SD/Ice Critique
A few things, if I may:
1) Against All Odds should NOT be taken that late. It is your aggro aura, and you are going to miss having it as a Tanker, and your team is especially going to miss you have it considering that you're also not taking Taunt (which is fine, but it means that you'll be relying on Gauntlet and your aggro aura to hold aggro). Take this much earlier.
2) Ice Patch is definitely nice to have, but if you have enough mitigation elsewhere, then you don't particularly need it. However, it can make a decent difference in survivability, especially in the mid levels before you start really putting in IOs.
3) Hasten can be put off some levels. You've pushed back a lot of great powers to fit that in so early.
4) Phalanx Fighting is a great early-level power. It's a straight-up 5% Defense power to stack with your other Defenses, and is free to run. If you've got a teammate nearby, it goes up! I'd say try to get that earlier if you can.
5) True Grit: you are overslotting this power for the +HP effect, and not slotting it at all for the Resistance. Any reason why?
6) You can put off Build Up for a while to fit other things in earlier. Your damage isn't great anyways. Might as well work on other things first.
7) Without seeing the full numbers, it looks like you'll be over the 45% Soft Cap for Melee defense, but under it for Ranged and AoE Defense. You may want to switch around some sets to shore up your Ranged and AoE Defense values to bring them up to 45%.
8) Deflection, your basic Melee Defense shield, seems underslotted for DefBuff. I'd add another slot to it.
9) I think that your choice of Ancillary Power pool powers are fine. Ice Storm probably won't go with your build that well, but Fireball could be a great power for you to help with your damage. Since you've got few good single-target attacks, Fire Blast is another good choice.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
A few things, if I may:
1) Against All Odds should NOT be taken that late. It is your aggro aura, and you are going to miss having it as a Tanker, and your team is especially going to miss you have it considering that you're also not taking Taunt (which is fine, but it means that you'll be relying on Gauntlet and your aggro aura to hold aggro). Take this much earlier. 2) Ice Patch is definitely nice to have, but if you have enough mitigation elsewhere, then you don't particularly need it. However, it can make a decent difference in survivability, especially in the mid levels before you start really putting in IOs. 3) Hasten can be put off some levels. You've pushed back a lot of great powers to fit that in so early. 4) Phalanx Fighting is a great early-level power. It's a straight-up 5% Defense power to stack with your other Defenses, and is free to run. If you've got a teammate nearby, it goes up! I'd say try to get that earlier if you can. 5) True Grit: you are overslotting this power for the +HP effect, and not slotting it at all for the Resistance. Any reason why? 6) You can put off Build Up for a while to fit other things in earlier. Your damage isn't great anyways. Might as well work on other things first. 7) Without seeing the full numbers, it looks like you'll be over the 45% Soft Cap for Melee defense, but under it for Ranged and AoE Defense. You may want to switch around some sets to shore up your Ranged and AoE Defense values to bring them up to 45%. 8) Deflection, your basic Melee Defense shield, seems underslotted for DefBuff. I'd add another slot to it. 9) I think that your choice of Ancillary Power pool powers are fine. Ice Storm probably won't go with your build that well, but Fireball could be a great power for you to help with your damage. Since you've got few good single-target attacks, Fire Blast is another good choice. |
1) I'll switch AAO with Hasten. I should have mentioned that this is a post 50 build plan, though.
2) I was thinking pretty much the same thing.
3) Hasten moved to 49 for now.
4) Build up and Phalanx Fighting reversed.
5) It's a choice between about 30hp or 8% more resistance to the elements. I guess I just prefer as much hp as possible, lol. Went with Miracle for the recovery and hp bonuses.
6) Alright I moved down a few.
7-8) Currently I'm at 50.36% Melee, 46.12% Ranged and 47.99% AoE. My melee defense looks pretty good so I don't see a reason to add another slot to Deflection. This is also with Phalanx Fighting's slider set to 0.
9) I thought the same thing. Ice would look pretty good with my secondary, but oh well. I'll just make my Fire Ball blue next issue and tell myself it's 'Ice Ball', lol.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(9)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A)
Level 2: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(3), Mrcl-Heal(3), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal(7)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), Zinger-Taunt/Rchg/Rng(19)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(15), LkGmblr-Rchg+(17)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), Numna-Heal(23), Numna-Regen/Rcvry+(34), RgnTis-Regen+(46)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(37), P'Shift-End%(42)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Freezing Touch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(33), ImpSkn-EndRdx/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(34), ImpSkn-Status(43)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 6.75% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 6% Enhancement(Heal)
- 83.8% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 10% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 12.5%
- MezResist(Sleep) 9.7%
- MezResist(Stun) 11.9%
- MezResist(Terrorized) 7.5%
- 14.5% (0.24 End/sec) Recovery
- 64% (5.01 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 10% RunSpeed
- 2% XPDebtProtection
I dont know how this will look on screen... so if it looks like poo, then just use the data chunk or link.
