Atomic_Red_EU

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  1. hey

    Thanks a lot guys, i will have a look through those builds and all advice later this week.

    Would do now, but am on my phone at the moment and away from home!
  2. just one quick thing i thought i would ask about

    Quote:
    Originally Posted by AlienOne View Post
    Here's to hoping i16 will change that in the purples dept.
    is this refering to anything that we know of coming in with I16? or are you just hoping for something, cause anything to help me get purples would be amazing!

    thanks :P
  3. Quote:
    Originally Posted by AlienOne View Post
    1. Take off penumbral Shield and Twilight Shield.

    No real reason to have these powers if you're goig to be blasting in nova form for the damage spikes. I've found that the more toggles you have to activate every time you switch forms, the more aggravating and bothersome it's going to be for you. Besides that, the more time you're spending activating toggles, the less time you're spending doing damage. If you're planning on spending a lot of time in human form, and then switching to nova last second for the last few "pop, pop, they're dead" hits, you need to invest a few more slots in the human form powers. If you're spending more time in nova form, you don't need those extra shields, obviously.

    2. Building on the first point--since you're using the other forms (nova and dwarf), There are some other power picks here that are of basically no use to you. Health and Stamina are a couple. They don't carry over into nova or dwarf form. They ONLY benefit human form, and if you're not spending any significant amount of time in human, then there's no use for you to have those powers. Dwarf and Nova have their own built-in endurance recovery, and you can slot for that.

    3. Nice slotting on Quasar (I don't personally use it for various reasons that I'll expand on in my upcoming human-form WS guide), but it's a great hi-damage power that you can take for a tri-form, and one that I most certainly would not discourage anyone from taking. However, you're forgetting Unchain Essence! You gotta slot that up some more... That's your "mini nuke," only you don't have to worry about a large end drain with that one! Number 3 on my "top 5 fav powers on a WS" list. Slot that junk up.

    4. Dark Extraction is some great added damage for you even while you're in nova and dwarf form. Definitely slot that up more... You should be able to have two up at all times (sometimes three for a short time, depending on your global recharge), and they can constantly be pounding away at the enemy while you do what you need to do in any of the 3 forms. Very important power to slot up.

    5. Waiting 20 seconds for Stygian Circle to recharge? Not good, my man... 6-slot that junk. Get it up as often as possible, and (personal preference) I'd personally put end mods in it rather than heals, because its heals are already pretty large--larger than your endurance recovery if you don't put some end modifiers in it. In my SC, I have 2 recharge IOs, and 4 Performance Shifters. My recharge on it is less than 9 seconds, and if in the vicinity of only 3 dead bodies, you can recover 240% health and 118% Endurance. Without a single heal slotted in it.


    6. Eclipse. You need to put a lot of love into that power. It's your bread & butter for survival, and you need to have that thing recharging as often as possible (much like Stygian Circle). I have 2 recharge IOs in mine, and 4-slotted Impervium Armor. My recharge on Eclipse is 84.7 seconds, and it will add over 50% MORE resistance to all categories when only hitting 3 enemies. This is easily enough to cap out smashing and lethal resistances, and usually gets the rest of your resistances up to around 55% to 70%, depending on which category it is. Add 1 more enemy in the mix, and you're nearly capped on everything.
    thanks for reply, all that info seems obvious once it is shown to you and explained! just a few questions on the points you have made.

    i understand that because i am going to be spending a large amount of time in nova or dwarf form having those extra shields might seem a little pointless, also, having health and stamina removed makes sense as well, for the same reason. But being a triform (or at least an attempted triform from my point of view lol) is it not going to be tough doing anything in human form. Or am i to think that you basically pop into human for, launch a few quick powers, ie nukes or heals and then back to nova or dwarf for the long haul? just making sure i understand fully

    also, if i am going to be getting rid of health, stamina, swift as well i guess and those shields, that is going to leave me with a load of power slots spare, any advice as what to take in their place? i different power pool? or just more powers from primary and secondary lists?

    thanks a lot for comments, even that quick list gave me a lot more knowledge and things to think about when it comes to WSs

    i will have another pop at a build soon maybe an all human build as well, so i can think about that while i am at it.

    thanks
  4. no problems, hadnt even thought about the fact that you are half way across the world!

