any opinons on improving em/nin?
You built so heavily into recharge but didn't take Hasten. I'd really only go into the Fighting pool if I were to build into bonuses other than defense. Soft-capping without it on SR and Nin is easy-mode.
This build sacrificed a little KB protection, has essentially the same positionals (Soft-capped), but gives up nothing in damage or accuracy. In fact, it betters accuracy, damage, recharge, and HP bonuses by a huge margin.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyro Master: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Barrage
- (A) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Recharge Speed
- (A) Hecatomb - Damage
- (7) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Jumping IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (23) Steadfast Protection - Knockback Protection
- (23) Steadfast Protection - Resistance/+Def 3%
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (27) Touch of Death - Accuracy/Damage
- (27) Touch of Death - Damage/Endurance
- (29) Touch of Death - Damage/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (A) Accuracy IO
- (37) Recharge Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Coercive Persuasion - Confused
- (36) Coercive Persuasion - Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Recharge
- (37) Coercive Persuasion - Confused/Endurance
- (37) Coercive Persuasion - Contagious Confusion
- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (A) Sting of the Manticore - Accuracy/Damage
- (42) Sting of the Manticore - Damage/Endurance
- (42) Sting of the Manticore - Accuracy/Interrupt/Range
- (42) Sting of the Manticore - Damage/Interrupt/Recharge
- (43) Sting of the Manticore - Damage/Endurance/Recharge
- (43) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Apocalypse - Damage
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Chance of Damage(Negative)
- (46) Decimation - Chance of Build Up
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Chance of Damage(Energy)
Level 1: Brawl
- (A) Accuracy IO
- (A) Jumping IO
- (A) Recharge Reduction IO
------------
Set Bonus Totals:
- 24% DamageBuff(Smashing)
- 24% DamageBuff(Lethal)
- 24% DamageBuff(Fire)
- 24% DamageBuff(Cold)
- 24% DamageBuff(Energy)
- 24% DamageBuff(Negative)
- 24% DamageBuff(Toxic)
- 24% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 9.56% Defense(Energy)
- 9.56% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 16.1% Defense(Ranged)
- 5.5% Defense(AoE)
- 4% Enhancement(Confused)
- 51% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 230.4 HP (19.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 11.6%
- MezResist(Immobilize) 11.6%
- 12% (0.2 End/sec) Recovery
- 80% (4.02 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 8.13% Resistance(Toxic)
- 10% RunSpeed
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This is my EM/Nin's build. Less accuracy and recharge, more damage.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;675;1350;HEX;| |78DAA594CB4E53511486F7A12DA5F796022DC50245A15C8F30F332702098A8ADA08| |DD100D234B82985A6909E92C8CC077024118D979108FA0AFA045E5F43C7468D335C| |6BFDBB28639BF07F3DEBFCEB7276D7217F6F3AA8D4FD0BCA0A5DAC961CA7586894A| |AEBBAEEC997CA9565E5554AA54CA898D755ADED999AAE97B771916CDE9AD62BBAE6| |68FB5AA5B65669385BB1CBB5555DD7B586DDFC129CDBD8A8DA395DDAACD4CAB8B85| |469D4B4E3F8E5A2B0A9F5DD908997571BE4EA9ED9AC2CDBCD16858DAD6A315F721A| |BABE9DA4B146E86FC7A7CCE7D0A3E60959D5B2002C0ADC77802581BF28B8CA59966| |4B95498BE4CA9537E2000840439F259C667C117862F0A5F3B7C79F2B98CCF055F10| |BEF031DF2EF93C665ACF8AE2506B195815B4558035817F5DF098B2BC26CBBBD7C2A| |1CC2B41765F307A00BC164CBC1174518ACFCCE4EB90F613512026988A0B9E50F500| |AA5B8131691804125421843B2A342CA159324750D48AC015055AC91CC31D1583798| |ECC71E4BBE3B3D2AC630EC809BAF2408290565EAAD0692A745EB1F8776AA35002A1| |96C4AE3C56F221B023784A2DBACDD174E3B45238D714CEB517E7DA8B73EDC5B90E5| |0D91E53B607E39F38862419D26694744642CFA8539FE9D48732FDE8D48F4EFDE894| |41A70C86B9415903C8720D7C97A73DF903F809FC123C22DFA0A93E88351EC21A0F6| |18D87B0C659AC71166BFCD5A5D4B039E0E197D270640FD8070E04A3CFC5FE9BDEF3| |3133CC1836621CAB30DE0E6023BE5159DB0C63BF970AA73F001F814F82A9CFC0174| |1811E61D26CCBA4394DF7D1CB49FF442494FB3764D6C46DDE450A5948ECF9EBFAAF| |CFDB60B38EEFBA9FB4C07293E516CB6D96799605964596259622CBE1BBA3ECC8191| |EE82CCB3996F32C0FD8E4E55727C0126409B18459222C5196384B174B8AE505CBE1| |1F1F6FED8C| |-------------------------------------------------------------------|
Myiabi neither of your builds are softcapped. Hide when supressed is only giving you 3% defense.
Myiabi neither of your builds are softcapped. Hide when supressed is only giving you 3% defense.
|
EDIT** oh, and he can temporarily soft cap with shadow meld. I was going to use that in the original build, but once I found a way to perma soft cap I dropped the power and upped the defenses a slight bit more so that def debuffs wouldn't hurt as bad
There now you have a not-so expensive softcapped build based on Myabi's second build (although I'd pick the powers in different order, Bone Smasher ASAP and push Stamina to 28). Also added some recharge.
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Yeah, the build was for a revemped resepc at 50, as that is the point in which I usually IO my characters. Bone Smasher was originally taken at lvl 2 on the character in game.
Ah, forgot to toggle off Hide, thanks Kioshi
Luckily my Stalker isn't 50 yet, still plenty of time to rework her build.
Edit: Actually, question. If I softcap, won't that make Shadow Meld useless? :P
Pretty much, yes.
I was happy to respec out of it when I moved to my softcapped build. It was useful at times, but I often found it annoying.
I just made this build, and while I know it is expensive, I think I can handle it in a few weeks. It has capped def to everything except AoE (barely) and it has a decent amount of +rech and accuracy. I basically tried making a very survivable stalker while not giving up too much dmg so that he could play like a scrapper with auto crits at the start of a fight. I figure with AS ET and TF i can blow through solo play like nothing (not that stalkers have a problem with that anyways) while still being valuable on a team. Any suggestions on how to improve him would be much appreciated. And I am rather new at making high usage out of IO sets, but I think I did really well on this one. Thanks in advance for any help.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Barrage
(A) Crushing Impact - Accuracy/Damage
(19) Crushing Impact - Damage/Endurance
(19) Crushing Impact - Damage/Recharge
(36) Crushing Impact - Accuracy/Damage/Recharge
(36) Crushing Impact - Accuracy/Damage/Endurance
(37) Crushing Impact - Damage/Endurance/Recharge
Level 1: Hide
(A) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense
(37) Luck of the Gambler - Defense/Endurance
Level 2: Ninja Reflexes
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance
(17) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Danger Sense
(A) Luck of the Gambler - Recharge Speed
(5) Luck of the Gambler - Defense
(5) Luck of the Gambler - Defense/Endurance
(17) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Assassin's Strike
(A) Crushing Impact - Accuracy/Damage
(7) Crushing Impact - Damage/Endurance
(7) Crushing Impact - Damage/Recharge
(11) Crushing Impact - Accuracy/Damage/Recharge
(15) Crushing Impact - Accuracy/Damage/Endurance
(15) Crushing Impact - Damage/Endurance/Recharge
Level 8: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(40) Blessing of the Zephyr - Knockback Reduction (4 points)
(45) Luck of the Gambler - Recharge Speed
Level 12: Placate
(A) Recharge Reduction IO
(13) Recharge Reduction IO
(13) Recharge Reduction IO
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift
(A) Run Speed IO
Level 18: Health
(A) Miracle - +Recovery
Level 20: Stamina
(A) Endurance Modification IO
(21) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Kuji-In Sha
(A) Numina's Convalescence - Heal/Endurance
(23) Numina's Convalescence - Endurance/Recharge
(23) Numina's Convalescence - Heal/Recharge
(25) Numina's Convalescence - Heal/Endurance/Recharge
(25) Numina's Convalescence - Heal
(36) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Boxing
(A) Accuracy IO
Level 26: Energy Transfer
(A) Touch of Death - Accuracy/Damage
(27) Touch of Death - Damage/Endurance
(27) Touch of Death - Damage/Recharge
(29) Touch of Death - Accuracy/Damage/Endurance
(29) Touch of Death - Damage/Endurance/Recharge
(34) Touch of Death - Chance of Damage(Negative)
Level 28: Smoke Flash
(A) Recharge Reduction IO
(40) Recharge Reduction IO
(43) Accuracy IO
Level 30: Tough
(A) Steadfast Protection - Resistance/Endurance
(31) Steadfast Protection - Resistance/+Def 3%
(31) Steadfast Protection - Knockback Protection
(31) Titanium Coating - Resistance/Endurance
Level 32: Total Focus
(A) Touch of Death - Accuracy/Damage
(33) Touch of Death - Damage/Endurance
(33) Touch of Death - Damage/Recharge
(33) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance/Recharge
(34) Touch of Death - Chance of Damage(Negative)
Level 35: Blinding Powder
(A) Recharge Reduction IO
(40) Accuracy IO
Level 38: Weave
(A) Luck of the Gambler - Recharge Speed
(39) Luck of the Gambler - Defense
(39) Luck of the Gambler - Defense/Endurance
(39) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Moonbeam
(A) Thunderstrike - Accuracy/Damage
(42) Thunderstrike - Damage/Endurance
(42) Thunderstrike - Damage/Recharge
(42) Thunderstrike - Accuracy/Damage/Recharge
(43) Thunderstrike - Accuracy/Damage/Endurance
(43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Kuji-In Rin
(A) Recharge Reduction IO
Level 47: Bone Smasher
(A) Touch of Death - Accuracy/Damage
(48) Touch of Death - Damage/Endurance
(48) Touch of Death - Damage/Recharge
(48) Touch of Death - Accuracy/Damage/Endurance
(50) Touch of Death - Damage/Endurance/Recharge
(50) Touch of Death - Chance of Damage(Negative)
Level 49: Caltrops
(A) Ragnarok - Chance for Knockdown
(50) Positron's Blast - Chance of Damage(Energy)
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Assassination
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
9.88% Defense(Smashing)
9.88% Defense(Lethal)
7.38% Defense(Fire)
7.38% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
16.8% Defense(Melee)
19.3% Defense(Ranged)
11.8% Defense(AoE)
48% Enhancement(Accuracy)
6% Enhancement(Heal)
47.5% Enhancement(RechargeTime)
9% FlySpeed
185.2 HP (15.4%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 11.6%
MezResist(Immobilize) 12.7%
6% (0.1 End/sec) Recovery
52% (2.61 HP/sec) Regeneration
5% Resistance(Psionic)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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