This is just another build to look at for ideas. I have a 50 SD/Ice and if I was going to keep it this is how I would spec it out. I would add LotG +rech as I could, but they are not game breaking for it. I enjoy the one I ahve when I play it, but it is on the second account and I think it is going away. I have an IO'd out Stone/Fire which I use primarily for TF's and such so this was just an experiment. Sad when you think of a 50 as expendable. (Shame I cant merge the two accounts together... but that is a different tangeant all together.)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(13), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
Level 1: Frozen Fists -- Acc-I(A)
Level 2: True Grit -- RgnTis-Regen+(A), ResDam-I(3), Numna-Heal(3), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11), Heal-I(23)
Level 4: Frost -- Zinger-Acc/Rchg(A), Mocking-Acc/Rchg(5), Mocking-Rchg(5), HO:Centri(7), HO:Centri(7), HO:Centri(9)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/Rchg(15), LkGmblr-Def/EndRdx(15)
Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/Rchg(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-EndRdx/Rchg(17), Mrcl-Heal(19), Mrcl-EndRdx/Rchg(21), Mrcl-Heal/EndRdx/Rchg(43)
Level 18: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(40)
Level 22: Against All Odds -- Taunt-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 28: Freezing Touch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/Rchg(31)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 32: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), GftotA-Def/EndRdx(37), GftotA-Def(37)
Level 35: One with the Shield -- ResDam-I(A)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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YMMV---IMO
Ice Ember
Ice_Ember, that wasn't a bad build, but some of the slotting was very wierd. Like the End/Rech in health? Why? Also, active defense's recharge wasn't enough to have it on all the time. I did a little variation on the slotting and think it's a little smoother. A bit more expensive (maybe not, considering I didn't use HOs), but I feel its more efficient in the long run.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), S'fstPrt-ResDam/Def+:30(13), LkGmblr-Def/Rchg:50(13), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def:50(25)
Level 1: Frozen Fists -- Acc-I:50(A)
Level 2: True Grit -- RgnTis-Regen+:30(A), ResDam-I:50(3), Numna-Heal:50(3), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11), Heal-I:50(23)
Level 4: Frost -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(5), Det'tn-Dmg/Rchg:50(5), Det'tn-Dmg/Rng:50(7), Det'tn-Acc/Dmg/EndRdx:50(7), Range-I:50(9)
Level 6: Active Defense -- RechRdx-I:50(A)
Level 8: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(15), LkGmblr-Def/EndRdx:50(15)
Level 10: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(19)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(21), Zephyr-ResKB:50(37)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx:50(17), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(21), Mrcl-Heal/EndRdx/Rchg:40(43)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+:30(A)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod/Acc:50(40)
Level 22: Against All Odds -- Taunt-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(46)
Level 28: Freezing Touch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Dmg/Rchg:50(29), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:30(31), Mako-Dam%:30(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(36), RctvArm-EndRdx:40(36), RctvArm-EndRdx/Rchg:40(36)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33), GftotA-Def:40(37)
Level 35: One with the Shield -- ResDam-I:50(A)
Level 38: Frozen Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Char -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(42), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), RechRdx-I:50(50)
Level 49: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 12.1% Defense(Energy)
- 12.1% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 15.5% Defense(Ranged)
- 11.8% Defense(AoE)
- 27% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 31.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 274.1 HP (14.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- 11.5% (0.19 End/sec) Recovery
- 76% (5.95 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Energy)
- 10% RunSpeed
- 1% XPDebtProtection
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Any other opinions on my revised build? Should I give up some rech bonus for damage bonus?
Okay, so I got impatient and just leveled the tank to 47. Fully IOed, it's not too shabby. I won't be taking down any Pylons, though! I think dave_p was right on the money when he said it's solid AoE/cone damage but not so great for ST. If I were to start over, I'd probably choose SS over Ice Melee.
"Ice_Ember, that wasn't a bad build, but some of the slotting was very wierd. Like the End/Rech in health? Why? Also, active defense's recharge wasn't enough to have it on all the time. I did a little variation on the slotting and think it's a little smoother. A bit more expensive (maybe not, considering I didn't use HOs), but I feel its more efficient in the long run."
Cost is why the End/Rech. You are maxed so I could not justify the cost of the other IO's. I was going for the economy build.
If you have LotG +Rch, Active Defense is perma. I forgot to adjust the slotting for that. My build on live has two recharges because of that.
YMMV---IMO
Ice Ember
Okay, so I got impatient and just leveled the tank to 47. Fully IOed, it's not too shabby. I won't be taking down any Pylons, though! I think dave_p was right on the money when he said it's solid AoE/cone damage but not so great for ST. If I were to start over, I'd probably choose SS over Ice Melee.
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YMMV---IMO
Ice Ember
Anyone ever put Chance for Placate or Chance for Self Heal in Frozen Aura? Either of them work?
Anyone ever put Chance for Placate or Chance for Self Heal in Frozen Aura? Either of them work?
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6 slotting Oblits would be better than the %heal i think.
YMMV---IMO
Ice Ember
I want to try out Ice Melee and I've put together a build I think could be pretty good. I've heard Ice Melee has poor ST damage so it was paired with SD. I plan to PvE with this one. Team and solo. Arctic mastery looks like a nice choice, but without some kind of AoE Immob, Ice Storm would drive me crazy. Ice Patch is an option, but I couldn't find a way to fit it in. Maybe I missed something? Would Ice Patch even contain the enemy long enough for Ice Storm to finish? Oh and Fire Blast over Melt Armor? If there's anything else I could change or move around, let me know. Thanks.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
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Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(9)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A)
Level 2: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(3), Mrcl-Heal(3), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal(7)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), Zinger-Taunt/Rchg/Rng(50)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(15), LkGmblr-Rchg+(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(23), Numna-Heal(34), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(42), RgnTis-Regen+(42)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(37), P'Shift-End%(40)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Freezing Touch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(33), ImpSkn-EndRdx/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(34), ImpSkn-Status(43)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Against All Odds -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
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Set Bonus Totals: