Long Time Subscribed Rewards (72Month)
So, as a reward for playing various characters for 6 years, you want a character you don't have to play at all?
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
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Probably won't ever happen, probably due to the "DAoC Argument."
And it would be.....(1) allow for making a 50 Level char of any type and and any level..after all you (I) have been paying continuously for 6 years..
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Or...(2) allow to {respec class} change your highest char to a totally new one of the same level..again If one has put in SIX years of Loyal subscription it would hardly be game breaking... |
Edit: NM, here is Castle's affirmation of Memphis_Bill's copy & paste on this very subject.
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I have a theory about this. Have you ever noticed that when you have multiple people on a team and some are hurt, the mobs will go for those people first? I assume that's the UI trying to finish them off first which makes sense as it's what I do to the spawns if they're roughly similar in damage output.
oh and why when I "Kuthrang" a group of mobs with my scrapper, killing several..do some say.."mmm he looks dangerous but that blue buff pet must die first....(giggle )..I still like it but....yikes!!!
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Well, I looked at the stats for the buff pets in the power's details and found that the pets actually have a huge amount of hit points, but then have those hit points sapped with a -95% Health debuff or something of the sort. I think what's happening is that the UI is seeing an enemy that it thinks is very nearly already dead and trying to finish it off first.
Just a theory, but it makes sense to me based on what I've always seen the UI do in the past.
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
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ZOMG!!!!the User Interface is attacking!!!!!!!!!!Run for your lives!!!!
I have a theory about this. Have you ever noticed that when you have multiple people on a team and some are hurt, the mobs will go for those people first? I assume that's the UI trying to finish them off first which makes sense as it's what I do to the spawns if they're roughly similar in damage output.
Well, I looked at the stats for the buff pets in the power's details and found that the pets actually have a huge amount of hit points, but then have those hit points sapped with a -95% Health debuff or something of the sort. I think what's happening is that the UI is seeing an enemy that it thinks is very nearly already dead and trying to finish it off first. Just a theory, but it makes sense to me based on what I've always seen the UI do in the past. |
We're all doomed!!!
DOOOOOOOOM!!!!
(Sorry but UI and AI are very different things and I felt I had to do this.)
You really did. I fat-finger a ton of stuff but twice??? In one post??? Sheesh.
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
Hi, all.
As a 63 Month Veteran I wish to propose a suggestion for the 72 Month Veteran Reward.
And it would be.....(1) allow for making a 50 Level char of any type and and any level..after all you (I) have been paying continuously for 6 years..
Or...(2) allow to {respec class} change your highest char to a totally new one of the same level..again If one has put in SIX years of Loyal subscription it would hardly be game breaking...
oh and why when I "Kuthrang" a group of mobs with my scrapper, killing several..do some say.."mmm he looks dangerous but that blue buff pet must die first....(giggle )..I still like it but....yikes!!!
Me