Spines/Fire or Spines/Elec?
There are perks to both;
/Fire gets more offense (stronger damage aura + FE) than /Elec, and Fire has a heal available more often. Also some Endurance management with Consume.
/Elec on the other hand will be much easier on Endurance with Power Sink and Energize. If built properly you should also be able to sap most enemies of endurance.
The resistances of these two sets are similar, and I think with a high investment in IOs Spines/Fire will be better, but out of the box I'd pick Spines/Elec because it will need far less investment in endurance management sets.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
The heal from Fire once you get it slotted though makes a world of difference. Right now I'm healing for 666 Hp every time my heal is needed which is a pretty decent heal.
Personally i would go for the spines/fire. The heal in fire makes so much more of a difference than the current state of energize, for pretty much the same resistance values, it just recharges too slowly and the regen buff does not last long enough as of current unless they changed/fixed it on test to last 60s and not just 30.
I dont like the god modes for farming, however ROTP is a great tool for farming, should you happen to bite it, you can get right back in the fight and not waste any time.
As to endurance management, If built right consume is enough to take care of your end issues, you should barely need it to begin with so when you do get low, its right there for you and does its job. Fire armor also puts out more damage if you pick up fiery embrace as well, something elec does not offer. I had a friend ask me for advice prior to this so i'll show the build i suggested for him.
Hero Plan by Mids' Hero Designer 1.401
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Spines Fire ET: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 1: Fire Shield -- ResDam-I(A), ResDam-I(3), S'fstPrt-ResDam/EndRdx(3), S'fstPrt-ResKB(42)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(40)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 6: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(34), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(43)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- ResDam-I(A), ResDam-I(17), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResKB(42)
Level 18: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dam%(31), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(46)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(46)
Level 24: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(31)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 30: Kick -- Acc-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(40)
Level 35: Tough -- ResDam-I(A), ResDam-I(36), S'fstPrt-ResDam/EndRdx(36), S'fstPrt-ResKB(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Fiery Embrace -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 2.25% Max End
- 51.3% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 80.3 HP (6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 4.95%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 16.5% (0.28 End/sec) Recovery
- 20% (1.12 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 10% RunSpeed
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with the new addition of physical perfection i would suggest moving focused accuracy at 41, and then getting physical perfection at 44 and putting those 2 slots as level 50 end mod enhancments.
Energy torrent is also really good here, becasue its more damage and the knockdown helps for mitigation as well. Your aoe attack chain will be build up > Throw spines > energy torrent > spine burst > throw spines. Using throw spines twice, ET, and SB all while build up is going on is crazy damage, and very effective.
When hasten is up with the full build, you should actualy be able to use this chain:
Build up > Energy torrent > Throw Spines > Spine Burst > Throw Spines > Energy Torrent
So you get an extra ET in there for even more damage. Obviously cj + hurdle is a must for this, as nothing else will get you in and out of melee fast enough for this attack chain.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Which one do you guys feel will do better for farming purposes? Will the new click put /Elec over top of /Fire or is a high +rch /Fire build still going to be better?
I'm asking because I'll for certain make a Spines/Elec but will only have the means to slot out one of them.