Questions about builds?


Adeon Hawkwood

 

Posted

What do people mean by frankenslotting?
What do people mean by soft cap?

6 slots per attack power, when I can reach it, usually two accuracy, two damage, end red, rech red.

For defense, if I can, I slot let's say for Invul, 6 resist damage.

I have played for 30 months, like inventions, but I am not a numbers person.

Help?


 

Posted

"Frankenslotting" refers to using Set IOs by mixing pieces from different Sets to get the most out of the attribute boosts without any regard to Set Bonuses.

Edit:

Quote:
For defense, if I can, I slot let's say for Invul, 6 resist damage.
You do not want to do this, once you're using SO or better enhancements due to http://paragonwiki.com/wiki/Enhancement_Diversification .


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Posted

Frankenslotting: See my sig. I think it starts around post #23.

ED has been covered- sort of. You want 95% for the main thing (like damage), or 56% for defense or damage resistance. That is three SO's. You can be sloppy and think of each part of a multi-part IO (like Acc/Dam or Def/End/Rech) as "half an SO" and you'll be good enough. A little over, in fact. Three "dual" parts is just about two SO's- so three Acc/Dam is about the same as slotting two Acc, two Dam.

Two Accuracy is plenty, but two Damage is cheating yourself out of a chunk of the damage you COULD be doing. You're doing around 170% instead of around 195%. To see how much damage you could be doing, take a small red and fight normally; that's "you with full damage slotting." It may mean you save one attack per minion, or you may not notice it at all.


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Posted

Quote:
Originally Posted by thgebull0425 View Post
What do people mean by soft cap?
The links above can get you started on hunting down the details of attack mechanics and slotting.

By "soft cap" they're refering to 45% defense. This is a critical number because of the way the tohit calculation works. Essentually with no defense a minion will hit you with 50% of it's attacks. If you have 30% defense, it's (50-30)=20% of it's attacks. at 45% you hit a 'soft cap.' This is because the game won't let the base tohit of any attack go below 5%. (50% tohit -45% defense) = 5%.

There's an accuracy modifier that gets applied after the tohit is calculated. For bosses it's 1.5. So at the soft cap they actually hit at 5% x 1.5= 7.5% chance. Some attacks also get a bonus to accuracy also that could boost the lowest possible tohit chance, but regardless of the accuacy modifier, 45% defense will put you at the minimum chance to hit from any target. This is why it's called the soft cap. It's not a hard cap, because you can boost defense to I believe 200%. It's just not doing anything.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
This is why it's called the soft cap. It's not a hard cap, because you can boost defense to I believe 200%. It's just not doing anything.
Unless:

You are fighting signifigantly purple mobs - after +7 levels, I think it is, mobs get a To-Hit bonus alongside their Accuracy Bonus.

You are fighting mobs with To-Hit bonuses - Tactics, vengeance, etc. This increases the mobs To-hit, thus the amount of defense needed to soft-cap vs. affected mobs

You are fighting mobs that give Defense Debuffs. If you are over the soft cap, and they take away some of your defense, you are more likely to still be at the soft cap in the end.

Those are the three basic situations that make having over-the-top defense useful.


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Posted

Do enhancements stack. For example, if I have the full set of crushing blow for melee on three different melee powers, do the bonuses stack?


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
Do enhancements stack. For example, if I have the full set of crushing blow for melee on three different melee powers, do the bonuses stack?
Yes they do -- but be aware that after you have 5 of the same "bonus amount" (for instance, 5 10% bonuses to something, or 5 3.75% bonuses to something, etc. -- regardless of the source of that % bonus) you no longer receive benefit of that bonus.

So you can slot 5 Luck of the Gambler +7.5% Recharge IOs and gain the full benefit of all 5...but any more would be wasted and not give any further benefit.

Or you can have 2 +10% Regeneration bonuses from one set, and 3 +10% Regeneration bonuses from a completely different set; but ANY further +10% bonuses (from ANY set, regardless) will not give further benefit.


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Posted

Could I have the same set of four, the completed set let's say, that means I could have it times 4.


 

Posted

Yes. If you have four completed sets, all the same set, you get all the bonuses from each.


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Posted

Quote:
Originally Posted by thgebull0425 View Post
Could I have the same set of four, the completed set let's say, that means I could have it times 4.
Yes, however you are limited to 5 of the same bonus even if they come from different sets. By same bonus I mean same type and same size. For example Entropic Chaos and Scirocco's Dervish both provide a 10% regeneration bonus as their first set bonus. If you slotted six Entropic Chaos/Scirocco's Dervish sets you would only get a 50% regeneration bonus. However if you replaced one of the Entropic Chaos sets with a Devastation set you would get a 62% regeneration bonus since the 12% bonus from Devastation will stack with the 5 10% bonuses from Entropic Chaos/Scirocco's Dervish.


 

Posted

Quote:
Originally Posted by Adeon_Hawkwood View Post
Yes, however you are limited to 5 of the same bonus even if they come from different sets. By same bonus I mean same type and same size. For example Entropic Chaos and Scirocco's Dervish both provide a 10% regeneration bonus as their first set bonus. If you slotted six Entropic Chaos/Scirocco's Dervish sets you would only get a 50% regeneration bonus. However if you replaced one of the Entropic Chaos sets with a Devastation set you would get a 62% regeneration bonus since the 12% bonus from Devastation will stack with the 5 10% bonuses from Entropic Chaos/Scirocco's Dervish.
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Technically, it's not the amount, it's the name of the bonus.

If you open up your powers window, and on the Jelly-bar at the top click "Combat Attributes" and look in there, you will notice the set bonuses have names such as "Large Defense Bonus", etc.

You can have up to five of each.

For most instances, it's just the same, but with the Luck of the Gambler Global Recharge IO, we have a 7.5% Recharge bonus that's labeled under it's own name, and not the name for a normal 7.5% recharge bonus.

As I recall, also, the Global IOs that give KB protection each have their own names for the "set bonus" they grant - so technically you could have Five Karmas and five steadfasts, etc. and benefit from the KB protection of ten of them.


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Posted

So, is Frankenslotting the way to go?
I always try to go for sets. I like the bonuses and the additional benefits of them.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
So, is Frankenslotting the way to go?
I always try to go for sets. I like the bonuses and the additional benefits of them.
It depends entirely on what you want to do with the character. For example, my Invuln soft cap guide focuses on using set bonuses in addition to power selection to build defensive bonuses... thus for that type of build the set bonuses are critical.

If all you're looking for is raw enhancement values in minimum slots of a power and aren't interested in set bonuses then yes, frankenslotting is your best bang for the buck.

Look over your character and ask yourself what would be most beneficial; saving slots and maximizing the enhancement of a power or adding set bonuses to fill holes in your abilities. As a general rule frankenslotting is cheaper since it doesn't matter what set IO's you use so you can use the ones that are dirt cheap on the market.


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Posted

I like to customize my builds for all of my heroes, and I like the set bonuses as well. Thanks for all the help and responses.