when advising them on what to do.]

Since you are a veteran player, you're already ahead of the curve on adapting to the playstyle of a Kheld. I assume you already know *most* of the enemies of the game and what power each enemy posesses, so you're going to be able to come up with different strategies to take down different mobs, depending on your level at the time, what powers you have, and what powers the enemy posesses.

In any case, with a Warshade, your situation can only improve when you're teamed up, sometimes by HUGE margins.

Quote:
Originally Posted by Atomic_Red_EU View Post
also, if i am going to be getting rid of health, stamina, swift as well i guess and those shields, that is going to leave me with a load of power slots spare, any advice as what to take in their place? i different power pool? or just more powers from primary and secondary lists?
Quote:
Originally Posted by Atomic_Red_EU View Post

thanks a lot for comments, even that quick list gave me a lot more knowledge and things to think about when it comes to WSs

i will have another pop at a build soon maybe an all human build as well, so i can think about that while i am at it.

thanks
As I write this, I've noticed that Darkstar has already given good advice as to what you can do with the "extra" power picks... I would also advise to go with the Medicine pool, as your teammates will thank you for it later (especially in a TF situation--which you'll find I think in terms of quite a bit, since it's what I do more of than anything else in the game).

Quote:
Originally Posted by PrincessDarkstar View Post
i16 will give us the ability to run 8 man spawns on our own without having to gather a team to sit in the doorway, and because so many people will do that it should mean there are more purples dropped overall, and thus prices will go down.
Quote:
Originally Posted by PrincessDarkstar View Post

It basically means everyone can farm without actually farming.
What Darkstar said.

Quote:
Originally Posted by PrincessDarkstar View Post
I will read over AlienOne's comments about your build soon


I apologize for this, but there are a few people in the Kheld section here who feel they have to "approve" of every post I put in the Kheld section because they feel I pull most of my Kheld advice out of my butt, and therefore "mislead" most Kheld newbies. So, take my advice at your own peril. I've got hours and hours of video footage to prove I know what I'm talking about though--so far from what I can see, they've only got their own word of mouth claiming they're "better" at playing Khelds (or at least slotting them) than I am.

I'm not taking away from their advice for slotting a Kheld at all--they've got some really sound advice regarding tri-form play, which is what you're going for, so I'd definitely listen to them in regards to tri-form slotting. So, point remains... Take my advice at your own peril.

You *may* or *may not* find that I actually put a lot of thought and care into building a Kheld, but you don't have to feel as though you *have* to just trust my word on that. That's exactly why we tell you to put together your own build, so we can try to guide you in the right direction, and not particularly do all the thinking *for* you in building it.

That said, I did look at Darkstar's advice on slotting in the previous post, and also carefully scoured your posted build to get a good idea of what you were trying to go for, and came up with this build:

Hero Plan by Mids' Hero Designer 1.401
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Click this DataLink to open the build!

Hero Plan by Mids' Hero Designer 1.401
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AtomicRedTestBuild: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Medicine

Hero Profile:
------------
Level 1: Ebon Eye
(A) Accuracy IO


Level 1: Absorption
(A) Resist Damage IO

Level 2: Gravity Shield
(A) Steadfast Protection - Resistance/+Def 3%

Level 4: Gravimetric Snare
(A) Accuracy IO

Level 6: Dark Nova
(A) Performance Shifter - EndMod
(7) Performance Shifter - EndMod/Accuracy
(7) Performance Shifter - EndMod/Accuracy/Recharge
(9) Performance Shifter - EndMod/Recharge

Level 8: Hasten
(A) Recharge Reduction IO
(11) Recharge Reduction IO
(13) Recharge Reduction IO

Level 10: Starless Step
(A) Accuracy IO

Level 12: Sunless Mire
(A) Obliteration - Accuracy/Recharge
(27) Obliteration - Damage/Recharge
(27) Obliteration - Damage

Level 14: Shadow Cloak
(A) Luck of the Gambler - Recharge Speed

Level 16: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Gravity Well
(A) Crushing Impact - Accuracy/Damage
(33) Crushing Impact - Damage/Endurance
(33) Crushing Impact - Damage/Recharge
(33) Crushing Impact - Accuracy/Damage/Endurance
(34) Crushing Impact - Damage/Endurance/Recharge

