Cold/Ice defender?


DaveMebs

 

Posted

Basically I just made a cold/cold defender because i have seen some that really kick ***. I am bad with mids though so I am looking for a build that has good defense primarily to ranged/aoe. good recharge would also be nice.


 

Posted

Here's a first pass at maxing the ranged and aoe defense. It is soft capped vs those positions and probable playable but ... I'd likely emphasize recharge over defense myself.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold Ice +def (v1.00.i15): Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Ice Shield -- RedFtn-Def(A), RedFtn-EndRdx(5), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(27)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(27)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(7), RzDz-Acc/EndRdx(9), RzDz-Stun/Rng(13), RzDz-Acc/Stun/Rchg(21), RzDz-Immob%(31)
Level 8: Glacial Shield -- RedFtn-Def(A), RedFtn-EndRdx(9), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(42)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(23)
Level 14: Infrigidate -- Acc-I(A), Acc-I(15), DefDeb-I(25), DefDeb-I(45)
Level 16: Health -- Heal-I(A)
Level 18: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 20: Stamina -- EndMod-I(A)
Level 22: Benumb -- Acc-I(A), RechRdx-I(23), RechRdx-I(50)
Level 24: Arctic Fog -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(43), S'fstPrt-ResDam/Def+(48)
Level 26: Sleet -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(29), UndDef-Rchg/EndRdx(43), UndDef-DefDeb/Rchg/EndRdx(50), Achilles-ResDeb%(50)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 30: Maneuvers -- S'dpty-Def(A), S'dpty-EndRdx(33), S'dpty-Def/EndRdx(33), S'dpty-EndRdx/Rchg(36), S'dpty-Def/EndRdx/Rchg(37), S'dpty-Def/Rchg(40)
Level 32: Heat Loss -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(40)
Level 35: Weave -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Blizzard -- Dmg-I(A)
Level 41: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46)
Level 47: Ice Storm -- Dmg-I(A)
Level 49: Power Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


 

Posted

And since I mentioned it here's a +recharge build much closer to my own Cold/Ice

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Cold Ice +recharge: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Ice Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(19)
Level 1: Ice Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(15), Thundr-Acc/Dmg/Rchg(43)
Level 2: Ice Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(15), Thundr-Acc/Dmg/Rchg(43)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Glacial Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(19)
Level 8: Swift -- Run-I(A)
Level 10: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Infrigidate -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(17), AnWeak-Acc/Rchg(21), AnWeak-DefDeb/EndRdx/Rchg(31), AnWeak-Acc/Rchg/EndRdx(40), Achilles-ResDeb%(50)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(25), Numna-Heal(39), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(39)
Level 22: Maneuvers -- GftotA-Run+(A), GftotA-Def(23), GftotA-Def/EndRdx(25), GftotA-Def/EndRdx/Rchg(37)
Level 24: Ice Storm -- Dmg-I(A), Dmg-I(31)
Level 26: Sleet -- LdyGrey-Rchg/EndRdx(A), UndDef-Rchg/EndRdx(27), UndDef-DefDeb/Rchg/EndRdx(27), Achilles-ResDeb%(34), LdyGrey-DefDeb/Rchg/EndRdx(37), AnWeak-DefDeb/EndRdx/Rchg(40)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(46)
Level 30: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx-I(36)
Level 32: Heat Loss -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Acc(33), RechRdx-I(34)
Level 35: Arctic Fog -- HO:Ribo(A), HO:Ribo(36), S'fstPrt-ResDam/Def+(36), LkGmblr-Rchg+(37)
Level 38: Blizzard -- Dmg-I(A), Dmg-I(39)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Vengeance -- RedFtn-Def(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


 

Posted

A cold/ice and for that matter a storm/ice needs the triple entente of Ice Storm, Sleet/Freezing Rain, and Blizzard. Endless death by DoT. DoTs that can be activated from a position with no line of sight.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Both builds look pretty good but I think you are right, the recharge build looks stronger. Hopefully I can keep ice storm/blizzard/sleet up near constantly


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Both builds look pretty good but I think you are right, the recharge build looks stronger. Hopefully I can keep ice storm/blizzard/sleet up near constantly
Ice storm and sleet can be up reasonably for every group. Blizzard is a nuke and will take longer to recharge, but that's ok since some groups are spread all over, or there aren't really spawns 'nuke worthy'; good old sleet and ice storm will do fine.

Once you get sleet, you will want to lead off with that on the well-clumped groups or as many as you can hit since it: a) knocks them on their butt b) debuff defense and resistance c)slows the group from fleeing.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I am still not sure which build to go with though. On the one hand, dying is one of my pet peeves which is why i generally play melee guys. But, having awesome recharge on a cold/cold especially would be great. I am currently leaning towards the recharge and just working to not draw aggro. I am assuming this is hard to do though with sleet/ice storm?


 

Posted

Quote:
Originally Posted by Psylenz View Post
A cold/ice and for that matter a storm/ice needs the triple entente of Ice Storm, Sleet/Freezing Rain, and Blizzard. Endless death by DoT. DoTs that can be activated from a position with no line of sight.
You can minimize aggro with the line of site, and sleet leading off reduces aggro by the knockdown feature.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

What do you think about tking the run speed enh (gift of the ancients) out of manuevers and putting in a lotg: 7.5 and taking out grant invis. Then, instead of grant invis put in frostwork or maybe charged armor


 

Posted

Arctic Fog is a nice sized stealth power. Having Grant Invisibility would not be paramount in my opinion. I am a fan of charged armor - smashing, lethal, and energy resist. A lot of attacks come under the umbrella of energy.

I like the build without fighting better in my own opinion. I took freeze ray on my Cold/Ice and for the life of me, I can't see what is in the build to replace to take it other than leadership...


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Here is a new build that I have been playing with & love it. I buff the team (re-buff when needed), then what? I have been running a lot of AE missions with some friends, trying to get some extra cash to buy some "nicer" sets (purps). So, I went with more AoE damge. I activate aim, run up to the mob & cast Soul Drain (adding even more +damge & +to-hit buff), cast sleet (to debuff my mob & ticks for 1 damage), cast ice storm (which ticks from anywhere between 2-5 damage), luanch an ice breath at the mob, & if the mob is big enough, cast Blizzard. I can usually keep sleet & ice storm casted because of the recharge & sometimes can do some pretty sweet damage (I usually run with a fire/kin, which adds more damage because of Fulcrum).

Global Name is @NoDoz if you have any questions.

Hero Profile:
Level 1: Ice Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-ResDam/Rchg(15)
Level 1: Ice Bolt -- Acc-I(A)
Level 2: Snow Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(11)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Dam%(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Swift -- Flight-I(A)
Level 10: Hover -- LkGmblr-Def(A)
Level 12: Arctic Fog -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-EndRdx/Rchg(34), Aegis-ResDam(34), Aegis-ResDam/EndRdx(46)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Frostwork -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Regen/Rcvry+(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46)
Level 22: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Dam%(25), P'ngTtl-Acc/Slow(25), P'ngTtl--Rchg%(37)
Level 24: Aim -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(37), GSFC-Build%(43)
Level 26: Sleet -- LdyGrey-%Dam(A), LdyGrey-DefDeb/Rchg(27), LdyGrey-DefDeb/Rchg/EndRdx(29), LdyGrey-Rchg/EndRdx(37), LdyGrey-DefDeb/EndRdx(43)
Level 28: Boxing -- Stpfy-Acc/Rchg(A)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-EndRdx/Rchg(31)
Level 32: Heat Loss -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 35: Glacial Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-EndRdx/Rchg(36)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/Rchg(40)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43)
Level 44: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-EndRdx/Rchg(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-EndRdx/Rchg(50)
------------


 

