Would giving repulsion bomb to gravity solve it's control gap?


Fury Flechette

 

Posted

Maybe not an exact copy of the defender version, but consider a version with the same animation, a little less damage, no knockdown but with a 100% mag 3 stun with a 20% for a mag 4.

Accuracy: .8, 90 second recharge, 15.6 end per cast, range 70', 100% mag 3 stun, 20% mag 4 stun, level 12 power

Defender version:

Accuracy: 1.2, 30 second recharge, 16.9 end per cast, range 70', 40% mag 2 stun, .67 knockdown, level 26 power

Replace repulsion bomb for dimension shift?

Sounds reasonable or is this a bad idea?


 

Posted

Well from what I understand, that would break the cottage rule.


 

Posted

We need to burn that freaking cottage down.


 

Posted

Quote:
Originally Posted by Fury_Flechette View Post
Maybe not an exact copy of the defender version, but consider a version with the same animation, a little less damage, no knockdown but with a 100% mag 3 stun with a 20% for a mag 4.

Accuracy: .8, 90 second recharge, 15.6 end per cast, range 70', 100% mag 3 stun, 20% mag 4 stun, level 12 power

Defender version:

Accuracy: 1.2, 30 second recharge, 16.9 end per cast, range 70', 40% mag 2 stun, .67 knockdown, level 26 power

Replace repulsion bomb for dimension shift?

Sounds reasonable or is this a bad idea?
Good or bad, it probably wouldn't happen. Grav already has Wormhole, which would result in the set having two AoE Stuns, so it's unlikely that the developers would do it. /FF already has RB, too, so that would give Grav/FF three AoE Stuns, and I can't see the developers ever considering that.