Level 20: Black Dwarf
(A) Impervium Armor - Resistance/Endurance
(34) Impervium Armor - Resistance/Recharge
(34) Impervium Armor - Resistance/Endurance/Recharge
(36) Impervium Armor - Resistance

Level 22: Stygian Circle
(A) Performance Shifter - Accuracy/Recharge
(37) Performance Shifter - EndMod/Recharge
(37) Performance Shifter - EndMod/Accuracy/Recharge
(37) Performance Shifter - EndMod/Accuracy
(39) Performance Shifter - EndMod

Level 24: Essence Drain
(A) Accuracy IO

Level 26: Gravitic Emanation
(A) Stupefy - Accuracy/Recharge
(29) Stupefy - Endurance/Stun
(29) Stupefy - Stun/Range
(50) Stupefy - Accuracy/Stun/Recharge
(50) Stupefy - Accuracy/Endurance

Level 28: Unchain Essence
(A) Positron's Blast - Accuracy/Damage
(39) Positron's Blast - Damage/Endurance
(45) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Accuracy/Damage/Endurance
(50) Positron's Blast - Damage/Range

Level 30: Nebulous Form
(A) Endurance Reduction IO

Level 32: Dark Extraction
(A) Expedient Reinforcement - Accuracy/Recharge
(39) Expedient Reinforcement - Accuracy/Damage
(40) Expedient Reinforcement - Damage/Endurance
(40) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 35: Quasar
(A) Damage Increase IO

Level 38: Eclipse
(A) Recharge Reduction IO
(45) Recharge Reduction IO
(46) Impervium Armor - Resistance/Endurance
(46) Impervium Armor - Resistance/Recharge
(48) Impervium Armor - Resistance/Endurance/Recharge
(48) Impervium Armor - Resistance

Level 41: Stygian Return
(A) Recharge Reduction IO

Level 44: Stimulant
(A) Recharge Reduction IO

Level 47: Aid Other
(A) Healing IO

Level 49: Resuscitate
(A) Recharge Reduction IO

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Run Speed IO

Level 2: Rest
(A) Recharge Reduction IO

Level 1: Dark Sustenance
Level 1: Shadow Step
(A) Range IO

Level 10: Shadow Recall
(A) Range IO

------------
Level 6: Dark Nova Bolt
(A) Damage Increase IO

Level 6: Dark Nova Blast
(A) Decimation - Accuracy/Damage
(15) Decimation - Damage/Endurance
(15) Decimation - Damage/Recharge
(17) Decimation - Accuracy/Endurance/Recharge
(31) Decimation - Accuracy/Damage/Recharge

Level 6: Dark Nova Emanation
(A) Positron's Blast - Accuracy/Damage
(19) Positron's Blast - Damage/Endurance
(19) Positron's Blast - Damage/Recharge
(21) Positron's Blast - Damage/Range
(21) Positron's Blast - Accuracy/Damage/Endurance

Level 6: Dark Nova Detonation
(A) Positron's Blast - Accuracy/Damage
(23) Positron's Blast - Damage/Endurance
(23) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Damage/Range
(25) Positron's Blast - Accuracy/Damage/Endurance

Level 20: Black Dwarf Strike
(A) Crushing Impact - Accuracy/Damage
(9) Crushing Impact - Damage/Endurance
(17) Crushing Impact - Damage/Recharge
(40) Crushing Impact - Accuracy/Damage/Endurance
(46) Crushing Impact - Accuracy/Damage/Recharge

Level 20: Black Dwarf Smite
(A) Crushing Impact - Accuracy/Damage
(42) Crushing Impact - Damage/Endurance
(42) Crushing Impact - Damage/Recharge
(42) Crushing Impact - Accuracy/Damage/Recharge
(43) Crushing Impact - Damage/Endurance/Recharge

Level 20: Black Dwarf Mire
(A) Obliteration - Accuracy/Recharge
(3) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Damage

Level 20: Black Dwarf Drain
(A) Touch of the Nictus - Accuracy/Healing
(3) Touch of the Nictus - Accuracy/Endurance/Recharge
(5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(13) Touch of the Nictus - Healing

