Claws Ninjitsu?


Kioshi

 

Posted

I have been toying with the idea of making a Claws Ninjitsu stalker (mostly for concept reasons). The other choice was Energy Melee instead of Claws but it doesn't work with the concept that I have stuck in my head.

Below is a very basic build (NO sets of any kind) to just get me started. Are there any glaring holes of huge mistakes in slotting?

Thanks!


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Nekokami - EM Ninja: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Energy Punch -- Acc-I(A), Dmg-I(3), Dmg-I(11), Dmg-I(19), RechRdx-I(40)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(3)
Level 2: Ninja Reflexes -- DefBuff-I(A), EndRdx-I(5), DefBuff-I(7), DefBuff-I(13), EndRdx-I(34)
Level 4: Danger Sense -- DefBuff-I(A), EndRdx-I(5), DefBuff-I(9), DefBuff-I(15), EndRdx-I(43)
Level 6: Assassin's Strike -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(15), RechRdx-I(25), EndRdx-I(31)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(42)
Level 10: Hover -- Flight-I(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(19)
Level 14: Fly -- Flight-I(A), Flight-I(43)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Kuji-In Sha -- RechRdx-I(A), Heal-I(21), RechRdx-I(21), Heal-I(23)
Level 22: Health -- Heal-I(A), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(33)
Level 26: Energy Transfer -- Acc-I(A), Dmg-I(27), Dmg-I(27), RechRdx-I(29), Dmg-I(31), RechRdx-I(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(43)
Level 30: Smoke Flash -- Acc-I(A), RechRdx-I(31), RechRdx-I(33)
Level 32: Total Focus -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(36), RechRdx-I(36)
Level 35: Blinding Powder -- Acc-I(A), RechRdx-I(36), Conf-I(37), RechRdx-I(37)
Level 38: Kuji-In Retsu -- DefBuff-I(A), RechRdx-I(39), DefBuff-I(39), RechRdx-I(39), DefBuff-I(40), RechRdx-I(40)
Level 41: Spirit Shark -- Acc-I(A), Dmg-I(42), RechRdx-I(42), Dmg-I(46)
Level 44: Hibernate -- Heal-I(A), EndMod-I(45), Heal-I(45), EndMod-I(45), RechRdx-I(46), RechRdx-I(46)
Level 47: Spirit Shark Jaws -- Acc-I(A), Hold-I(48), Hold-I(48), RechRdx-I(48)
Level 49: Bone Smasher -- Acc-I(A), Dmg-I(50), Dmg-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination



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***
Lumin (D4,50), Caelestes Lux (PB,50), Corpus Operandi (MM,50)

 

Posted

Well, first off, I think you accidentally posted the EM build you said you weren't going to use, instead of the claws one.

Second, assuming you simply swap claws attacks in for the EM ones, I think you're going to have a very very hard time leveling to 26 with just one attack. Personally, I wouldn't go with less than 2 early on, and taking a 3rd in focus at 18. All of the various traditional stalker stuff is nice and all, but you have to actually be able to kill things too. After you AS the first mob, what are you going to do about the rest of them?

Personally, I would push off hover and fly to much later in the build. You can get no less than *four* temp travel powers before 20 villain-side, and if you somehow manage to use up all of them, you can still buy raptor packs in grandville for 10k each. That would let you fit two more attacks into the early build, which would make things *much* easier. The other thing you can do is to skip smoke flash, which is unfortunately pretty poor. It *placates* things, but it *doesn't* let you get criticals - leaving it as a panic button, which hibernate fulfills much better. That lets you fit in one more total attack. If single target is your only concern, I'd suggest strike, slash, focus, and eviscerate.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

1) Smoke Flash sucks
2) Hibernate only needs 1 or 2 recharge reductions
3) Kuji In Retsu only needs recharge in a PvE build.
4) Kuji In Rin only needs 2 rech reductions.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Well, first off, I think you accidentally posted the EM build you said you weren't going to use, instead of the claws one.
Doh! I did post the wrong one! Thanks for the suggestions, especially regarding the travel powers!


***
Lumin (D4,50), Caelestes Lux (PB,50), Corpus Operandi (MM,50)