Lower level enemies?


anachrodragon

 

Posted

I'm trying to put together an AE mission I can solo from 1-10 or so to get the first few levels of the game out of the way with a minimum of running around Mercy Island.

Is it possible to put an AE mission together so that the enemies it spawns are one level below the player? This wouldn't impact xp too much below 10, and would be much faster.


 

Posted

Under Mission Parameters you can set the Mission Pacing to "backloaded." This will make the enemies at the beginning of the mission -1 and -2, and the enemies at the end even-con and +1. Since you're a lowbie, you'll probably level halfway through the mission, as long as the map is big enough, so you'll be fighting stuff a bit lower level than you throughout most of it.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Awesome, that'll do exactly what I was looking for and should help immensely from 1-5!

Thanks very much!


 

Posted

You might also search for [LBMA] and [LFMA] tags, which are community-adopted designations for lowbie-friendly arcs. I've written two myself, designed for levels 1-10 as a change of pace from running your initial contacts.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

Quote:
Originally Posted by Xyzyx View Post
You might also search for [LBMA] and [LFMA] tags, which are community-adopted designations for lowbie-friendly arcs. I've written two myself, designed for levels 1-10 as a change of pace from running your initial contacts.
Can you please tell me what each of those tags stands for so I don't misuse them (if I use them)?


 

Posted

LFMA stand for Lowbie Friendly Mission Arc, and LBMA stands for LowBie friendly Mission Arc. LBMA was the tag originally proposed in the tag thread, but LFMA is more commonly used in MA. If you have room, throw them both into your description so you can get visitors from both camps.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

Cool, thanks. I've been kicking around an idea for a lowbie villain arc ("no snakes - guaranteed!") but I'm kind of at a loss to justify the time put into it when (apparently) so few people play anything non "agriculture-related" in AE. I'm hoping the more I think about it and plan the more I can rustle up some energy to start on it and get it done, and this info helps me do that.


 

Posted

My husband and I maintain a review thread of lowbie arcs. We're altaholics and always have lowbies around to play arcs. We got kind of tired of the fact that so many MA arcs tend to skew high level (or skew farm really), so we figured we'd try to help out the lowbie arc creators out there.

I'd definitely encourage you to make lowbie arcs. All of my arcs are for lower levels myself, and while they don't have tons of plays, I've gotten feedback that they're enjoyable. So they're serving their purpose at least.

For your new lowbie arc, I'd suggest a few things:

  • Make something you enjoy and play it a lot. I can't even count the number of times I've run my own arcs to tweak them. Even if very few other people play your arc. You'll always have something you can run on your own new alts, and enjoy.
  • Start small. Try to make a story that fits into 2 or 3 missions. I have learned from personal experience that people gravitate toward the shorter arcs over the longer arcs. If you've got a simple but tight story that fits into a small arc, I think you'll get more people playing it. I think a lot of arc creators underestimate how much other players value their time.
  • If this is your first arc, don't get bogged down in feeling you have to create custom mobs. There is tons of canon out there that is under-utilized. Just grab something that intrigues you and use standard mobs. I'm not saying you shouldn't use custom mobs, just that it's not necessary.
  • Design the story so that the player feels important. I have complaints about the lowbie content in the game, because a lot of times it feels like you're just trudging through Snakes again wishing you were higher level. Some of the better lowbie arcs I've played tend to let lowbies do something with a bit more impact.
Anyway, those are just my suggestions. If any of you folks do get your lowbie arcs rolling, feel free to stop by my review thread for some feedback (in sig).


 

Posted

Custom mobs tend to be quite a bit more powerful than standard mobs at low levels, no matter how much you try to gimp them. I suggest using them sparingly.

And yes, shorter may be better, especially for lowbies, who level quickly and have to squeeze in some non-AE time if they want their mayhem/safeguard badges. Epic stories are really more suited for higher levels, from an immersion perspective. You can still create a compelling story that doesn't rely on a level 5 character to save the world.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Custom mobs tend to be quite a bit more powerful than standard mobs at low levels, no matter how much you try to gimp them. I suggest using them sparingly.
This has been the other problem I've bumped into running other people's arcs - if you run them at very low levels, the balance is way off.

Ideally, I want to make an arc that's playable from level 1, but doesn't rely on the standard 'newbie' groups. I'd -love- to be able to create an arc that was more of a puzzle or riddle or platformer-style mission than a beat-em-up, but the MA doesn't seem to have that level of flexibility - probably for fear of people exploiting it. >.>


 

Posted

Quote:
Originally Posted by anachrodragon View Post
[*]Make something you enjoy and play it a lot. I can't even count the number of times I've run my own arcs to tweak them. Even if very few other people play your arc. You'll always have something you can run on your own new alts, and enjoy.
That's not a bad idea actually... I often run through my arcs from time to time just for the heck of it (it was fun the time my latest villain ran through and fought the custom boss I made that inspired her, but I digress). Even if no one else plays it, at least my villains won't have to fight those freakin' snakes ONE... MORE... TIME... when I start up a new one.


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
That's not a bad idea actually... I often run through my arcs from time to time just for the heck of it (it was fun the time my latest villain ran through and fought the custom boss I made that inspired her, but I digress). Even if no one else plays it, at least my villains won't have to fight those freakin' snakes ONE... MORE... TIME... when I start up a new one.
Yeah definitely. In my case, my husband has an arc (ID 164235, if anyone cares) that was made for brand spankin' new heroes. It's really simple and silly, only two missions, and only Hellions as the villains, but it never fails to put a smile on my face. I run it every time I make a new alt, and I make a lot of alts.

I'd say it's served its purpose even if very few other people ever see it.


 

Posted

Quote:
Originally Posted by Xyzyx View Post
LFMA stand for Lowbie Friendly Mission Arc, and LBMA stands for LowBie friendly Mission Arc. LBMA was the tag originally proposed in the tag thread, but LFMA is more commonly used in MA. If you have room, throw them both into your description so you can get visitors from both camps.
Hmm, this is the first I've heard of this. No, I don't read the forums all that much Maybe I should.


 

Posted

A tiny fragment of the playerbase probably knows about the player-designated tags. Frankly I'm surprised more of them didn't make it into the AE interface...maybe something to ask for in the next round of improvements?


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

Quote:
Originally Posted by Xyzyx View Post
A tiny fragment of the playerbase probably knows about the player-designated tags. Frankly I'm surprised more of them didn't make it into the AE interface...maybe something to ask for in the next round of improvements?
I'm guessing the devs thought the button-tagging system ("Challenging", "Easy", Solo Friendly", etc.) would keep people from getting confused about "all those letters".

I'd like to see more buttons on that menu (such as level range), plus a very obvious and intuitive way to make a search with your choice of button(s) checked off. There may actually be such a thing for all I know. I've checked the search feature once or twice but nothing leapt out at me like a snake - which is why I'd make it much more intuitive.


 

Posted

I know this sounds elitist, but the fact that a tiny portion of the playerbase knows about the player-designed tags makes them more useful than the built-in tags. This tiny portion found out about the tags through reading a section of the forums dedicated to helping people create better arcs. As opposed to the "easy" tag, that anyone can click to "get more plays" or because they found the arc easy with their purpled-out level 50 Scrapper. I personally find the "easy" and "challenging" tags totally useless, due to differing opinions on what constitutes easy and challenging. I have had much better results searching LBMA, which there are enough of to keep a lowbie busy for a few levels.

Yes, I agree, the tag search needs to be more obvious. I also totally second the idea of a level range search rather than a "my level" search that gives you all the level 1-54 custom critter arcs.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World