    but thats kl, will keep an eye out laters
  5. right then

    this is the build that i have just slapped together

    like i say i am not sure if what i have done is going to be any good, and to be honest on any powers (most of them lol) that i have been a little unsure i have just put some normal IOs, rather then sets

    also, can i just make sure (i know it is obvious) that this is the trifrom that i was talking about, that i am going to aim for to try out all the forms and so on

    thanks

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Fitness

    Hero Profile:
    Level 1: Ebon Eye -- Dmg-I(A)
    Level 1: Absorption -- ResDam-I(A)
    Level 2: Gravity Shield -- EndRdx-I(A), ResDam-I(45)
    Level 4: Orbiting Death -- EndRdx-I(A)
    Level 6: Dark Nova -- ToHit-I(A), EndMod-I(34)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
    Level 10: Swift -- Run-I(A)
    Level 12: Sunless Mire -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(17)
    Level 14: Super Speed -- Run-I(A), Run-I(43)
    Level 16: Dark Detonation -- Dmg-I(A), Dmg-I(46)
    Level 18: Health -- Heal-I(A), Heal-I(43)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
    Level 22: Black Dwarf -- ResDam-I(A), ResDam-I(31), EndMod-I(46)
    Level 24: Gravity Well -- Lock-Rchg/Hold(A), Lock-Acc/Hold(43), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50)
    Level 26: Stygian Circle -- Mrcl-Heal(A), Mrcl-Rcvry+(40), Mrcl-Heal/Rchg(42)
    Level 28: Unchain Essence -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/EndRdx(48)
    Level 30: Shadow Cloak -- EndRdx-I(A), DefBuff-I(46)
    Level 32: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Penumbral Shield -- EndRdx-I(A), ResDam-I(45)
    Level 38: Eclipse -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39)
    Level 41: Twilight Shield -- EndRdx-I(A), ResDam-I(42)
    Level 44: Dark Extraction -- SvgnRt-Acc/Dmg(A), SvgnRt-PetResDam(45)
    Level 47: Nebulous Form -- EndRdx-I(A), Jump-I(48)
    Level 49: Essence Drain -- Heal-I(A), Heal-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A)
    Level 10: Shadow Recall -- RechRdx-I(A)
    ------------
    Level 6: Dark Nova Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
    Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(37)
    Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(40)
    Level 22: Black Dwarf Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(36)
    Level 22: Black Dwarf Smite -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(36)
    Level 22: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(39)
    Level 22: Black Dwarf Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Nictus-Acc/EndRdx/Rchg(40)
    Level 22: Black Dwarf Step -- EndRdx-I(A)
    Level 22: Black Dwarf Antagonize -- Acc-I(A), Taunt-I(7)
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 4.69% Defense(Fire)
    • 4.69% Defense(Cold)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 3.13% Defense(Psionic)
    • 7.5% Defense(Melee)
    • 1.25% Defense(Ranged)
    • 4.69% Defense(AoE)
    • 2.25% Max End
    • 22.5% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 2.5% Enhancement(Held)
    • 52% Enhancement(Accuracy)
    • 96.4 HP (9%) HitPoints
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 4.4%
    • 9.5% (0.16 End/sec) Recovery
    • 22% (0.98 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 13.2% Resistance(Fire)
    • 13.2% Resistance(Cold)
    • 11.9% Resistance(Energy)
    • 13.1% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 5% RunSpeed
  6. thats all makes sense to be honest, and i see what you mean about not really deciding on what build i am looking at without playing the styles.

    I think i will play as i am for the time being, just winging it really, most likely a tri form, so that i can get an idea of all forms, then maybe at lvl 35-40 think about respecing to something more my style. Inless of course tri form and what i have is working out brilliantly

    but, i will take your adivce and try and knock up a build or 2 of my own, so that you can see what i am thinking, although i warn you, i imagine my builds will be a little pants lol, seeing as i have not really played WSs before

    As for slotting, i usually am at orange sets, only because i generally cant afford the purples, they seems to cost about 400 mil each, which is something stupid!
  7. Hi all

    Right, i am not a new player, and have had 50s for ages, but i have only recently started a WS

    now, i know that a tri build is hard to do, as there are not really enough slots available

    i was thinking of maybe doing this:

    active build 1 : all human build
    active build 2 : nova/dwarf build

    just so i can have a full range of powers, but i might change the 2nd build for dwarf/human

    what does everyone think?

    would love to hear from experienced WS players, and if possible see current all human builds and other builds

    thanks
  8. yea, i think you are right about the WoC power. I really don't need the extra dmg, but the confuse would be much more useful, thanks

    the idea i was going for with invis was to be able to ghost if possible, but i guess, looking back at it now, getting the extra slot on CJ with stealth, stealth itself and SS i should be fine. Maybe even (if i do go down the ghosting route) get recall friend.....

    thanks for the advice about snipe as well, i do love the snipe power, but i was playing last night, and realised that i just didn't use it that much, and it was all for show

    think i would be more likely to get force of nature over aid self to be honest, something a little different and fun to play

    thanks
  9. Hi

    Just made this build for my blaster, not yet 50, but this is the sorta thing i was looking to make

    looking for feedback

    thanks

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Atomic Silver: Level 50 Natural Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(46)
    Level 1: Subdual -- TotHntr-Immob/Acc(A)
    Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
    Level 4: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19)
    Level 6: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Hold%(11)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 10: Psychic Scream -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/EndRdx(43), Det'tn-Dmg/Rng(50)
    Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(43)
    Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(37), Clrty-Stlth(45)
    Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit(36), AdjTgt-Rchg(37), AdjTgt-EndRdx/Rchg(45)
    Level 18: Explosive Arrow -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(29), Det'tn-Dmg/EndRdx(29)
    Level 20: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(48)
    Level 22: Hurdle -- Jump-I(A)
    Level 24: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(25), Mrcl-Heal/Rchg(25)
    Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(27), EndMod-I(27)
    Level 28: World of Confusion -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Dmg/EndRdx(48)
    Level 30: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Dam%(31), Mantic-Dmg/EndRdx/Rchg(31), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(36)
    Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
    Level 35: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(50)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
    Level 41: Personal Force Field -- DefBuff-I(A)
    Level 44: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResPsi(45)
    Level 47: Stealth -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
    Level 49: Invisibility -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 10% Defense(Energy)
    • 10% Defense(Negative)
    • 3.75% Defense(Psionic)
    • 3.75% Defense(Melee)
    • 12.5% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 45% Enhancement(RechargeTime)
    • 59% Enhancement(Accuracy)
    • 13% FlySpeed
    • 117.5 HP (9.75%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 2.2%
    • 18% (0.3 End/sec) Recovery
    • 64% (3.22 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 5.01% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 9.38% Resistance(Toxic)
    • 2.1% Resistance(Psionic)
    • 13% RunSpeed
    • 1% XPDebtProtection
  10. awesome, thanks for that guys

    thinking about it, you are definatly right JRaven when you say about everyones playing style.

    I was on RV the other day, and i was getting owned a lot of the time, but i think that is because i was using a normal build where as the villain most likely had PVP builds, designed for taking me out lol

    Think i will take a mix of what you guys have said here, and make myself a build, see what i can do

    cheers
  11. Yea that is a good start for a build, but i think i will be spending a little more then that on enhancements.

    Not sure whether to use invention enhancements what give set bonuses or normal invention, the hexegon ones

    if you are able to give me an expensive build that would be cool, something i work towards

    whats the best way to contact Jessica Raven?
  12. well to be honest funds are not all that brilliant, but if you can give me an idea for whatever you think would be best, and i can basically work towards it
  13. Hi

    Never really done much PvP, but thought i would try and get into it

    Have a lvl 50 Inv/SS tank, anyone got any suggestions on builds or powers that i should, or should not take for PvP?

    thanks

    Atomic Red
  14. I would be up for giving a hand with that one mate, and i know Captain Guernsey would also be up for it.

    so thats Atomic Red and Captain Guernsey

    cheers
  15. Atomic_Red_EU

    Earth / ?

    hadn't noticed there is a thread just a few lower with the exact same title and basic questions, so i have read through that and it answers a lot of things for me! think i will go earth/TA and be a massive team player
  16. Atomic_Red_EU

    Earth / ?

    cool, i am not a big fan of storm, only for the single reason that gale is a pain in the [censored] for other heroes. When playing as a tank i found that everyone getting blown away is just a little annoying and harder to control the aggro.

    but not sure if there is a way around that?
  17. Atomic_Red_EU

    Earth / ?

    Hey

    Got my tank to lvl 50 last night, and wanted to try and troller. Had a few in the past, but never really got on with any of them. I fancy using Earth as it seems like a good controlling power set, but wondered what to put with it

    thinking trick arrow, any other ideas?

    Red
  18. you guys on at the moment as with the medievil or the deamons?
  19. awesome cheers!!! be on laters and see you guys then!
  20. awesome, i may just do that. I will have a think about toons in a deamon theme and meet you guys tomoz!

    just out of interest, the medievil and deamon SGs, are they the same or different? if different what is the name of the other?
  21. yea i am at work at the moment

    well be home around 5 ish, so i can come on then

    any requests for character type, need a troller? or tank? maybe some damage?
  22. i can come along next monday, and happy to join, what is the theme? i will make a toon tonight and go on, get a few lvls under my belt!
  23. right, was going to read through this at work, but so much of it, not sure i can. Is the time traveling idea still going ahead? or has it moved on?
  24. Yea, hopefully i will be there, i need to start doing respecs and badge hunting now
  25. Captain SupaNova has hit 50, just so you know

    fire/fire blaster

    cheers