Posted

i wouldn't try to get your defense too high, it'll gimp the build IMO

this has some ranged def, good resist and hp

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

some defense: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Infrigidate -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(7), Achilles-ResDeb%(9), Acc-I(9), Acc-I(40)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Ice Shield -- LkGmblr-Rchg+(A)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dam%(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), TmpRdns-Acc/EndRdx(46)
Level 6: Glacial Shield -- LkGmblr-Rchg+(A)
Level 8: Hurdle -- Empty(A)
Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 12: Arctic Fog -- LkGmblr-Rchg+(A), DefBuff-I(13), DefBuff-I(13), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-EndRdx(17)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(48), Numna-Regen/Rcvry+(50)
Level 16: Kick -- Empty(A)
Level 18: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(37)
Level 20: Benumb -- Acc-I(A), Acc-I(21), RechRdx-I(21), RechRdx-I(34), EndRdx-I(36)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23), EndMod-I(34)
Level 24: Weave -- HO:Cyto(A), HO:Cyto(25), LkGmblr-Rchg+(25)
Level 26: Sleet -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(27), RechRdx-I(27), AnWeak-Acc/Rchg/EndRdx(34)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(31), Zephyr-Travel/EndRdx(45)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36), EndRdx-I(36)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-Acc/Rchg(40)
Level 41: Power Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), AdjTgt-EndRdx/Rchg(42)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Blizzard -- Dmg-I(A), Dmg-I(48), Det'tn-Acc/Dmg/EndRdx(48)
Level 49: Ice Storm -- Posi-Dam%(A), ImpSwft-Dam%(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


perma jump is ---> /up 1

 

Posted

sorry Hindy, I can't get my head around a build with Blizzard and Ice Storm as the last two powers unless its purely a level 50 toon.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by DaveMebs View Post
What do you think about tking the run speed enh (gift of the ancients) out of manuevers and putting in a lotg: 7.5 and taking out grant invis. Then, instead of grant invis put in frostwork or maybe charged armor
I put GI in there, but yes you could put almost anything else in there just as easily that doesn't require slotting to be effective. In addition to Frostworks or Charged Armor some other possibilities include Hurdle or Combat Jumping. The build as is has very little vertical ability outside of always keeping a temp power handy. CJ could also take the LotG +7.5%. Or for that matter put Hover in for vertical ability.

The drawback to removing one of the GotA set is you lose the 4 slot bonus, the +1.8 endurance. I wanted to build for extra endurance. While under the buff of Heat Loss I've used Blizzard without loss of one or more toggles. I believe (and maybe someone can confirm or refute) that this is because the -100% end loss from the nuke is from my base endurance (not total), meaning Blizzard doesn't drop my endurance to 0.0 but to somewhat more .. then the -1000% recovery debuff hits and unless I'm lucky with server tics of +end or popping blues quick the remaining endurance rapidly burns away (and results in toggle dropping anyway). More extra end the build has the more likely I am to not lose toggles post Nuke.

As for having or not having Freeze Ray in there, I'd see if I could fit it in the build. It's not in this build mostly because it's based on my live build where I'm almost always teamed with a friend also running a Cold/Ice. Things are so debuffed and slowed that the hold aspect (I had Freeze Ray initially) I found to be largely wasted, the foes were effectively "held" anyway by the massive -spd and -rech they are under from the get go.


 

Posted

Two Cold/Ices should be illegal in most states for being extra uber.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Two Cold/Ices should be illegal in most states for being extra uber.
Dis is most true! Worse there's frequently a Kin/Ice Defender teamed with us as well. The 3 of us decided to try tackling Jack in Croatoa one morning when we were about 30th. It was apparently almost immediately Jack was in deep trouble. Then the 3 of us took on Eochai and a 2nd Jack for extra felony uberness.


 

Posted

As uber as cold/ice defenders are, its even better as a corruptor.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Two Cold/Ices should be illegal in most states for being extra uber.
running 2 Cold/Ice/Darks in tandem is VERY SCARY.... Hopefully the devs dont catch on lol.....