Fire/DB Tank through the eyes of a Scrapper


Fantomas

 

Posted

I am currently enjoying the heck out of my DB/WP Srapper and he has become my new main. However, I've been wanting to try a FA/DB Tank for awhile now...just for the fun of it. Plus, I have a name and theme to go with it.

Have any of you tried this combo before? If so, what did/do you think?

I'd rather here it from a Scrappers POV which is why I'm not asking this on the Tank forums...I am asking them about end issues though...I've heard that FA is end heavy but I honestly have no clue.

Thanks


 

Posted

I haven't tried FA/DB but I did get a Fire/SS tanker up into the mid-30s or so.

I didn't really have much in the ways of endurance problems. Consume helps to circumvent that a bit in the lower levels if you take it early. I think the main hole in FA is the lack of mez protection, mainly the lack of KB protection. I'd plan to either slot a KB protection IO like from the Karma set if you can afford it (recipe seems to go for around 3-5 mil) or plan to take acrobatics if you go the SJ route for your travel power.

Other than that I found it to be a pretty fun set. The other chief complaint is that since it's a resist set some people see it as a more "squishy" tanker primary but I still felt pretty durable.


 

Posted

Fire/DB is a fairly good choice for a tanker. Fire is a very undemanding primary with at least four skippable or postponable powers including the 7, 8, and 9 tiers; you have the basics down at level 12. This helps with a demanding attack set like DB is.

Plan on saving 125 merits for the Steadfast -KB IO; one's really enough, but the market's a bad joke right now. The Karma works too, but you have to have a defense power to put it in, and Fire doesn't get that natively apart from Temperature Protection, which you should still skip. Or you could bite the bullet and take Acrobatics.



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Posted

Quote:
Originally Posted by Heraclea View Post
Fire/DB is a fairly good choice for a tanker. Fire is a very undemanding primary with at least four skippable or postponable powers including the 7, 8, and 9 tiers; you have the basics down at level 12. This helps with a demanding attack set like DB is.
Working on an /FA (lvl 36) and a WP/DB (lvl 40), I'm in total agreement. The problem with Dual Blades from a tanker perspective is unlike a scrapper you can't skip Nimble Slash and Taunt (well, I can't). I found I needed all the powers in DB to be happy. (Happiness includes making words in the air, lots.)


Quote:
Originally Posted by Heraclea View Post
Plan on saving 125 merits for the Steadfast -KB IO; one's really enough, but the market's a bad joke right now. The Karma works too, but you have to have a defense power to put it in, and Fire doesn't get that natively apart from Temperature Protection, which you should still skip. Or you could bite the bullet and take Acrobatics.
Three disagreements here:
1) I don't think Temp Protection takes def IOs.

2) A Fire tank needs two -kb IOs.

3) Do not save merits for a Steadfast. Roll Bronzes 10-14 if you have tickets, and you will get one in rapid order. If you do not, craft worthwhile Bronze recipes and sell them and buy your Steadfast -kb. If you don't AE, sell your salvage carefully. 10 commons these days can often garner you half a million. If you save merits, roll them too, preferably choosing the range 35-39, if you can wait that long.