Level 20: Black Dwarf Step
(A) Range IO

Level 20: Black Dwarf Antagonize
(A) Perfect Zinger - Accuracy/Recharge
(11) Perfect Zinger - Taunt/Recharge
(36) Perfect Zinger - Taunt/Recharge/Range
(36) Perfect Zinger - Taunt




Ebon Eye:
I looked at your build and saw you had picked Ebon Eye over Shadow Bolt, so I kept that power choice, since either power choice doesn't make a hell of a lot of difference. If you think a blast from the eyes looks cooler, that's awesome. I actually prefer Ebon Eye myself as well.

Absorption:
No need to change anything there.

Gravity Shield:
Here, I changed your resist IO to the Steadfast Protection (Unique), because this will add a 3% global defense (cool!), while still giving you some resists, though not as much. Eclipse should make up for this, however.

Gravimetric Snare:
Here, I changed your original choice from Orbiting Death to Gravimetric Snare. Why? Because... When would you ever run Orbiting Death as a tri-former? Maybe to look pretty, but I hear they don't give any bonuses in costume contests for floating purple balls, so I doubt it'll be of much use to you. :P Gravimetric snare might have some possibilities, however, especially if you're trying to keep someone from running off while you pound it in nova form (it has a duration of 20 seconds).

Dark Nova:
I like the Performance Shifter set for your nova form, because in my experience, it keeps my endurance up while I blast away, while at the same time providing some decent set bonuses, including some more HP and yet another global recovery bonus (always a plus!).

Hasten:
No need to change what you had here.

Starless Step:
At this point, you had begun your Fitness power pool picks, beginning with Swift. As stated before, it's not really going to benefit you that much, so I switched that power choice to Starless Step. I've heard MANY people say that it's pretty useless. However, I think they were thinking in the PvP mindset, in which I would have to agree... I think it'd probably be pretty useless in the PvP setting, especially with the new PvPIO with the -TP bonus. However, I'm building this for a PvE "teaming" situation. I've found in personal experience that in several situations I've become the last resort to pull an enemy out of a ceiling in order to complete a mission before the entire team sends in a /stuck report. You might actually find some use for this power. I'd say it's of more use to you than Swift.

Sunless Mire:
The slotting of this could be argued about for ages. I'll just give a quick explanation as to why I slotted this power this way in this particular situation. On my human-form, I've got it 5-slotted with Armageddon. However, in this particular situation, after seeing Darkstar's advice on 3-slotting it, and making considerations to how often you might find it a bother to continually drop out of Nova form to hit it again and change back, rather than just staying in Nova and finishing the mob off in a few more hits... I decided to 3-slot it as well. However, I changed Scirocco's Dervish to Obliteration, because I like the damage/recharge percentages, and I REALLY like the 3% global damage buff. I think a 3% damage buff is a better tradeoff than the 2nd set bonus on Scirocco's Dervish. But, that's a personal preference.

Shadow Cloak:
Here, you had picked Super Speed followed by Dark Detonation. As DarkStar stated before, Dark Detonation (although I love it for human-only forms) is a bit of a redundant power when it comes to a tri-former, because of Nova Form. So, I picked Shadow Cloak and then Super Speed. However, now that I'm thinking about it while I type this, I might just advise you to pick Super Speed and THEN Shadow Cloak, so you can have that travel power convenience at one power earlier, but that's up to you.

Anyway, Shadow Cloak is good for three particular reasons: One, it provides some "minor" defense (coupled with my previously stated 3% defense from Steadfast Protection) and some stealth that will allow you to pull off a successful Eclipse before the enemy even knows you're there. Once you've got Eclipse up, you're golden. Two, Shadow Cloak coupled with Super Speed essentially offers you complete invisibility to almost every enemy in the game (Knives of Artemis will still give you trouble), and therefore you'll become a viable asset on a TF for stealthing missions and tp'ing everyone to the "end boss fight." Three, it's going to be pretty much the only power (in this build) that allows you to slot a LoTG +Recharge for your global recharge. Although Shadow Cloak's defenses may be minor, I still find it to be a pretty useful power.

As a side note, I gave it to you much earlier than you had picked it (about 12 lvls earlier), because it will be the most useful to you when you're exemped down and trying to "ghost" lower lvl TFs.

Super Speed:
Darkstar mentioned that you only need 1 slot for SS, but personally, I'm a big fan of the BotZ set for its Defense Bonuses, because it can only help in the pulling off of a successful Eclipse (and if you choose to stay in the mob for a Gravity Well/Unchain Essence/Dark Extraction attack chain before you switch to Nova to finish things off). In addition, this will be your Mag 4 KB protection in human form to mitigate any enemies knocking you down before you can pull off a successful attack chain before switching forms. There is nothing more aggravating to me than being knocked down as I'm trying to pull off an Eclipse or an attack chain. You technically could put a -KB as a part of the Steadfast Protection set in Gravity Shield, but I didn't want to sacrifice any of your Smashing/Lethal resists for that. So, I opted to put it in your SS.

Gravity Well:
Gravity Well is another power that belongs in my "top 5 fav powers for a WS" list, because it's basically an auto-kill power for minions. And, the second you can start getting bodies on the ground, your abilities as a WS to cause mass carnage increases exponentially. I'm referring, of course, to Unchain Essence, which I'll talk about in a sec. Anyway, Gravity well does some AMAZING single-target damage, and so I like to slot it with a damage set, rather than the hold set, although the hold set Lockdown does offer that 3% damage buff. However, as mentioned before, you got that same 3% damage buff from the Obliteration in Sunless Mire, so you haven't lost any damage bonuses yet from my build... ;)

Gravity Well is basically your "oh, crap, I gotta get a dead body on the ground in a hurry to hit stygian circle so I can survive" power. Technically, you could also use Essence Drain before Gravity Well, if you're REALLY in a bind for health...But, you've also got inspirations as well... So, I guess it depends on your particular situation. In any case, I'm a big fan of Gravity Well, and like to slot it. However, if you prefer, you could move those slots over to your Quasar, and keep 5 Obliterations in there. Personal preference. I'll explain in a second why I opted to slot Unchain Essence over Quasar.

Black Dwarf:
The slotting on Dark Dwarf is pretty self-explanatory. Impervium Armor is an amazing set, and will put your resistances "in the red," while giving you some GREAT set bonuses.

Stygian Circle:
Ahhh... Stygian Circle. Makes me feel all warm and gooey inside. This power, coupled with Eclipse, is what makes Warshades sooooooooooo awesome. Performance Shifter will up your endurance recovery from this power considerably, while adding more hit points, recovery, and another damage buff. No real need to slot for health in this power, as the inherent heal percentage from it is still twice as high as your endurance recovery percentage, EVEN WITH Performance Shifter slotted.

I got you this power 4 levels earlier than you had it on your build, because you really want it as early as possible. Really.

Essence Drain:
Essence drain can be a great "emergency" power to have for a tiny surge of health if you don't have any dead bodies on the ground for stygian circle, and if you're out of inspirations. However, I didn't think it was worth the slotting for two reasons: one, I'm building for PvE, not PvP, so slotting for health on that would be redundant with stygian circle, and two, this is a tri-former, and you'll be in nova most of the time (unless you're tanking). However, to be honest, I don't even have Essence Drain on my human-only build, because Stygian Circle is THAT awesome! :P

Gravitic Emanation:
Although I don't particularly care for this power personally, it can definitely be a HUGE bonus to you while soloing, as the length of time you can keep larger mobs (especially post-i16!) stunned is really good, while you're blasting away in nova form. It's a good opening attack, as long as it doesn't scatter everyone too far apart from eachother for pulling off a "capped" Eclipse. Personally, if I were to use it in an attack sequence, I'd want to run in and pull off my Eclipse FIRST, hit Gravity Well on a minion, pop Unchain Essence (mass stun), raise a pet if I need to, backpedal and hit Gravitic Emination's cone attack, and then pop into nova form to finish everyone off as they're stunned. You won't be able to pull off an unchain essence on every mob, if you're running at the "speedster" pace I usually do, but you should be able to pull it off every other mob. That said, on the 2nd mob, you'd probably only need to open up with a Sunless Mire and/or Gravitic Emination, then switch to nova---or just open up with nova, depending on your playstyle or as the situation warrants.

