Invention Badge Checklist


Judgement_Dave

 

Posted

I'm reposting this checklist for the memorisation badges. I'd saved a local copy from the European boards a year or 2 back and the original appears to have been wiped from the boards. I don't actually know who the original poster was - so sorry for not crediting you if you're still playing with us!

I've searched the current boards and can't find a guide to the badges that's as easy and handy to use as this one - and after people were asking about the badges on a EU global channel I thought I'd repost this!

Here is the original post:
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As I badge-hunt on a few characters, I collated this information to make it easier for myself to keep track of which basic IO enhancements I have made, what ingredients I need for each, etc. I hope that this information lay out may also prove useful to others.

There are a total of 45 'Memorization' badges. I'll begin with an explanation to how these Badges are gained.

Once you have made enough basic IO enhancements, you gain a badge, which means you no longer need the recipe, and the crafting cost is halved for making those enhancements in future. At that point, you should be much more able to make a profit selling enhancements you make to cover the millions you spent getting the badges. [IMG]file:///C:/images/graemlins/smile.gif[/IMG]

For example, to gain the memorization Warhead badge (Damage and Knockback IO's) you need to have made 8 Level 25, 8 Level 30, and one more of either Level 25 or 30 ( 8 + 8 + 1 = 17 enhancements in all. ) It doesn't matter if the IO enhancements you craft are Damage or Knockback - both count - just that they are of the requisite Level(s).

Once you have made those 17 Damage/Knockback IO enhancements, you can craft Level 25 or 30 Damage or Knockback enhancements at half usual crafting cost, no recipe required.

In addition to being able to memorize the recipes, you can also gain bonus slots to your characters maximum carrying capacity of Invention Salvage and Recipes. Every Level 25/30 Badge grants you +2 Max Invention Salvage capacity, and every Level 45/50 Badge grants you +1 Max Recipe carrying capacity, meaning from these you can gain 18 extra spaces for invention salvage and 9 extra spaces for recipes. They don't effect the space in your characters personnel storage vault.

Also, there is an Accolade power available, 'Fabricator': if you gain all the Level 10, 15/20, 25/30, 35/40 Badges below (you don't need the 45/50 Badges for the Accolade), and the Master Craftsman badge (for making 1000 enhancements/base components/items), you can summon an invention worktable to you, that anyone can use, for 5 mins, once every hour - and I agree thats not great lol, but it'll probably be quite a 'status symbol' for us Badgehunters. [IMG]file:///C:/images/graemlins/smile.gif[/IMG]

Below is my collated list, with the ingredients needed for each enhancement in that badge 'set' by recipe levels. Copy and paste this and print out as needed. [IMG]file:///C:/images/graemlins/smile.gif[/IMG]
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Badges for Accuracy / ToHit Buff
Major 10 [_][_][_][_][_][_][_][_][_][_]
Lt. Colonel 15 [_][_][_][_][_][_] - 20 [_][_][_][_][_][_] - 15 or 20 [_]
Colonel 25 [_][_][_][_][_][_][_][_] - 30 [_][_][_][_][_][_][_][_] - 25 or 30 [_]
Major General 35 [_][_][_][_][_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_][_][_][_][_]
General 45 [_][_][_][_][_][_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_][_][_][_][_][_]

Accuracy 10-25: Luck Charm + Boresight
30-40: Alchemical Silver + Scientific Theory
45-50: Fortune + Mathematic Proof

ToHit Buff 10-25: Runebound Armour + 2x Boresight
30-40: Improvised Cybernetic + Inert Gas + Scientific Theory
45-50: Fortune + 2x Silver

Badges for Confuse / Defence DeBuff / Taunt / ToHit Debuff
Declining 10 [_][_]
Decaying 15 [_] - 20 [_] - 15 or 20 [_]
Despoiler 25 [_][_] - 30 [_][_]
Dismantler 35 [_][_] - 40 [_][_] - 35 or 40 [_]
Retrograde 45 [_][_][_] - 50 [_][_][_] - 45 or 50 [_]

Confuse 10-25: Brass + Computer Virus + Human Blood Sample
30-40: Alchemical Silver + 2x Masterwork Weapon
45-50: Hydraulic Piston + Regenerating Flesh + Spirit Thorn

Defence DeBuff 10-25: Brass + Computer Virus + Runebound Armor
30-40: Circuit Board + Inert Gas + Masterwork Weapon
45-50: Ceramic Armour Plate + Demonic Threat Report + Hydraulic Piston

Taunt 10-25: Brass + Human Blood Sample + Simple Chemical
30-40: Rune + Spell Ink + Stabilized Mutant Genome
45-50: Demonic Threat Report + Fortune + Regenerating Flesh

ToHit DeBuff 10-25: Boresight + Computer Virus + Luck Charm
30-40: Circuit Board + Demonic Blood Sample + Improvised Cybernetic
45-50: Ceramic Armor Plate + Fortune + Temporal Analyzer

Badges for Damage / Knockback
Mutionist 10 [_][_][_][_][_][_][_][_][_][_]
Weaponeer 15 [_][_][_][_][_][_] - 20 [_][_][_][_][_][_] - 15 or 20 [_]
Warhead 25 [_][_][_][_][_][_][_][_] - 30 [_][_][_][_][_][_][_][_] - 25 or 30 [_]
Arms Dealer 35 [_][_][_][_][_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_][_][_][_][_]
Lord of War 45 [_][_][_][_][_][_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_][_][_][_][_][_]

Damage 10-25: Brass + Inanimate Carbon Rod
30-40: Iron + Masterwork Weapon
45-50: Demonic Threat Report + Kinetic Weapon

Knockback 10-25: Ancient Artifact + Brass + Clockwork Winder
30-40: Circuit Board + Demonic Blood Sample + Masterwork Weapon
45-50: Hydraulic Piston + 2x Kinetic Weapon

Badges for Defence Buff / Intangibility / Resist Damage
Armourer 10 [_][_][_][_][_][_][_]
Guardian 15 [_][_][_][_] - 20 [_][_][_][_] - 15 or 20 [_]
Protector 25 [_][_][_][_][_][_] - 30 [_][_][_][_][_][_] - 25 or 30 [_]
Security 35 [_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_] - 35 or 40 [_]
Defensive 45 [_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_]

Defence Buff 10-25: Ancient Artifact + Luck Charm + Runebound Armour
30-40: Alchemical Silver + 2x Rune
45-50: Ceramic Armour Plate + Fortune + Ruby

Intangibility 10-25: Computer Virus + Inanimate Carbon Rod + Spiritual Essence
30-40: Alchemical Silver + Ancient Bone + Circuit Board
45-50: Mathematical Proof + Spirit Thorn + Temporal Tracer

Resist Damage 10-25: 2x Runebound Armour + Simple Chemical
30-40: 2x Improvised Cybernetic + Rune
45-50: 2x Ceramic Armour Plate + Nevermelting Ice

Badges for Endurance Modification / Endurance Reduction
Energy Conversationist 10 [_][_][_][_][_][_][_][_][_]
Battery Powered 15 [_][_][_][_][_][_] - 20 [_][_][_][_][_][_]
Nulcear Powered 25 [_][_][_][_][_][_][_] - 30 [_][_][_][_][_][_][_] - 25 or 30 [_]
Mystically Powered 35 [_][_][_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_][_][_] - 35 or 40 [_]
Perpetual 45 [_][_][_][_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_][_][_][_]

Endurance Modification 10-25: Simple Chemical + Spell Scroll + Spiritual Essence
30-40: Demonic Blood Sample + Inert Gas + Stabilized Mutant Genome
45-50: Mathematical Proof + Ruby + Spirit Thorn

Endurance Reduction 10-25: Ancient Artifact + Spell Scroll
30-40: Inert Gas + Stabilized Mutant Genome
45-50: Nevermelting Ice + Silver

Badges for Interrupt Time / Recharge Rate
Trigger Man 10 [_][_][_][_][_][_][_][_][_][_]
Hired Gun 15 [_][_][_][_][_][_] - 20 [_][_][_][_][_][_] - 15 or 20 [_]
Hit-Man 25 [_][_][_][_][_][_][_][_] - 30 [_][_][_][_][_][_][_][_] - 25 or 30 [_]
Sniper 35 [_][_][_][_][_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_][_][_][_][_]
Sharpshooter 45 [_][_][_][_][_][_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_][_][_][_][_][_]

Interrupt Time 10-25: Clockwork Winder + Inanimate Carbon Rod + Luck Charm
30-40: Circuit Board + Iron + Spell Ink
45-50: Hydraulic Piston + Mathematical Proof + Temporal Analyzer

Recharge Rate 10-25: Clockwork Winder + Computer Virus
30-40: Circuit Board + Spell Ink
45-50: Hydraulic Piston + Temporal Analyzer

Badges for Heal
Medicator 10 [_][_][_][_][_][_][_]
Mender 15 [_][_][_][_] - 20 [_][_][_][_] - 15 or 20 [_]
Rebuilder 25 [_][_][_][_][_][_] - 30 [_][_][_][_][_][_] - 25 or 30 [_]
Revivifier 35 [_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_] - 35 or 40 [_]
Reanimator 45 [_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_]

Heal 10-25: 2x Human Blood Sample + Spiritual Essence
30-40: 2x Ancient Bone + Demonic Blood Sample
45-50: 2x Regenerating Flesh + Spirit Thorn

Badges for Fear / Hold / Immobilize / Sleep / Snare / Stun
Blinding 10 [_][_][_][_][_][_][_][_]
Beguiler 15 [_][_][_][_][_] - 20 [_][_][_][_][_]
Charming 25 [_][_][_][_][_][_] - 30 [_][_][_][_][_][_] - 25 or 30 [_]
Charasmatic 35 [_][_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_][_] - 35 or 40 [_]
Mezmerizer 45 [_][_][_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_][_][_]

Fear 10-25: Brass + Human Blood Sample + Spiritual Essence
30-40: Ancient Bone + Masterwork Weapon + Stabilized Mutant Genome
45-50: 2x Demonic Threat Report + Kinetic Weapon

Hold 10-25: Human Blood Sample + 2x Simple Chemical
30-40: 2x Demonic Blood Sample + Stabilized Mutant Genome
45-50: Mathematical Proof + Regenerating Flesh + Ruby

Immobilise 10-25: Spell Scroll + Inanimate Carbon Rod + Computer Virus
30-40: Inert Gas + Iron + Rune
45-50: Nevermelting Ice + Regenerating Flesh + Temporal Tracer

Sleep 10-25: Clockwork Winder + Inanimate Carbon Rod + Luck Charm
30-40: Ancient Bone + Iron + Spell Ink
45-50: Mathematical Proof + Nevermelting Ice + Temporal Tracer

Snare (Slow) 10-25: Ancient Artifact + Clockwork Winder + Spell Scroll
30-40: Improvised Cybernetic + Spell Ink + Stabilized Mutant Genome
45-50: Fortune + Hydraulic Piston + Nevermelting Ice

Stun 10-25: Ancient Artifact + Boresight + Inanimate Carbon Rod
30-40: Inert Gas + Iron + Spell Ink
45-50: Ceramic Armour Plate + Kinetic Weapon + Silver

Badges for Fly Speed / Jump / Range / Run Speed
Pilgrim 10 [_][_][_][_][_][_][_][_][_][_]
Vagabond 15 [_][_][_][_][_][_] - 20 [_][_][_][_][_][_] - 15 or 20 [_]
Wanderer 25 [_][_][_][_][_][_][_][_] - 30 [_][_][_][_][_][_][_][_] - 25 or 30 [_]
Walks the Earth 35 [_][_][_][_][_][_][_][_][_][_][_] - 40 [_][_][_][_][_][_][_][_][_][_][_]
Nomad 45 [_][_][_][_][_][_][_][_][_][_][_][_][_][_] - 50 [_][_][_][_][_][_][_][_][_][_][_][_][_][_]

Fly Speed 10-25: Spell Scroll + Spiritual Essence
30-40: Ancient Bone + Scientific Theory
45-50: Ruby + Spirit Thorn

Jump 10-25: Luck Charm + Simple Chemical
30-40: Improvised Cybernetic + Scientific Theory
45-50: Spirit Thorn + Silver

Range 10-25: Spiritual Essence + Simple Chemical + Boresight
30-40: Rune + 2x Scientific Theory
45-50: 2x Ruby + Silver

Run Speed 10-25: Ancient Artifact + Boresight
30-40: Alchemical Silver + Improvised Cybernetic
45-50: Nevermelting Ice + Silver

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I hope others find this useful.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
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Posted

I've been dreading having to do this. Thanks for the checklist should make as it a little less painful. Now if only if the price of salvage weren't so out of wack...


 

Posted

You might also want to check with the Wiki:

http://paragonwiki.com/wiki/Gaining_..._Crafter_Badge

Also, Positron Twittered that he approved changes for a bunch of hard to get badges for Issue 16. So, there's a possibility that some of these badges might get changed. You might want to wait to see what those changes are when Open Beta hits before going for hard-to-get badges right now.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Have created an excel sheet myself. See linky in signature.(My Excel Badge List)
For invention and every badge in the game.
There are no macros in it.
For inventions I have put info on what is needed to make the memorization badges, rewards etc. I update it with each badge change.


(*gulps as I hear the news of badge changes* That means more editing... oboy. )


Lady Arete on Unionhandbook
My Excel Badge tool