Unchain Essence:
I HIGHLY prefer this power over Quasar for one OVERWHELMING reason: there's no endurance penalty. And, also because the stun is really nice. Oh, and it recharges faster. And it's damage is very respectable. And... Well, you get the picture. Here's an interesting fact for 'ya: my Unchain Essence, which is 5-slotted with Ragnarok, does higher damage than Quasar does with just an ACC IO in it. And I don't get an endurance penalty for it. And I can use it every 70 seconds. Of course, I haven't slotted up your Quasar with anything, but that should give you a better picture for how "respectable" Unchain Essence's damage spike is, without any major penalties like Quasar gives.

Nebulous Form:
Another power I don't personally have, but noticed you picked... It's another nice "oh Sh**!" power, especially for "stealth strikes," but there's no need to put an extra slot in it. Just slot it for end reduction, and you'll notice that your global endurance recovery the way I've slotted it is actually higher than what Nebulous Form costs (as long as you don't have any other toggles running), so activating it shouldn't cause any immediate drain of your endurance, no matter how much you have at the time.

Dark Extraction:
Your pets! Awesome little purple fluffies, as long as you can keep the aggro off of them... The slotting for this could also be highly arguable... It was a hard decision for me to only 4-slot it. If you prefer, you could take 2 slots away from your Black Dwarf Strike and then 6-slot it with Expedient Reinforcement for the regen and defense bonuses, as well as slightly shortening the recharge time for them and upping their resistances by 10%. However, you'd be losing a 7% global accuracy bonus, as well as a 5% global recharge time bonus, and IMO, I thought those bonuses were more worth it than the extra two you get from Expedient Reinforcement. But, again, that's a personal preference thing on which bonuses you'd prefer to have. Keep this in mind, however: the main tradeoff here (that I was considering) is a 21% faster recharge time on your pet power VS. a 5% faster recharge time on every power you have. And, since you can't just add a couple more LotGs anywhere to make up any difference for global recharge, this is something to consider.

Quasar:
Although I don't like the penalty associated with Quasar (it really slows your ability for a continuous, rolling attack chain), I do think it can be quite useful, if the situation warrants it. You're a vet player, so I'm sure I don't have to list off all the reasons and situations it could be useful. I put a damage IO in it, rathe than an ACC IO in it, because I think I've given you enough global accuracy to make up for having to put an ACC in there, and putting even 1 DAM IO in there ups the damage Quasar can do by a significant number. In fact, you could probably do the same thing (trade out the ACC IO for the DAM IO) with your Ebon Eye as well if you wanted. Up to you.

Eclipse:
Eclipse. Need anything be said? This is another opportunity to get those great set bonuses from the Impervium Armor set. Notice I also put 2 recharge IOs in it to get the maximum recharge time from it. It appears, after looking this particular build over, that you are a few seconds from perma-Eclipse, considering Hasten isn't perma. It's pretty close though.

Stygian Return:
Stygian Return is something I noticed that you didn't have before, but can be an extremely useful power to have, especially if you get in those kinds of situations where you just realized that you got yourself in over your head. Although it requires live bodies to be nearby in order to work, that doesn't seem like much of a drawback, considering the fact that if you just got yourself in over your head, there's going to be a bunch of enemies standing around over your dead body anyway. It also has a fantastic "untouchable" side effect, which allows you to get away if you need to.

Stimulant:
Here's where the most personal preference comes into play... We're beginning to enter the power pools that aren't going to have much benefit to you if you're playing in nova or dwarf form for any significant amount of time. So, we'll just follow Darkstar's advice and get something that will be effective with just one slot, and can be extremely valuable in specific situations (Say you're on an STF run, and they couldn't find a healer... You're going to be a VERY important part of the tank staying alive when he's facing off with Ghost Widow, if you've got Stimulant--stack that junk on him! Oh... There I go thinking in terms of TFs again... Oops!) :P

Aid Other:
You could also go with Aid Self here, but considering you've got the best "Aid Self" in the game already (Stygian Circle), why don't you consider sharing some of the love? :P

Resusitate:
Here's another one teammates will thank you for, especially if you're a "frequent flyer" on PuGs and long TFs, as I am.

Brawl:
This power hasn't made it to any of my power trays for years, not even when I'm at the lower lvls in a sewer run to Kings Row.... If you're a vet, then you've got your staff/wand and the Sands of Mu that dwarf brawl's effectiveness.

Sprint:
I usually put a run in here just for the heck of it, especially when exemped down on the Posi TF--although, I actually slot it in "Prestige Power Slide," because I think that just looks cooler with a WS.

Rest:
Good idea to put a recharge in the rest here as well--another Posi TF-influenced IO placement on my part.

Dark Sustenance:
You "slot" this by teaming with people. (haha)

Shadow Step:
I'll usually just put ranges in both Shadow Step and Shadow Recall. If you do any TFs or missions in the Shadow Shard, you'll thank me for that IO choice over End Reduc later.

Shadow Recall:
Range. Extend it.

Dark Nova Bolt:
This power doesn't do a heck of a lot of damage, and as Obsidian_Force2 has stated in a post not too long ago, between the 3 other nova powers, you'll usuallyhave enough recharge and damage going on to have what you need to take down a mob in no time at all.
Besides that, if you're wanting to really slot up Dwarf at all, slots are really gettin' spread thin at this point.

Dark Nova Blast:
I had Devastation in this one, but then I decided to opt for Decimation, specifically for the better set bonuses--namely the global recharge. With all the global recharge I have in this build, you should be *pretty close* to having a perma-Eclipse, which is paramount to surviveability in extremely hard fights.

Dark Nova Emanation:
No need to change your slotting here.

Dark Nova Detonation:
No need to change your slotting here. Positron's Blast is one of the best sets you can get for the price you can get it at.

Black Dwarf Strike:
I 5-slotted Crushing Impact in both Black Dwarf Strike and Black Dwarf Smite in order to both max out the damage you can do with your two "main" attacks in dwarf form and further up your global recharge and global accuracy.

Black Dwarf Smite:
*see above*

Black Dwarf Mire:
I know Darkstar stated that you'd run out of Endurance if you slot Obliteration in Black Dwarf Mire, but this hasn't been my personal experience... However, I'm on teams about 99% of the time when I'm on my tri-form build... So, it'll be up to you to decide what you want to do. I just took the "proc" Obliteration out and used the slot elsewhere, because I was running low on slots...

Black Dwarf Drain:
Didn't see the need to change this at all... Good bonuses in that set.

Black Dwarf Step:
I'd just put a range in that. Personal preference, and if you're tanking for a team, you'll probably want to tp into the mob from further away than what the "default" distance you're given is, IMO...

Black Dwarf Antagonize:
The 10% Regen and 5% global recharge on the Perfect Zinger set is great, as well as enhancing your taunt duration by about another 7 seconds, and you're keeping very close to the same accuracy on it, as well as shaving about a second and a half off the recharge time for it. Good set to have if you've switched to "tank mode" for a team on a TF because the "real" tank DC'd or something....

... Not that I'm speaking from experience or anything....

>.>

<.<

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by AlienOne
I apologize for this, but there are a few people in the Kheld section here who feel they have to "approve" of every post I put in the Kheld section because they feel I pull most of my Kheld advice out of my butt, and therefore "mislead" most Kheld newbies.
I am about to leave work so can't reply to the whole post, but this isn't anything against you AlienOne, reading over the advice people give is just something I always do, just in case something has been missed.

Plus it lets me know where I need to start from when giving my own advice.

I don't think when it comes to specific power advice I have ever felt the need to 'correct' you, or to 'approve' your posts, aside from the odd minor thing.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

A quick addendum to my previous post:

I just learned something that changed one little thing about which set I'd go with in Dark Nova Blast...

Since you're a vet, I'm sure you're familiar with the "5X Rule" about set bonuses and the 6th not taking effect. Well, I was always under the impression that the rule applied to using the same set 5X... I was not aware that the rule actually applied to the set bonus percentage. Therefore, if you have 6 set bonuses that all offer 9% ACC, for example, that 6th 9% isn't going to take effect, no matter if those bonuses were from different sets. I feel a bit like a dunce for not interpreting that rule correctly.

Regardless, that changes what I would slot Dark Nova Blast with. I had stated in my previous post that I went with Decimation instead of Devastation for the recharge time bonus. However, I already have five 6.25% recharge bonuses in the build.

Therefore, I'd advise going back to 4-slotting Devastation in it and using that 5th slot elsewhere (like a 5th Performance Shifter in Dark Nova for another damage buff or a 5th Expedient Reinforcement in Dark Extraction).....OR.... You could slot 5 Tempered Readiness enhancements, and that recharge time bonus WOULD take effect, plus you'd still have 5 slots on Dark Nova Blast in anticipation of *eventually* 5-slotting Armageddon, for which you'd get a 10% recharge time bonus.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

To add to my previous post I have now read AlienOne's advice and all of it is sound (Not that expected otherwise).

There are a few things I do differently but that build will do very well for you, and then as you play and if you really enjoy your Warshade you can adjust the slotting as you go.

The advice I always give is just keep an eye out for what powers you don't use, and take the slots out of them if you find any such powers.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Here's (essentially) the same build slightly tweaked for defense (5 to 8% across the board, and 12.4% for ranged, which is better if you're staying in Nova quite a bit)... You may find this to be more useful, or you may want to keep that damage on Dark Nova Blast. I also added the other two Expedient Reinforcements to the pet in this build. On top of that, I took out Performance Shifter from Dark Nova, and put a couple Hamis for ToHit. Also worth a try if you're more interested in adding to the ToHit bonus to being in Nova form.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
AtomicRedTestBuild: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Medicine
Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravity Shield -- S'fstPrt-ResDam/Def+(A)
Level 4: Gravimetric Snare -- Acc-I(A)
Level 6: Dark Nova -- HO:Cyto(A), HO:Cyto(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 10: Starless Step -- Acc-I(A)
Level 12: Sunless Mire -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Dmg(27)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31), Zephyr-ResKB(31)
Level 18: Gravity Well -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Black Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(36)
Level 22: Stygian Circle -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-EndMod(39)
Level 24: Essence Drain -- Acc-I(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(29), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 28: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 30: Nebulous Form -- EndRdx-I(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 35: Quasar -- Dmg-I(A)
Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(45), ImpArm-ResDam/EndRdx(46), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Stimulant -- RechRdx-I(A)
Level 47: Aid Other -- Heal-I(A)
Level 49: Resuscitate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Dmg-I(A)
Level 6: Dark Nova Blast -- Dmg-I(A)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(46)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 20: Black Dwarf Mire -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(15), Oblit-%Dam(17)
Level 20: Black Dwarf Drain -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(3), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Heal(42)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Antagonize -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rng(15), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt(36), Zinger-Dam%(36)


Worth checking out to see the differences, anyway.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

I was wondering the las tbuild that you provided Alien ... How much would this build cost ?. I'm still getting to know all the sets and enh.


 

Posted

If you're prudent with your WWs actions, and are patient (as opposed to the BUYITNAO mentality), I see no reason why you can't get all these enhancements for two or three hundred million... Your most expensive enhancements in the entire build will be the 2 Blessing of the Zephyr KB IOs and the 2 Impervium Armor: Resistance IOs, which will contribute to the bulk of that cost). Also, I believe I have a LoTG +Recharge in there, which you're almost better off getting via merits.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Thanks, you guys are really helpful


 

Posted

hey Alien I noticed we are both playing on freedom... your sg wouldnt be looking for a 38 WS and 45 PB by any chances ?


 

Posted

I'd warn you in advance that I don't run a "full" SG in the sense that there is no large 'active' playerbase... About 95% of the toons in the SG are all my alts (I have around 44)...

That said, the base does have all the teleports, a fully functional inspiration/enhancement room with invention tables, an Ouroboros crystal, a hospital, and many very active coalitions with members on at almost all times of the day... Pretty much everything you need to "function" in a SG.

So, if you're not turned off by the fact that the only SG member you'd see online all the time is me....(haha)....You're more than welcome to join if you'd like.

Send a tell to @AlienOne, and you should catch me online at some point (usually very early in the morning and evenings, west coast time)

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)